Archive
October 24 2023 Short history of all Windows UI frameworks and librariesOctober 20 2023 Die besten WYSIWYG HTML Editor Tools zum Website erstellenDecember 13 2022 Why Youtubers Won't Review your ProductDecember 02 2022 How I reduced the electricity consumption of our house by 20%May 30 2022 How to start a successful Youtube channelFebruary 11 2022 The side effects of having 4 kidsDecember 28 2021 Writing an AI for colonizing planetsDecember 14 2021 Chasing the algorithm - how to run a successful project todayNovember 19 2021 Short examples of all modern C++ featuresNovember 05 2021 How to market your game BEFORE releasing itOctober 22 2021 Wrote a new blog softwareApril 07 2020 PostCollapse Post-MortemJune 14 2019 The craziness of developing a WYSIWYG web editor in 2019May 27 2019 Switching to an Electric CarJanuary 29 2019 Creating a Tycoon Game Part 4 - UI and dialogsJanuary 01 2019 Happy new year!December 03 2018 CopperCube 6 Pro Steam SaleNovember 30 2018 Creating a Tycoon Game Part 3 - Rockets and Particle SystemsNovember 19 2018 RocketCake 2.2 - Mojave troubles fixedNovember 16 2018 First Gameplay VideoNovember 09 2018 Changed the name of the gameNovember 09 2018 Mac Mini 2018November 05 2018 Creating a Tycoon Game Part 2 - Hit Tests and StreetsNovember 02 2018 CopperCube RoadmapOctober 26 2018 Deprecation not AppreciatedOctober 22 2018 Creating a Tycoon Game Part 1 - Writing the ISO engineOctober 12 2018 My Next GameSeptember 18 2018 A couple of random Game Development TipsSeptember 17 2018 Trumped up - Tariffs now in Government SimulatorSeptember 04 2018 Android SDK version updatesSeptember 03 2018 RSS feed repairedAugust 28 2018 RocketCake 2.1 and SFTP bureaucracyJuly 13 2018 CopperCube 6.0 released and free nowJuly 06 2018 Overload ReviewJune 08 2018 RealizationMay 25 2018 Working on WebGL 2 supportMay 15 2018 AirmashMay 04 2018 CopperCube 6 Steam Page liveApril 29 2018 Post effectsApril 13 2018 Multiple selection comingApril 06 2018 Possibility to try out the BrexitMarch 31 2018 Working on necessary updatesMarch 27 2018 Working on new light modelMarch 25 2018 Feels bad manMarch 09 2018 Edge and IE line break problemMarch 06 2018 Prius+ and Prius V ReviewFebruary 23 2018 Improving Terrain GenerationFebruary 20 2018 Flash is dead, so I'll remove it. Right?February 13 2018 irrKlang 1.6 releasedFebruary 10 2018 Situation in my CountryFebruary 02 2018 Government Simulator 1.1January 26 2018 Why Developers Can Ignore Software ReviewsJanuary 23 2018 Reddit now crippled by mods as well?January 22 2018 RocketCake 2.0 releasedJanuary 14 2018 Ranges of electric carsJanuary 12 2018 End of Early AccessJanuary 01 2018 Happy New Year!December 15 2017 CopperCube 5.7.1December 04 2017 Government Simulator ReleasedNovember 27 2017 Google Translate is getting betterNovember 21 2017 The games I createdNovember 18 2017 Why the Update Fever is BadNovember 10 2017 Galaxy Ranger Luna releasedNovember 03 2017 Bitcoin Bubble ThoughtsOctober 27 2017 Revolutionary budget idea for the USAOctober 24 2017 Please read beyond the first line of textOctober 23 2017 Steam PageOctober 09 2017 Game TrailerOctober 08 2017 My latest Side ProjectOctober 02 2017 PostCollapse 1.14 update: create your own buildingsSeptember 29 2017 Super Galaxy Ranger Luna 64September 26 2017 Website update and communitiesSeptember 15 2017 MarderschadenAugust 21 2017 PostCollapse 1.13August 10 2017 Steam Direct and what it means for usJuly 14 2017 A few important Tips for new Game DevelopersJuly 10 2017 A guy with a stolen iPhone walks into the Apple StoreJune 19 2017 CopperCube 5.7 releasedJune 15 2017 Android Studio MadnessMay 30 2017 Combining lighting methodsMay 25 2017 The Craziness that de.Wikipedia has becomeMay 22 2017 RocketCake 1.5 releasedMay 01 2017 Postcollapse 1.09April 24 2017 Shadows, shadows, shadowsApril 17 2017 Stolen Resident Evil AssetApril 15 2017 Struggling with mail supportApril 07 2017 PostCollapse 1.08March 28 2017 Working on TreesMarch 20 2017 Fast WebGL Shadowmaps for Big ScenesMarch 14 2017 RocketCake 1.4 releasedMarch 04 2017 PostCollapse version 1.06March 03 2017 The Chrome 55 Video Download Button and How to Remove itFebruary 21 2017 Generated Furniture vs. Placed ModelsFebruary 20 2017 SDPFebruary 17 2017 Prototyping using WebGL: Vegetation and ShadowsJanuary 31 2017 Working on VegetationJanuary 27 2017 Fake STEAM Key GeneratorJanuary 22 2017 Fixing Disappearing Texture Alpha Details in MipMapsJanuary 12 2017 Getting used to Software Half-AsseryJanuary 11 2017 Let's play's and my Confusion about themJanuary 09 2017 RocketCake 1.3January 01 2017 New Year Sale, Happy New Year!December 10 2016 My 2016 in ReviewNovember 22 2016 Minecraft modeNovember 11 2016 ReviewsNovember 08 2016 TV will be dead soonOctober 26 2016 CopperCube 5.5October 17 2016 Most Unity game ever!October 13 2016 PostCollapse now on SteamOctober 07 2016 Getting Feedback is difficultSeptember 23 2016 JavaScript vs C++: Creating the same 3D game in bothSeptember 12 2016 First Windows .exe buildSeptember 03 2016 BordersAugust 26 2016 Constant ReminderJuly 29 2016 GreenLit!July 08 2016 Now on Steam GreenlightJuly 04 2016 Gameplay VideoJune 28 2016 Steam Summer Sale 2016May 27 2016 RocketCake 1.2May 24 2016 The Android SDK Manager is now blatantly lyingMay 09 2016 How to get a free Steam key for CopperCubeApril 29 2016 CopperCube 5.4.2April 28 2016 HearthStone and NerfsApril 26 2016 Dynamic Day-Night Cycles for CopperCubeJanuary 02 2016 Tips for Starting your own Software Business in 2016January 01 2016 Happy New Year 2016!December 25 2015 Ambiera 2015 software development progress reviewDecember 16 2015 The strange case where Internet Explorer is faster than ChromeDecember 13 2015 3D Scene Geometry CompressionDecember 09 2015 Software user behavior change (2003 - 2015)December 03 2015 DZone Q&A with meNovember 28 2015 Improved procedural vegetation generationNovember 26 2015 RocketCake 1.0 releasedNovember 04 2015 XCode and meOctober 16 2015 Learn how to report a bugSeptember 25 2015 CopperCube 5.3 releasedSeptember 23 2015 Heating Our Building - Part IISeptember 11 2015 FogSeptember 10 2015 C++ sorcerySeptember 09 2015 Short "The Thing" (2011) reviewSeptember 04 2015 RocketCake Beta 1 releasedAugust 28 2015 Optimizing Memory UsageAugust 21 2015 Announcing a new projectJuly 18 2015 Day/Night cycle in 3D running in your browserJuly 09 2015 I'm a celebrity!June 19 2015 Implementing your own CSS LayouterMay 07 2015 Now on SteamApril 30 2015 Android Development Update HellApril 22 2015 Greenlit!April 15 2015 The Real World doesn't have UndoApril 01 2015 My Adventure of Getting a Code Signing CertificateMarch 20 2015 High-Tech solar eclipse gadgetMarch 14 2015 Cities: Skylines ReviewMarch 08 2015 Amazon Prime Instant VideoMarch 01 2015 CopperCube 5.2 and its water renderingFebruary 13 2015 Baffled by Microsoft Developer SupportFebruary 08 2015 WaterJanuary 29 2015 Pieces of modern ArtJanuary 21 2015 The Long DarkJanuary 15 2015 Our Steam Greenlight Progress so farJanuary 10 2015 Heating, Energy, Zubadan and MeJanuary 01 2015 Happy new Year 2015: Resolutions and DiscountsNovember 13 2014 Philae and .NETNovember 07 2014 CopperLicht now Free and Open SourceOctober 17 2014 CopperCube on Steam GreenlightOctober 15 2014 Problems with uploading to youtubeOctober 09 2014 My book is (nearly) feeding my familyOctober 02 2014 CopperCube 5 and the Race to the Bottom of the 3D EnginesSeptember 24 2014 Kerbal Space ProgramAugust 07 2014 Terrain rendererJune 22 2014 Wait, is this the right page?June 18 2014 Shadows: Heretic KingdomsJune 06 2014 Why developing in C++ for the Windows App Store sucksJune 02 2014 HearthStone ReviewMay 18 2014 irrKlang 1.5 releasedApril 30 2014 Gamedev news updateApril 25 2014 Working with Ubuntu 14.04 LTSApril 23 2014 The Business Guy vs. the ProgrammerApril 17 2014 Development tip: never remove featuresApril 09 2014 CopperCube 4.5 released and new demoApril 03 2014 Oculus Rift DemoMarch 28 2014 War of the 3D EnginesMarch 21 2014 Oculus Rift CopperCube integration testMarch 19 2014 WTF, de.wikipedia?March 14 2014 Oh those poor, poor, spammersMarch 12 2014 Devkit arrivedMarch 09 2014 MS-DOS 3.3March 06 2014 Which IDE is the best?February 28 2014 Release weekFebruary 26 2014 New Mind Map EditorFebruary 21 2014 Grass renderingFebruary 19 2014 My new coffee canFebruary 14 2014 Dynamic texture loading and CORSJanuary 23 2014 Software "from an unidentified developer" on OS XJanuary 16 2014 Things programmers hate - project updatesJanuary 05 2014 Happy new yearDecember 18 2013 Holiday discount - this year a bit differentDecember 12 2013 Develop's article about CopperCubeDecember 04 2013 Website statistics updateNovember 20 2013 CopperCube 4.3 and CopperLicht 1.7 releasedNovember 17 2013 BattleField 4 - nice, butNovember 06 2013 IE11 and WebGL - broken?October 23 2013 Power pole generationOctober 18 2013 Updated to Windows 8.1 RTOctober 16 2013 Windows, Mac OS X, Diesel and PetrolOctober 09 2013 Kromaia now on IndiegogoOctober 06 2013 Procedural generation of CitiesOctober 03 2013 IconsSeptember 26 2013 Sold outSeptember 23 2013 Breaking Bad DVD Box deceptionSeptember 18 2013 Procedurally generated 3D world in WebGLSeptember 12 2013 ElysiumSeptember 04 2013 Drones AttackAugust 29 2013 Some tips for promoting your game using a Press ReleaseAugust 28 2013 Complying with the Cookie Law and turning the switches off for the NSAAugust 21 2013 CopperCube 4.2 releasedAugust 16 2013 Writing documentationAugust 10 2013 Update on Normal Map SupportJuly 26 2013 BuranJuly 24 2013 Irrlicht Tutorials in FrenchJuly 19 2013 Playing with Normal MappingJuly 16 2013 Amazed by Microsoft Developer SupportJuly 05 2013 Suicidal SquirrelJune 28 2013 Stop selling your software for peanutsJune 26 2013 WebGL in IE11 and the futureJune 23 2013 Recut the videoJune 21 2013 3D Jump'n'Run browser gameJune 19 2013 Short 'After Earth' reviewJune 13 2013 What is Microsoft smoking?June 10 2013 Windows RT and Asus Vivo Tab ReviewMay 31 2013 CopperCube for Game Developers Beta releasedMay 22 2013 TV, TV and of course TV!May 20 2013 One Arrow lessMay 16 2013 Yay, it workedMay 10 2013 Designing an Extension and Scripting System for CopperCubeMay 05 2013 Admire my mad video editing skillzApril 29 2013 Celebration!April 24 2013 Sales details of a small indie RPG: Darkness SpringsApril 19 2013 Update to gamedevnewsApril 18 2013 AbstractFactoryClassInstanceWorkflowSetterApril 12 2013 Darkness Springs is now FreeApril 10 2013 Programmer? Back Pain? I might have a solution.March 30 2013 Looks like WebGL for IE is comingMarch 29 2013 Asus VivoTabMarch 27 2013 Small bank runMarch 21 2013 Announcing GameDevNews.netMarch 14 2013 Linux, Steam and irrKlangMarch 13 2013 3D Game AI in WebGL and JavascriptMarch 08 2013 SearchCode and Bug or Censorship on /r/programmingMarch 01 2013 Doing a startup? 50% of your work will not be what you expect it to be.February 27 2013 How to remove all useful comments from your blogFebruary 13 2013 Stupid, Non-Working Anti-Spam Mail Links getting out of handFebruary 08 2013 App signing and certificates - a PITAFebruary 01 2013 How I doubled Android 3D game scene quality with 4 lines of codeJanuary 31 2013 My Encounter with The Walking DeadJanuary 30 2013 CopperLicht 1.6January 24 2013 CopperCube 4 releasedJanuary 23 2013 After EarthJanuary 20 2013 Subscriptions on DreamingmethodsJanuary 19 2013 IonMonkey first impressionJanuary 16 2013 Guess what feature I meanJanuary 16 2013 Malware gates wide open!January 11 2013 Mobile Game Engines InterviewsJanuary 09 2013 3D Particle System in Flash / Stage 3D and WebGLJanuary 06 2013 Short visit in SkyrimDecember 19 2012 GnomoriaDecember 12 2012 Ambiera Winter DiscountDecember 05 2012 Solar Tournament - WebGL Multiplayer GameNovember 29 2012 WebGL Canvas Background-Color visible when using Alpha BlendingNovember 21 2012 Preinstalled crap on Android phonesNovember 15 2012 A bank just told me they are sorryNovember 09 2012 Irrlicht 1.8 released!November 04 2012 Android Performance TipNovember 03 2012 My letter to the Bank AustriaOctober 26 2012 Again an anti-spam updateOctober 18 2012 Game weekend summaryOctober 11 2012 The mysterious FinalructOctober 04 2012 Minerwars betaSeptember 29 2012 Drawing 3D scenes in HTML 5's 2D Canvas - Part 2: Textured TrianglesSeptember 27 2012 Wikipedia article halflifeSeptember 22 2012 Drawing 3D scenes in HTML 5's 2D CanvasSeptember 20 2012 Still waiting for HTML 5 audio to happenSeptember 14 2012 CapturedSeptember 08 2012 The Cabin in the WoodsSeptember 07 2012 Back againAugust 17 2012 CopperCube 3.5 releasedAugust 16 2012 Linker Errors from HellAugust 08 2012 Google+August 08 2012 RAugust 02 2012 Beginning of the death of Facebook?August 01 2012 Pixel ProspectorJuly 25 2012 Advertising gone wrongJuly 20 2012 How much do you earn writing a book?July 18 2012 Dancing Bunnies or Why I'm not going to use signed installersJuly 13 2012 Thoughts about icon sizesJuly 06 2012 Diablo 3 reviewJuly 05 2012 Small discount for 3d modelsJuly 04 2012 BabelfishJune 28 2012 CopperCube 3.1, and WebGL engine Copperlicht 1.5 releasedJune 27 2012 SEOJune 20 2012 Why I prefer JavaScript to C++ and ActionScript when developing 3D codeJune 15 2012 GTB DemoJune 14 2012 Internet AddictionJune 13 2012 The crash will come quickly nowMay 31 2012 Good bye Hamster :(May 30 2012 Now for a quick game of... error 37May 21 2012 How do I say that I need to move on?May 19 2012 Mac OS X Sandbox - Why I havn't sandboxed my apps yetMay 18 2012 Main quest failedMay 10 2012 WebGL now faster than Flash?May 08 2012 Upcoming productivity holeMay 03 2012 Want good programmers? Then PAY them.April 26 2012 Minor version updateApril 25 2012 Space Mining == Picture AppsApril 14 2012 Koki's AdventureApril 12 2012 IronicApril 11 2012 Wasted Development TimeApril 06 2012 Postmortem of my Android Game AppApril 05 2012 Fighting SpamApril 04 2012 CrazyMarch 30 2012 Blog fixedMarch 28 2012 Action HamsterMarch 18 2012 Morbid Land ReleasedMarch 15 2012 CopperCube 3.0.3 releasedMarch 14 2012 Google Not Paying European developers - and has no clue whyMarch 09 2012 CopperCube update preview: Vertex colorsMarch 03 2012 Game Developer Job in ViennaMarch 02 2012 Todays Gamedesign LessonFebruary 29 2012 Realtime 3D ApartmentFebruary 24 2012 My "Low Maturity" gameFebruary 22 2012 The Sandboxing Disaster ContinuedFebruary 19 2012 Beast of PreyFebruary 16 2012 Android game sales findings so farFebruary 08 2012 Office view (version=winter)February 05 2012 My Android Game is published now!February 02 2012 First Android development experienceJanuary 29 2012 Finally: My book available as eBookJanuary 27 2012 Legend of GrimrockJanuary 23 2012 StarcraftingJanuary 18 2012 Ambiera Website StatisticsJanuary 15 2012 The restart pageJanuary 12 2012 The DuckJanuary 11 2012 WebsitePainter 2January 10 2012 IDN support - still not there todayJanuary 06 2012 New Irrlicht WebsiteJanuary 05 2012 CopperCube 3.0.2 and CopperLicht 1.4.2 releasedJanuary 02 2012 MOD3 now has support for copperlichtDecember 29 2011 Why book publishers will probably die soonDecember 27 2011 Virtual Drums in WebGLDecember 24 2011 Merry X-MasDecember 21 2011 Dear manager of irrlicht3d.org...December 18 2011 Is WebGL the future?December 14 2011 Ambiera Holiday Discount - 20% offDecember 14 2011 Irrlicht Book giveaway overDecember 10 2011 If Quake was done todayDecember 07 2011 First impressions after the release of my bookDecember 05 2011 Occupy FrankfurtDecember 01 2011 The DVD box that wasn't oneNovember 30 2011 Win a free Copy of the Book "Irrlicht 1.7 Realtime 3D Engine Beginner's Guide"November 24 2011 Nonsensical and InconsistentNovember 23 2011 Die Wiederentdeckung der ErdeNovember 19 2011 Google PlusNovember 17 2011 HimmelsrandNovember 16 2011 Irrlicht Book now availableNovember 11 2011 New text mode: JustifyNovember 03 2011 Sandboxing starting on March 1stOctober 22 2011 Opera 12 with WebGLOctober 19 2011 EigenOctober 16 2011 Ambiera Employee of the MonthOctober 12 2011 My thoughts on Dart and JavaScriptOctober 06 2011 Unreal in the Flash Player, a game changer?October 01 2011 CopperCube 3 releasedSeptember 28 2011 Why I won't buy SkyrimSeptember 28 2011 Mouse Lock in the BrowserSeptember 22 2011 How to detect Flash Player 11 correctlySeptember 14 2011 Nyan Cat DeemerSeptember 08 2011 Demo tool php scriptSeptember 01 2011 On Starcraft II, how it works, and about me failing at itAugust 26 2011 New CopperCube WebGL DemoAugust 24 2011 New Ambiera Office Staff MemberAugust 19 2011 IEWebGL 1.0 releasedAugust 17 2011 Sorry, but this is not supported on your hardwareAugust 12 2011 Icon workAugust 10 2011 My secret Hobby: Applying for jobsAugust 10 2011 Unrelated RamblingsAugust 05 2011 Playing with LightingAugust 03 2011 Amazon.com and my Indie Software CompanyJuly 29 2011 A random list of 3D engines with mobile supportJuly 27 2011 3D Web Games ante portas: Dynamic Light in WebGL and Flash/MolehillJuly 25 2011 Smartphones are so usefulJuly 22 2011 Looking for a game dev job?July 20 2011 2.5D audio for WebGL via HTML 5July 15 2011 Trapped in Bureaucratic HellJuly 09 2011 Forum Revolutions!July 06 2011 WTF, AmericaJune 29 2011 WebGL support for Internet Explorer now possibleJune 26 2011 Downloadable Documentation is importantJune 23 2011 Firefox 5 forces update of CopperCube and CopperLichtJune 17 2011 Problems with intelligent Spam BotsJune 16 2011 Forced adsJune 14 2011 Camy AdventuresJune 11 2011 Duke Nukem Forever first impressionJune 03 2011 Please, please! Take my money!June 01 2011 Solicitors...May 25 2011 Opera Mobile Emulator ReleasedMay 16 2011 Puzzle MoppetMay 13 2011 Interface Design ThoughtsMay 09 2011 Low Cost Productivity UpgradeMay 05 2011 Moving Nearly CompleteApril 26 2011 MovingApril 21 2011 We live in the futureApril 19 2011 The Upcoming Collapse - From a Game Developer's Point of ViewApril 18 2011 Minecraft clonesApril 15 2011 WebGL DemosApril 14 2011 Thanks!April 13 2011 Family FarmApril 08 2011 WebGL Third Person Camera TestApril 06 2011 Want a free copy of WebsitePainter or CopperCube? - Translations wantedMarch 30 2011 Did you miss important information?March 30 2011 irrKlang for your Mac App Store projectsMarch 27 2011 The Pale Blue DotMarch 23 2011 WebsitePainter 1.4 releasedMarch 22 2011 Why WebGL doesn't work in Firefox 4 on some systems? Solution here.March 18 2011 My troubles in Starcraft 2March 14 2011 Molten salt reactorMarch 10 2011 My last offerMarch 07 2011 Irrlicht - from Noob to ProMarch 06 2011 Advertising and Online Game MagazinesMarch 04 2011 WebGL 1.0 is readyMarch 03 2011 Reconsidering 7zFebruary 27 2011 Molehill now public, CopperCube 2.5 released with support for itFebruary 25 2011 Elder Scrolls SoundtrackFebruary 20 2011 RidiculousFebruary 15 2011 John DoeFebruary 09 2011 DukeNukem 3D in FlashFebruary 09 2011 Irrlicht.NETFebruary 04 2011 WebGL released, finallyFebruary 03 2011 Duty CallsJanuary 28 2011 A better placeJanuary 26 2011 Awesome HackerJanuary 22 2011 Crysis 2 and Duke Nukem Forever with same music?January 20 2011 What If the US Collapses?January 20 2011 This is a test post, please ignoreJanuary 19 2011 CopperCube 2.2.3 and CopperLicht 1.3.3 releasedJanuary 16 2011 New WebGL Quake map demoJanuary 10 2011 Unusual Bug ReportJanuary 06 2011 Castlevania tribute in Flash and 3DJanuary 04 2011 Planet HuntersDecember 30 2010 Camera control experiment for 3D Flash/molehill and WebGLDecember 20 2010 Just an ideaDecember 19 2010 Maybe you should do something nowDecember 17 2010 Ambiera Xmas DiscountDecember 15 2010 JMStV prevented - German internet safe!December 10 2010 How to fail building a MMORPGDecember 08 2010 Not Amazon thenDecember 04 2010 Give me back my moneyDecember 03 2010 CopperLicht 1.3.2 releasedDecember 02 2010 Help WikiLeaksDecember 01 2010 WebsitePainter 1.2.1 releasedNovember 29 2010 Terror isn't the problemNovember 26 2010 Mario in 3D and in FlashNovember 25 2010 Upcoming Irrlicht BookNovember 24 2010 Irrlicht 1.7.2 releasedNovember 23 2010 DVD tip: PandorumNovember 19 2010 The Mac BundlesNovember 18 2010 CopperCube 2.2 releasedNovember 15 2010 Kinect HackedNovember 12 2010 Working on a new MaterialNovember 09 2010 OpenTTDNovember 08 2010 They all make the same mistakesNovember 05 2010 A long missing feature addedNovember 02 2010 DNA and programmersOctober 29 2010 CopperLicht 1.3.0 released and why Google Closure sucksOctober 26 2010 Flash coming with real 3D supportOctober 25 2010 Mac App Store: The new censorship and revenue sucking tool?October 21 2010 FlashPackerOctober 20 2010 WebGL closer than everOctober 11 2010 Farewell my friendOctober 07 2010 Looking for a good WYSIWYG HTML web editor on Linux?October 06 2010 Twitter feed now embedded on this blogOctober 04 2010 To tweet or not to tweetOctober 01 2010 Singlebörse zu verkaufenSeptember 30 2010 WebsitePainter 1.2.0 releasedSeptember 29 2010 MinecraftSeptember 24 2010 Nightingale's PlaygroundSeptember 22 2010 Open TrialSeptember 20 2010 Must be a driver bugSeptember 17 2010 Starting your own Software Company? Think twice.September 15 2010 CopperLicht 1.2.1 out nowSeptember 13 2010 3D Duck Hunting as Flash GameSeptember 10 2010 EU: seamless surveillance state in progressSeptember 08 2010 CopperCube 2 releasedSeptember 07 2010 SysAdmin on a battle shipSeptember 03 2010 Upcoming CopperCube feature: AISeptember 01 2010 No more gold in Fort Knox?August 30 2010 Timelapse developing a gameAugust 27 2010 WTF-WeekAugust 26 2010 Starcraft 2 ReviewAugust 23 2010 Twitter is niceAugust 20 2010 CopperLicht 1.2.0 out nowAugust 19 2010 Terrain editor taken to the next level: From DustAugust 18 2010 Red rectangle IIAugust 17 2010 Quick Starcraft 2 Strategy TipAugust 16 2010 Smartpacker ProAugust 10 2010 Red rectangleAugust 05 2010 Your first dogs name is too short - Visual Studio Express EditionAugust 03 2010 Jailbreaking SmartphonesAugust 02 2010 Pro Tip for GamersJuly 31 2010 CopperLicht 1.1.2 released and why all your WebGL code will break soonJuly 30 2010 irrFuscator is the best Actionscript / Flash protectorJuly 28 2010 irrKlang 1.3.0b released - now supporting .NET 4July 27 2010 Google Adplanner: The new Alexa Rank?July 24 2010 They'll never learnJuly 22 2010 The state of WebGL and HTML 5 audio for creating JavaScript gamesJuly 21 2010 Tricky --no-sandboxJuly 20 2010 DownfallJuly 19 2010 With all its gloryJuly 16 2010 Now on TwitterJuly 15 2010 Game OverJuly 14 2010 A Mac ApplicationJuly 12 2010 What google knows about your pagesJuly 08 2010 Ambiera internal HTML editor now available for publicJuly 05 2010 CharityJuly 02 2010 Again a small C++ debugging reportJuly 01 2010 BP mode of irrlicht3d.orgJune 30 2010 Shocked by my own brainJune 29 2010 A MMORPG where the main quest is to collect "friends"June 28 2010 Tutorial on how to integrate NetDog into an Irrlicht applicationJune 28 2010 Back againJune 21 2010 The New Generation of Web ExpertsJune 18 2010 Nice CopperCube demoJune 16 2010 CopperCube 1.4.1 now availableJune 14 2010 Well, profits, then safetyJune 11 2010 Adobe released Flash Player 10.1 - much faster nowJune 10 2010 FinallyJune 09 2010 Internet Explorer is dead for DevelopersJune 07 2010 Writing drivers seems to be difficultJune 02 2010 CGDigg huge discountMay 31 2010 TrilizaMay 28 2010 Opera vs. PotatoMay 28 2010 Full Ace Tennis ReleasedMay 27 2010 SWFDecrypt and Flash 'protection'May 25 2010 JavaScript MOD playerMay 21 2010 Liar!May 19 2010 Adsense for the poorMay 17 2010 Ultima 4 in FlashMay 15 2010 RainMay 13 2010 RibbonMay 12 2010 LazinessMay 10 2010 My comments on Google converting O3D to WebGLMay 05 2010 EmbarrassingMay 04 2010 Pixel ProspectorApril 30 2010 CopperLicht 1.1.0 released: supports Character AnimationApril 29 2010 10000 male users reachedApril 28 2010 Security vs Freedo^H^H^H^H^H^H PerformanceApril 27 2010 TorchlightApril 25 2010 'Killer games' are making you smarterApril 23 2010 Android running on iPhoneApril 22 2010 Wine and Mac OS X support: CopperCube 1.4.0 releasedApril 22 2010 Under constructionApril 21 2010 Generate space sky boxes using SpacescapeApril 20 2010 Beta test running nice so farApril 19 2010 How does your website look on the iPadApril 15 2010 Looks like I am a crappy 3d engine creatorApril 13 2010 Did Microsoft just say "fuck you, european developers"?April 08 2010 I'm in StreetviewApril 07 2010 CopperCube for MacOS X beta releasedApril 06 2010 Changing my professionApril 02 2010 Starting to port a huge application to Mac OS XApril 01 2010 CopperLicht 1.0.3 releasedMarch 31 2010 Irrlicht, irrKlang, Raknet explained in SpanishMarch 29 2010 50%March 26 2010 Working on OpenGL supportMarch 24 2010 Subconscious BugfixingMarch 23 2010 Not boringMarch 22 2010 It's not me, it's you, FacebookMarch 19 2010 Browser integrated Web Development ToolsMarch 18 2010 I want to unreadMarch 15 2010 CopperLicht 1.0.1 released - featuring Collision Detection and Custom ShadersMarch 12 2010 Optimizing 3D Collision CodeMarch 10 2010 0 usersMarch 08 2010 Some Very Short Movie ReviewsMarch 05 2010 Torchlight BoxedMarch 04 2010 Why I stopped paying Google last weekMarch 03 2010 Bad ReviewsMarch 01 2010 Axis MundiFebruary 26 2010 My first Facebook ApplicationFebruary 25 2010 Darkness Springs UpdateFebruary 23 2010 How to afford an indie gameFebruary 19 2010 Galcon Fusion relesaedFebruary 17 2010 Irrlicht 1.7.1 and irrKlang 1.3.0 out nowFebruary 16 2010 3D Test Interview with meFebruary 15 2010 Opera 10.5 faster than Google Chrome 5February 12 2010 Shiny yellow helpsFebruary 11 2010 Another new reason why your JavaScript doesn't workFebruary 10 2010 Backwards compatibility? Ha.February 05 2010 CopperLicht ReleasedFebruary 03 2010 Irrlicht 1.7 releasedFebruary 01 2010 Another One: Fiona Finch and the Finest FlowersJanuary 30 2010 Austrian Army commercialJanuary 28 2010 Armada 2526January 26 2010 A tip to recruiters from a Software DeveloperJanuary 22 2010 Spacework - A game using IrrlichtJanuary 21 2010 Irrlicht RedditJanuary 21 2010 Photo bombing taken to the next levelJanuary 19 2010 IP Adresses and the LawJanuary 15 2010 AfricaJanuary 13 2010 Irrlicht 1.6.1 releasedJanuary 12 2010 First hackers, now Thieves. 2010, you don't like me, eh?January 08 2010 Wiki Up and Running AgainJanuary 07 2010 Subversion can't open db\transactions\ 0-1.txn Windows 7January 06 2010 Analyzed: How my Websites got hackedJanuary 04 2010 DVD recommendationDecember 30 2009 How to make Visual Studio .NET 2003 run on Windows 7December 29 2009 Website HackedDecember 22 2009 Happy Holidays - Small X-Mas Present for youDecember 21 2009 Modern Warfare 2 Mini-ReviewDecember 17 2009 CopperCube 1.1.2 releasedDecember 17 2009 irrEdit downloads currently unavailableDecember 16 2009 Irrlicht 1.5.2 out nowDecember 15 2009 Scare Mail from the HandelsgerichtDecember 11 2009 Adding a 2D Editor into a 3D EditorDecember 09 2009 No-Game-ListDecember 07 2009 Voize now open sourceDecember 07 2009 StairDismount for iPhone - created using IrrlichtDecember 04 2009 Blind PointDecember 04 2009 SurvivedNovember 30 2009 Blog closedNovember 26 2009 The eagle has landed (II)November 24 2009 Irrlicht AnalyzedNovember 22 2009 Rammstein Concert Vienna 09November 20 2009 irrKlang 1.2.0 released, including FLAC playbackNovember 19 2009 No More CHMNovember 17 2009 3D Graphic Design Job OfferNovember 16 2009 User Rating (In)consistenciesNovember 14 2009 DSDefense 2 releasedNovember 12 2009 Thanks, WikimediaNovember 11 2009 Swine flu reaches ViennaNovember 09 2009 CopperCube 1.1.0 released - including Character AnimationNovember 06 2009 Irrlicht Considered HarmfulNovember 04 2009 I guess I wouldn't earn any Money as AnimatorNovember 03 2009 There was an error. But I'm not going to tell you.November 02 2009 "Just trying on my Halloween Costume"November 02 2009 Game developers getting tax breaksOctober 30 2009 Animation Editor PreviewOctober 28 2009 Language Selection SymbolsOctober 26 2009 CopperCube Tutorial: First Person Shooter Controls in Actionscript 3October 23 2009 Spaghetti Character AnimationOctober 21 2009 NanojitOctober 19 2009 The Most Important Part When Creating a 3D GameOctober 16 2009 3D Skeletal Animation in Flash / ActionscriptOctober 15 2009 Flex VerifyError: Error #1102October 13 2009 "Upgrade"October 12 2009 Playing around with HTML 5's CanvasOctober 11 2009 Kontrust - BombaOctober 09 2009 Everything is ok - Run two wars, win Nobel Peace PrizeOctober 08 2009 Korea Games Wire now publicOctober 05 2009 Chinese Irrlicht Developer CommunityOctober 02 2009 Added 3D room prototyping to CopperCubeOctober 02 2009 More Details of Irrlicht 1.6September 30 2009 Irrlicht 1.6 Released!September 29 2009 Some thoughts on JavaScript 2.0September 25 2009 Sunsets always look niceSeptember 24 2009 Fuck you, GIS. Fuck you.September 23 2009 Batman: Arkham Asylum Demo: schizophrenic?September 21 2009 Looking for a programming languageSeptember 18 2009 Playing around with the 3D capabilities of Flash 10September 17 2009 Irrlicht Nightly Builder updatesSeptember 16 2009 Movie Recommendation: District 9September 15 2009 Designing a simple Event/Action systemSeptember 14 2009 Back from the offline worldSeptember 03 2009 Does not have to be games onlySeptember 01 2009 Opera 10 releasedAugust 31 2009 Some Tips for Developing Successful Flash GamesAugust 27 2009 Some new Coppercube TutorialsAugust 26 2009 Short Inglourious Basterds ReviewAugust 24 2009 Irrlicht Engine Users Group on FacebookAugust 21 2009 Date My AvatarAugust 20 2009 Free Textures for CopperCubeAugust 20 2009 Mac OSX installer for Irrlicht 1.5.1 availableAugust 19 2009 Google not supporting Opera anymore?August 17 2009 Not 100% finished flash game - DSDefenseAugust 14 2009 Mass EffectAugust 12 2009 Designing Game MenusAugust 11 2009 Link ExchangesAugust 07 2009 Game Soundtrack Quiz 7August 06 2009 FixableAugust 05 2009 Irrlicht 1.5.1 Released!July 31 2009 Ghana - you're outJuly 31 2009 Banner Test IIJuly 30 2009 Through HTML/CSS/Browser hell againJuly 28 2009 Doom-Flash-2DJuly 24 2009 CopperCube Released!July 22 2009 Daggerfall for freeJuly 20 2009 High quality 3D rendering in FlashJuly 17 2009 X-Spam-Score: 5.8July 17 2009 Bienen und Blumen now also in .DEJuly 15 2009 CopperCube Beta slowly endingJuly 15 2009 "I can't believe it's a Democracy!"™July 14 2009 Nice one, Sony-EricssonJuly 14 2009 Back againJuly 02 2009 Silence for a few daysJune 30 2009 Why German Politicans love Internet CensorshipJune 29 2009 I'll get rich!June 29 2009 StarCraft 2 without LANJune 22 2009 C++ likes URLsJune 19 2009 How to port an MFC application to Mac OS XJune 17 2009 Building up Germany's Censorship InfrastructureJune 16 2009 Shocked at a first glanceJune 15 2009 Blogging about not bloggingJune 08 2009 Ancient GalaxyJune 05 2009 Expecting the unexpectedJune 03 2009 E3 2009 best of: Project Natal - MiloJune 03 2009 The Downfall of RedditJune 02 2009 Worship my mad 3d modelling skillzMay 30 2009 2DBoy's Rapid Prototyping FrameworkMay 27 2009 LithunwrapMay 25 2009 CopperCube Beta 2 ReleasedMay 20 2009 Operator Overloading, pleaseMay 18 2009 Automatic translation overkillMay 14 2009 Email simply seems not to work anymoreMay 11 2009 Duke Nukem Forever looked greatMay 07 2009 Game Soundtrack Quiz 6May 05 2009 CopperCube crack and keygen - download here!May 04 2009 IE8 bug - explorer opens every folder in new window on VistaApril 29 2009 Flash 3D game - test with source codeApril 29 2009 ScaryApril 28 2009 Monkey Island Memorial DayApril 27 2009 How to create a multiplayer 3D game (Raknet and Irrlicht)April 24 2009 CGDiggApril 22 2009 CopperCube Beta releasedApril 21 2009 Space Quest in JavaScriptApril 17 2009 Some performance improvementsApril 16 2009 Automaton BloopersApril 14 2009 BraidApril 08 2009 Designing Programming InterfacesApril 06 2009 Game Sountrack Quiz 5April 03 2009 3D Collision and Physics in FlashMarch 31 2009 Korea GamesMarch 30 2009 Interesting - Press Freedom IndexMarch 27 2009 Star Sonata 2March 26 2009 BB mentioned in another magazineMarch 24 2009 Game Soundtrack Quiz 4March 23 2009 Why OOP is greatMarch 20 2009 You know you are too tired to start programming when...March 19 2009 Javascript 3D engineMarch 16 2009 Some more details about my side projectMarch 13 2009 Irrlicht in Linux JournalMarch 12 2009 Computer game prohibition demandedMarch 09 2009 Game Soundtrack Quiz 3March 05 2009 Unimpressive first screenshot of a side projectMarch 04 2009 Google Adsense in EurosMarch 02 2009 Game Soundtrack Quiz 2February 27 2009 Further adventures in C++February 26 2009 Bienen und Blumen tested by KonsumentFebruary 23 2009 Game Soundtrack Quiz 1February 20 2009 CevilleFebruary 18 2009 Initial DarknessFebruary 16 2009 Short Fallout 3 ReviewFebruary 12 2009 My Flash CS4 experienceFebruary 09 2009 My recent unusual selection of a new forum softwareFebruary 05 2009 Irrlicht In Motion Competition Winners AnnouncedFebruary 03 2009 First SignsFebruary 02 2009 Level 50January 30 2009 Surveillence is 'In'January 28 2009 Demoscene 2.0January 28 2009 On Japanese Tax Forms AgainJanuary 26 2009 irrEdit 1.5January 26 2009 FakebookJanuary 23 2009 World of Goo Soundtrack available - for freeJanuary 23 2009 Irrlicht Competition Submissions AvailableJanuary 22 2009 Everyday Life of a SysadminJanuary 22 2009 InternationalityJanuary 19 2009 Obfuscating SWF files: new featureJanuary 16 2009 Game Development FailJanuary 16 2009 Must... resist...January 13 2009 Using Adobe Flex in Visual StudioJanuary 13 2009 Côte d'Ivoire, what's your problem?January 12 2009 Space InvadersJanuary 12 2009 Yes, Irrlicht is compatible with...January 09 2009 Caster releasedJanuary 06 2009 Working on irrEdit 1.5January 05 2009 irrKlang 1.1.3 releasedJanuary 02 2009 Happy 2009December 19 2008 Irrlicht CompetitionDecember 19 2008 Free Game Recommendation: C&CDecember 19 2008 Web programmers suckDecember 16 2008 Irrlicht 1.5 released!December 11 2008 Appcelerator TitaniumDecember 10 2008 Some thoughtsDecember 09 2008 WLANs around the worldDecember 04 2008 IrrAR - Irrlicht & Augmented RealityDecember 04 2008 Will they never learn?December 02 2008 Again a new piece of SoftwareDecember 01 2008 Irrlicht 1.5 beta releasedNovember 27 2008 Night of the CephalopodsNovember 27 2008 Maiya-haNovember 25 2008 3D on the web with Java and IrrlichtNovember 24 2008 Doom running in Flash VMNovember 24 2008 Max Payne Movie ReviewNovember 21 2008 Max Payne Movie: The FearNovember 20 2008 Just confirm my email already!!1!November 19 2008 Obviously Austria now belongs to JapanNovember 18 2008 How (not) to protect AS3 source codeNovember 14 2008 IrrEdit Shadow Map PlugInNovember 13 2008 Good Time for a Winter DejectionNovember 11 2008 A new piece of monster hardwareNovember 10 2008 Tetris in Little Big PlanetNovember 09 2008 Black/White ShooterNovember 07 2008 Irrlicht Wiki Now 100% ad-freeNovember 03 2008 Things you don't expect - InvincibilityOctober 31 2008 How to crash your compilerOctober 29 2008 C++0x in Visual Studio 10October 28 2008 Improved Magic System in Darkness SpringsOctober 27 2008 Rogerborg joined the Irrlicht Team!October 23 2008 Irrlicht on the iPhoneOctober 21 2008 Silence, I'll sue you!October 20 2008 Already caught some scammersOctober 16 2008 World of Goo Demo is greatOctober 15 2008 Flash player 10 availableOctober 13 2008 irrKlang 1.1.2 waiting to be downloadedOctober 10 2008 Managed C++ horrorOctober 09 2008 Brazilian RPGOctober 06 2008 Unusual Bug ReportOctober 03 2008 LexventureOctober 01 2008 Irrlicht 1.4.2 for MacOS X availableSeptember 29 2008 How to Analyze C++ Crashes on End User SystemsSeptember 26 2008 Bienen und Blumen jetzt öffentlichSeptember 26 2008 Sorry for the next blog postSeptember 25 2008 Shake itSeptember 25 2008 Not Impressed With OpenGL 3.0September 24 2008 Medieval Town - 3rd place on deled's competitionSeptember 22 2008 Irrlicht 1.4.2 releasedSeptember 19 2008 EEE at workSeptember 17 2008 Irrlicht Forum DownSeptember 16 2008 Darkness Springs update 1.0.2b releasedSeptember 15 2008 Future of graphics programmingSeptember 11 2008 World of Goo gone goldSeptember 09 2008 Spore DRMSeptember 08 2008 How software pirates again influenced my workSeptember 05 2008 BackAugust 19 2008 Holidays!August 17 2008 Subversion files left in Drakensang DemoAugust 15 2008 Gothic 3 Game of the Year Edition ReviewAugust 13 2008 MOD player in flashAugust 12 2008 OpenGL 3.0 - The End is nearAugust 11 2008 PHP AdventuresAugust 08 2008 Ambiera website changesAugust 05 2008 Irrlicht3d.org moved to a new serverAugust 04 2008 Censorship BullshitAugust 01 2008 Simpsons Quake 3 MapJuly 29 2008 Playing too much rpgs?July 28 2008 How to play mp3, ogg, wav, mod and other sound files in Windows.Forms and C#July 27 2008 Unusual delivery addressJuly 23 2008 Impostors in IrrlichtJuly 23 2008 Prime number based encryptionJuly 21 2008 Know Facebook? Know StudiVZ.July 17 2008 Unexpected Massacre Use of Realm ArchitectJuly 16 2008 On Job Interviews in Software Development CompaniesJuly 16 2008 Defender of the faviconJuly 14 2008 Another 'Vote now' call-upJuly 11 2008 Max Payne Movie Trailer - NiceJuly 10 2008 Darkness Springs: Realm Architect now BetaJuly 09 2008 And another great video...July 08 2008 SchizophrenicJuly 04 2008 Irrlicht Nominated in CCA 2008, vote now!July 04 2008 How to defend against those CEO advertisersJuly 02 2008 Implications of searchable SWF content at Yahoo! and GoogleJuly 01 2008 Just played Battlefield 2 in Real LifeJune 24 2008 Orient: A Hero’s HeritageJune 18 2008 irrKlang 1.1.0 releasedJune 18 2008 Another reason not to visit BritainJune 17 2008 Fighting against cheatersJune 16 2008 Irrlicht 1.4.1 for MacOS released!June 16 2008 Drunken CityJune 13 2008 Why you have to live with negative feedback as blogger and software developerJune 12 2008 Opera 9.5 Released - Including DragonflyJune 11 2008 Nice list of things which are ok to do todayJune 09 2008 Movie recommendation: [REC]June 06 2008 Duke Nukem Forever VideoJune 06 2008 Free Software is great!June 04 2008 Irrlicht 1.4.1 releasedJune 02 2008 irrEdit 1.4.1 Released!June 01 2008 Frustration dumpMay 30 2008 Earthquake weapon?May 29 2008 Irrlicht at QuoVadis 2008May 28 2008 Game Development Rule: Create your tools firstMay 26 2008 Thoughts on Spam Filter QualityMay 23 2008 European Football Championship 2008 is over alreadyMay 22 2008 Preventing SWF reverse engineering and pirate copyingMay 19 2008 Irrlicht as GUI FrameworkMay 16 2008 Community Choice Awards NominationsMay 15 2008 DS updateMay 13 2008 I want my internet backMay 08 2008 Virtual GlobalApril 29 2008 Irrlicht Nightly BuildsApril 28 2008 EEE UpdateApril 25 2008 First Irrlicht.sf.net update after an eternityApril 25 2008 First DS reviewApril 23 2008 No more engrish in DSApril 21 2008 How to Build the Next Stasi, Step 2April 18 2008 Irrlicht ExtensionsApril 16 2008 Trying to digg DS upApril 14 2008 My new toyApril 11 2008 DS Beta more successful than I thought so farApril 09 2008 Darkness Springs now open to play for everyone!April 08 2008 Mail delivery failure notice IIApril 08 2008 Mail delivery failure notice IApril 04 2008 Gamedesign HeadachesApril 02 2008 Self-praise permitted?April 01 2008 irrBlend - Blender to Irrlicht exporterMarch 31 2008 Impressed by the EUMarch 31 2008 New Game: BankenkriseMarch 29 2008 My first AIR applicationMarch 27 2008 skAI libMarch 24 2008 ActionScript 3 ObfuscatorMarch 20 2008 And you thought programming games is funMarch 19 2008 Trick for solving extremely nasty programming problemsMarch 13 2008 European Adsense WantedMarch 11 2008 Darkness Springs Beta VideoMarch 10 2008 How to treat your employees in software developmentMarch 07 2008 Darkness Springs Closed Beta launchedMarch 06 2008 Debugging typosMarch 04 2008 WTFs per minuteFebruary 29 2008 Some random linksFebruary 27 2008 Mono for game developersFebruary 26 2008 Ich bin dann vermutlich auch bald wegFebruary 25 2008 Flex 3 vs. Silverlight and JavaFebruary 22 2008 PhunFebruary 20 2008 Krabbit System WarsFebruary 19 2008 How I should have prevented game performance problems during developmentFebruary 14 2008 FarCry movieFebruary 13 2008 Shadow DimensionFebruary 11 2008 First details about the game I am working onFebruary 08 2008 Discrimination? What's that?February 06 2008 Mr. Gebhardt I presume?February 05 2008 Note to myself: Another reason why I don't like JavaJanuary 31 2008 OmertaJanuary 31 2008 It was just a jokeJanuary 30 2008 My new bookJanuary 30 2008 Skype is evilJanuary 28 2008 Vague announcement of what I am going to blog about in the near futureJanuary 23 2008 irrKlang 1.0.4 releasedJanuary 22 2008 My strange AvP 2 experienceJanuary 21 2008 Implementing audio recording - Debugging logJanuary 17 2008 irrlicht3d.czJanuary 17 2008 SkyboxesJanuary 16 2008 Sun buying MySQLJanuary 14 2008 PlatterwatchJanuary 11 2008 I am LegendJanuary 09 2008 Irrlicht is uselessJanuary 08 2008 Monkey Island RevivalJanuary 07 2008 Localization madnessJanuary 04 2008 Leading surveillance societiesJanuary 02 2008 Happy new year, Review of 2007December 21 2007 Happy holidays & what I'm going to do in the meantimeDecember 19 2007 Crash CarDecember 18 2007 Gegen den ÜberwachungsstaatDecember 17 2007 Irrlicht 1.4 for Mac OS releasedDecember 17 2007 DebrisDecember 13 2007 Fear & Loathing in LeningradDecember 13 2007 Minesweeper the movieDecember 12 2007 I'm an Opera evangelistDecember 10 2007 Licht aus!December 07 2007 Mac OS Maintainer WantedDecember 07 2007 2007: 1984December 06 2007 Software Development: The Linux ProblemDecember 06 2007 Compiling cookiesDecember 03 2007 irrKlang 1.0.3 released - support for Power PCsNovember 30 2007 Irrlicht 1.4 releasedNovember 28 2007 Game Development in FinlandNovember 26 2007 Irrlicht is worth 7 Mio.November 26 2007 MurphyNovember 20 2007 Hurra for MikasNovember 19 2007 BeowulfNovember 16 2007 First Irrlicht WebsiteNovember 16 2007 ZeroesNovember 14 2007 Oh those SpammersNovember 12 2007 Nabla NutsNovember 09 2007 53 days until you will lose all your privacyNovember 08 2007 HL in 60 secondsNovember 07 2007 Lost in translationNovember 05 2007 irrKlang 1.0.2 releasedNovember 02 2007 BioshockNovember 02 2007 CodeBlocks doesn't work on Vista eitherOctober 30 2007 Making VisualStudio 2003 run on VistaOctober 29 2007 Crysis Demo ReviewOctober 26 2007 DVW and audioOctober 25 2007 Checking out FLTKOctober 23 2007 Irrlicht Beginners ManualOctober 19 2007 Now blogging from Windows VistaOctober 17 2007 Privacy 2.0October 16 2007 Bugfixing: irrKlang 1.0.1October 15 2007 UT3 Beta Demo ReviewOctober 12 2007 Bolzplatz 2008October 09 2007 if !password goto jailOctober 09 2007 Game Development TutorialOctober 08 2007 Divus ArmadaOctober 05 2007 Parking PondOctober 04 2007 Free Burma DayOctober 01 2007 Irrlicht 1.4beta out nowSeptember 27 2007 FastLSM - Fast Lattice Shape MatchingSeptember 25 2007 Why I don't like localized adsSeptember 24 2007 Being self-employed - reviewSeptember 21 2007 irrEdit user extension screenshotSeptember 21 2007 Do you speak Russian?September 20 2007 And the winner is...September 18 2007 ResignationSeptember 17 2007 irrEdit 1.4alpha preview releasedSeptember 17 2007 Halo 3 dioramaSeptember 14 2007 Material bug fixingSeptember 13 2007 28 Weeks LaterSeptember 13 2007 Two New Members of the BlogosphereSeptember 11 2007 Introducing the .irrmesh 3D file formatSeptember 11 2007 Our webs are downSeptember 07 2007 Unified Skeletal Animation, RIP IUnknownSeptember 06 2007 irrKlang 1.0 released, some facts and a review about itSeptember 05 2007 Development SchedulingAugust 31 2007 Irrlicht Engine Wiki SpammedAugust 29 2007 Sony Rootkits, Bioshock ProtectionAugust 28 2007 irrEdit as Logo ToolAugust 27 2007 Video of AMELIA in actionAugust 27 2007 Republic of IdeasAugust 24 2007 Irrlicht, irrKlang and Particle PhysicsAugust 22 2007 SensobotsAugust 21 2007 Google Adsense for Video GamesAugust 20 2007 Ambiera censoredAugust 17 2007 Galactic Dream: Rage of War ReleasedAugust 16 2007 Thieves! Blog Thieves!August 14 2007 PacAndAugust 13 2007 Back From the DesertAugust 03 2007 Blog SilenceAugust 03 2007 New Irrlicht Test Data SourceAugust 02 2007 CAPTCHA for Java ProgrammersAugust 02 2007 There is no Win32 API function to create a blue screenAugust 01 2007 Some unrelated video linkJuly 30 2007 We didn't winJuly 27 2007 Lost Video Game Trailer Available - using CryEngineJuly 26 2007 irrKlang for Mac OS X releasedJuly 26 2007 Spiderpig!July 24 2007 Some Stripped Technical Details From the Unreal Engine 3 LawsuitJuly 23 2007 Jirr 1.3.1 released!July 20 2007 Sweating in third person viewJuly 19 2007 Your last chance to vote for usJuly 18 2007 irrKlang Mac OS X preview demoJuly 17 2007 Bloodiest Irrlicht Game EverJuly 17 2007 LiesJuly 16 2007 My annually don't-bug-me rantJuly 13 2007 Please vote for us (again)July 13 2007 Singen Singen Singen!July 11 2007 First Time MacOS C++ DevelopmentJuly 09 2007 Monkey Island Short VersionJuly 09 2007 Heavy transportJuly 06 2007 Discovering new worldsJuly 05 2007 Social networks distributionJuly 03 2007 Irrlicht Nominated for Community Choice AwardsJuly 03 2007 C-BaseJuly 02 2007 Dropping Support for Irrlicht.NetJuly 02 2007 300 Spartans on a PlaneJune 29 2007 HurricanJune 27 2007 irrKlang (pro) is free for non-commercial use nowJune 26 2007 7-zipJune 25 2007 H-Craft Championship Full VersionJune 22 2007 Please vote for us!June 22 2007 Upcoming irrKlang License ChangeJune 21 2007 Second LifeJune 20 2007 Irrlicht 1.3.1 releasedJune 19 2007 The Sims LabelJune 19 2007 Austrian BundestrojanerJune 18 2007 JerichoJune 15 2007 irrEdit 0.7.1 releasedJune 14 2007 Blade3DJune 12 2007 Irrlicht & Ambiera T-Shirts availableJune 11 2007 Mysterious AnnouncementJune 08 2007 Video of irrKlang running in irrEditJune 06 2007 irrKlang 0.9 released, added options for professional usersJune 05 2007 Valve's Updated Hardware Survey SummaryJune 05 2007 No, I'm not a spammer, believe meJune 04 2007 History of Video GamesJune 04 2007 irrlambJune 01 2007 Krimhild updateMay 29 2007 Crysis Technology Trailer - ReviewMay 28 2007 Privacy was yesterdayMay 25 2007 Templates are funMay 23 2007 Discounted web hosting for Irrlicht usersMay 21 2007 The Dark Secret of Irrlicht RevealedMay 21 2007 Null Toleranz bei innerer SicherheitMay 18 2007 Architectural Visualization using IrrlichtMay 16 2007 Fun founding a companyMay 15 2007 Google Analytics tested on irrlicht3d.orgMay 14 2007 SlownessMay 11 2007 irrKlang 0.8.1 and my first own scene nodeMay 10 2007 Shaders, SoapMay 09 2007 CivilFEMMay 08 2007 Digital restriction managementMay 07 2007 Notepad++May 05 2007 The problem sits behind the keyboardMay 03 2007 irrKlang 0.8 releasedMay 02 2007 Embedded Web Browser in 3DMay 01 2007 How to get into the game industryApril 30 2007 Suspect continent, Stasi 2.0April 27 2007 irrEdit 0.7 releasedApril 25 2007 Virtual RealityApril 23 2007 Bad OmenApril 20 2007 Terrain and WYSIWYP editing in next version of irrEditApril 18 2007 New forumApril 17 2007 Solar ModelApril 16 2007 Game feature: WuselfaktorApril 16 2007 Welcome to the banana republic of AustriaApril 13 2007 irrKlang 0.7 releasedApril 12 2007 Virtual 3D officeApril 12 2007 Irrlicht 1.3 crashing your custom scene nodes?April 11 2007 Visual Studio, the Video GameApril 10 2007 Sick, Irrlicht 3D Xtra with physicsApril 05 2007 The eagle has landedApril 02 2007 166 errors to goApril 01 2007 Ogre and Irrlicht projects are going to mergeMarch 28 2007 My adventures with Flash and ActionScriptMarch 26 2007 irrKlang 0.6 released: including .NET supportMarch 24 2007 Anti-Spammers Are LamersMarch 23 2007 My struggle with the real-estate agentsMarch 21 2007 An outlook to irrKlang.NET and its implementation detailsMarch 20 2007 Did I mention that I suck at website and logo design?March 19 2007 Why I'm busy currentlyMarch 16 2007 Irrlicht 1.3 releasedMarch 16 2007 Galactic Dream: Rage of WarMarch 14 2007 Things you don't learn at universityMarch 13 2007 Viacom still doesn't get itMarch 12 2007 Staplerfahrer KlausMarch 12 2007 New font toolMarch 09 2007 H-Craft ChampionshipMarch 07 2007 Lфst in TrдnslдtionMarch 06 2007 Best Adsense Alternatives and ReplacementsMarch 05 2007 Irrlicht and irrKlang for JavaFebruary 28 2007 Back to the rootsFebruary 27 2007 "Video games create killers"February 26 2007 Irrlicht wiki growingFebruary 23 2007 Digg this!February 22 2007 How I got banned from Google Adsense for lifeFebruary 19 2007 irrKlang 0.5 released - including support for LinuxFebruary 19 2007 Explaining the entry about the lost beerFebruary 16 2007 irrKlang for FreeBasicFebruary 16 2007 Lost BeerFebruary 15 2007 Nobody expects the american inquisitionFebruary 14 2007 Unreal Tournament 3 ShotsFebruary 13 2007 PmWiki vs. MediawikiFebruary 13 2007 Any Recommendation for a stable Linux Mail Client?February 12 2007 Viacom vs. Irrlicht Community - we win!February 12 2007 Irrlicht.sf.net updatedFebruary 09 2007 Detox: gamedev.nettersFebruary 08 2007 irrKlang Linux Port ProgressFebruary 07 2007 SlashdottedFebruary 05 2007 Viacom claims copyright on Irrlicht videoFebruary 02 2007 Master of PuppetsFebruary 02 2007 Not creating my own Java VMJanuary 31 2007 Postal - The MovieJanuary 31 2007 assert( dynamic_cast<Siberia*>( Vienna ) != 0 );January 29 2007 C++ vs. Java 1.6 - A fair BenchmarkJanuary 26 2007 Dear dispelled readersJanuary 24 2007 Pope: Brutal computergames are sickJanuary 23 2007 Hardware Ray Tracing Using IrrlichtJanuary 22 2007 Webpage fixed, Interesting list of game development librariesJanuary 19 2007 Of New and Dead Game Development StudiosJanuary 19 2007 Trying to debug IE6 without having IE6January 17 2007 MEL is (nearly) dead, long live Python!January 16 2007 Starting with cross platform development againJanuary 15 2007 Inbox worked offJanuary 15 2007 To drop or not to drop?January 11 2007 Demonstrations in AustriaJanuary 10 2007 OpenBC, XingJanuary 09 2007 irrKlang 0.4 released, Logo wantedJanuary 08 2007 Tip on how to reduce the size of GCC executablesJanuary 08 2007 Want to go to University in Austria? Do 120 hours social service a year.January 05 2007 Gothic 3 finished in 53 minutesJanuary 05 2007 VisualStudio / GCC compatibilityJanuary 03 2007 Halflife 2 done in 97 minutesJanuary 03 2007 DJanuary 02 2007 irrKlang 0.3 releasedDecember 21 2006 Happy holidaysDecember 18 2006 Programmer's time of the yearDecember 18 2006 War on terror - the board gameDecember 15 2006 X-mas Spam Gold RushDecember 14 2006 Irrlicht's software mode is good for somethingDecember 12 2006 Still waiting for Linux to get readyDecember 11 2006 Extremo programming. AKA deaf programming.December 06 2006 NikolausDecember 06 2006 irrEdit picturesDecember 05 2006 Thinking about adding mp3 support to irrKlangDecember 04 2006 Digg for Game DevelopersDecember 04 2006 Krimhild IINovember 29 2006 Irrlicht 1.2 releasedNovember 28 2006 Ego shooters to be forbidden in AustriaNovember 28 2006 Killing IrrlichtNovember 27 2006 Windows Vista DevelopmentNovember 24 2006 New website launchedNovember 23 2006 Generation KillergameNovember 22 2006 Irrlicht on SymbianNovember 20 2006 irrEdit 0.6 releasedNovember 17 2006 How to fight computer game addictionNovember 16 2006 Foreign expeditionsNovember 14 2006 irrKlang 0.2 releasedNovember 13 2006 The Great Firewall of GermanyNovember 10 2006 Hardware accelerated global illuminationNovember 09 2006 Bored? Two movies for you to watchNovember 08 2006 Gothic 3 vs. The Elder Scrolls IV - OblivionNovember 07 2006 Funniest referrer everNovember 06 2006 DemotivatedOctober 30 2006 Testing irrEdit Global IlluminationOctober 27 2006 Playing around with Global IlluminationOctober 24 2006 Me, the scientistOctober 22 2006 Documentary Recommendation - "Press For Truth"October 21 2006 Gamedev.net surpriseOctober 19 2006 IE 7 releasedOctober 18 2006 How to get rid of brain damaged lawyersOctober 17 2006 Weekly link listOctober 14 2006 irrEdit 0.5 releasedOctober 10 2006 Some user interface clean ups for irrEditOctober 09 2006 Battlefield 2142 DemoOctober 09 2006 Network cable, your flexible friendOctober 07 2006 Lightmap generator bug huntingOctober 07 2006 Links into the world part IIIOctober 03 2006 UFO sightingsOctober 02 2006 IT-Freak?October 02 2006 I'm not welcome in this countrySeptember 29 2006 Subsampling, anyone?September 29 2006 Some more links into the worldSeptember 27 2006 Thoughts about irrEditSeptember 27 2006 Pimp My RightsSeptember 26 2006 Under attackSeptember 23 2006 irrKlang 0.1 releasedSeptember 21 2006 First useful Eclipse pluginSeptember 21 2006 Some links into the worldSeptember 20 2006 Strange LazinessSeptember 18 2006 Something new is coming aroundSeptember 15 2006 Janus - NachtmahrSeptember 13 2006 Trademarks, Patents, Popular Free Software & CoSeptember 12 2006 Real World Counterstrike CratesSeptember 11 2006 September 11 effectsSeptember 11 2006 Incredible rocked jumpsSeptember 09 2006 Doom - the movieSeptember 07 2006 Lost mailSeptember 07 2006 Open source licencesSeptember 05 2006 SM4, SM3, ShaderX 4September 04 2006 My readers are geeks!September 04 2006 More picturesSeptember 02 2006 Thoughts about further developmentAugust 30 2006 How to do illustrationsAugust 29 2006 irrEdit 0.4 releasedAugust 28 2006 There and back againAugust 18 2006 Irrlicht in iX and good byeAugust 16 2006 About Weather GodsAugust 15 2006 GTA Coke StyleAugust 14 2006 irrEdit light map generator making progressAugust 11 2006 Network library wantedAugust 10 2006 Planar mapping meshesAugust 09 2006 Irrlicht running on the PSPAugust 08 2006 How to integrate Irrlicht in a wxWidgets applicationAugust 06 2006 Irrlicht 1.1, irrEdit 0.3 out nowAugust 04 2006 irrEdit Lightmapper explainedAugust 02 2006 Piratenpartei ÖsterreichAugust 01 2006 The Big Lebowski and 911July 31 2006 irrEdit including a full lightmapper?July 31 2006 The End of the E3 as we know itJuly 28 2006 Bolzplatz 2006 T-Shirt in actionJuly 28 2006 Optimizing Software in C++July 27 2006 Pusher finishedJuly 27 2006 USA molesting GermanyJuly 26 2006 Another RaycasterJuly 26 2006 Blogging about my jobJuly 25 2006 Shoot 'em upJuly 24 2006 irrEdit development on holdJuly 20 2006 irrEdit 0.2 releasedJuly 19 2006 Space Invaders RevivedJuly 18 2006 Lebanese Programmer blogJuly 17 2006 Editor progress week 14 - some more scriptingJuly 14 2006 Migrating to Direct3D 10July 13 2006 LagJuly 12 2006 My typing speedJuly 10 2006 Scripting the Irrlicht Editor and some general explanationsJuly 09 2006 ThoughtsJuly 07 2006 Scripting languages - SquirrelJuly 06 2006 I'll never get my degreeJuly 05 2006 Debugging start positionJuly 04 2006 Easy Eyes - Funny tutorialJuly 04 2006 Left Blender, went to anim8orJuly 03 2006 Movie recommendation - Unser täglich BrotJuly 02 2006 Editor Progress 12 and moreJune 29 2006 Hail to the King BabyJune 29 2006 Bolzplatz 2006 T-Shirt arrivedJune 28 2006 Prey Demo ReviewJune 26 2006 Memory LeaksJune 25 2006 Editor Progress - Week 11June 25 2006 Graphics meets Games competitionJune 22 2006 Bush Go Home Demo Vienna reviewJune 20 2006 Opera 9June 19 2006 Vienna preparingJune 17 2006 Need a breakJune 15 2006 Editor Progress Week 10 - Ogre .mesh and Irrlicht .irrJune 14 2006 Fighting World Cup 2006June 12 2006 Printing T-ShirtsJune 11 2006 Editor Progress week 9 - ParticlesJune 09 2006 Irrlicht 1.0 for MacOS releasedJune 08 2006 VS 2005 here I comeJune 08 2006 Alphachanneled DisplayJune 06 2006 DiabolicJune 06 2006 Physics HardwareJune 05 2006 Playing around with Blender and XMLSpyJune 03 2006 Hamburg sponsoring game developmentJune 02 2006 DepressingJune 01 2006 Reptiles in the DonaukanalMay 31 2006 Should I watch Road to Guantanamo?May 29 2006 Editor progress week 8 - Textures & new movement toolsMay 27 2006 The read-only blog phenomenonMay 27 2006 Web 2.0May 23 2006 Editor progress week 7 - mixing GDI, OpenGL and D3DMay 22 2006 Password: FickenMay 22 2006 Creating your own allocators in C++ is funMay 21 2006 Global warmingMay 20 2006 No, you won't get any T*MB RAIDER N*DE PATCHES from hereMay 18 2006 Small tip for Opera usersMay 18 2006 Links updatedMay 15 2006 Allocators and what they doMay 14 2006 Editor Progress Week 6May 11 2006 RIP Rockstar ViennaMay 10 2006 I'm a spammerMay 10 2006 This is my blogMay 09 2006 Editor Progress Week 5May 08 2006 Bush Go HomeMay 06 2006 Converted to OperaMay 03 2006 Direct PhysicsMay 01 2006 Migrating from C# to C++, and from Windows.Forms to wxWidgetsMay 01 2006 InfectiousApril 29 2006 Editor Development - .NET 1.1 and shortcutsApril 27 2006 Internet free local zones with automatic rule enforcementApril 26 2006 DIDIDI. DIDIDI. DIDIDI. DIDIDI.April 26 2006 Prey portalsApril 25 2006 Fuzzy Logic Meeting PointsApril 24 2006 DXSDK April 2006April 22 2006 Editor Progress Week 4April 19 2006 Irrlicht 1.0April 16 2006 Reworked SpecialFX exampleApril 16 2006 Lightfeather homepage hackedApril 14 2006 Weekend!April 11 2006 I'm popular. Erm.April 10 2006 Sunday shopping hell and MonsterkillsApril 08 2006 My blog software is running madApril 08 2006 Editor Progress Week 3April 06 2006 CommittedApril 05 2006 Tomb Raider: LegendApril 05 2006 Why companies should make available their modified open source codeApril 03 2006 Some progressApril 02 2006 Returning an Array in Managed C++April 01 2006 BRDFs and Java vs. C#March 31 2006 Pictures of Game DevelopersMarch 29 2006 Helden des Alltags reden beim Sport Vom LebenMarch 29 2006 ChaptersMarch 29 2006 Transparency International Deutsches Chapter vs MoniMarch 27 2006 Simple metal effectMarch 25 2006 Small editorMarch 21 2006 Someone is locking the file!!1!!March 21 2006 MSDN.Dispose()March 19 2006 Interesting stats or irrlicht3d.org pr0nMarch 19 2006 Broken signalMarch 17 2006 Undercover - Operation WintersonneMarch 16 2006 German or not GermanMarch 14 2006 Server movedMarch 09 2006 Legal threats against The Pirate BayMarch 09 2006 Games GiantMarch 08 2006 Why doesn’t Irrlicht use the STL?March 08 2006 Commentless blogMarch 05 2006 UML in 3DMarch 04 2006 Schleichfahrt remakeMarch 02 2006 IGDA vienna still not deadMarch 02 2006 Irrlicht in your webbrowser?February 28 2006 Marielies Blaskovich, Wrapper Generators & CoFebruary 25 2006 New hardwareFebruary 23 2006 e dot c dot c dot t dot erm... i.. dot a dot?February 21 2006 StuntsFebruary 18 2006 DELETE from users WHERE user is spammerFebruary 18 2006 Blog link updatesFebruary 15 2006 Bad filenameFebruary 15 2006 WMD?February 13 2006 Insomnia EngineFebruary 04 2006 Irrlicht for Mac Os X uploadedJanuary 30 2006 Take2 with problemsJanuary 26 2006 History of a financial masterstrokeJanuary 25 2006 FailedJanuary 25 2006 Booth Babes Bad?January 22 2006 Irrlicht on MacOSJanuary 21 2006 C++ namespacesJanuary 21 2006 Sex is bad, killing and torturing people is okJanuary 16 2006 CrusadeJanuary 15 2006 Subject? Who cares.January 15 2006 Script sharingJanuary 14 2006 New blog linksJanuary 14 2006 Woody Allen's Match PointJanuary 10 2006 Motivation!January 09 2006 In Extremo concert in GothicJanuary 06 2006 TatooJanuary 06 2006 Old hardwareJanuary 03 2006 Krimhild has gone completely madJanuary 02 2006 He-ManDecember 31 2005 Internet ban for idiotsDecember 30 2005 d3dx9_28.dll not found!December 29 2005 Excellent RPG packageDecember 28 2005 Big changesDecember 21 2005 Must.. blog...December 15 2005 for nothingDecember 14 2005 Stargate quotesDecember 11 2005 Sometimes I'm evilDecember 09 2005 The Chronicles of NarniaDecember 06 2005 Open source development in actionDecember 05 2005 People are just stupidDecember 04 2005 BerliOS Developer Project DeniedDecember 04 2005 Blog recommendationNovember 30 2005 Open Source 3D Software RasterizerNovember 29 2005 Kabarett hoch DreiNovember 28 2005 HeadachesNovember 28 2005 The beauty of managed C++November 25 2005 The best 3D portal generatorNovember 24 2005 Things I don't like about .NETNovember 23 2005 I'm blind!November 21 2005 World mapsNovember 18 2005 Rendering 2D stuff in 3DNovember 16 2005 War is not like BF2November 15 2005 Boycott Sony!November 15 2005 Writing mails is fun!November 14 2005 irrXML 1.2 releasedNovember 12 2005 Files of $USER$November 10 2005 Best provider I ever hadNovember 09 2005 Anisotropic filteringNovember 09 2005 msdnmicrosoft.comNovember 07 2005 JubiläumswarteNovember 04 2005 Updated about textNovember 04 2005 OOD and TemplatesNovember 03 2005 Improving 3D rendering qualityNovember 02 2005 Irrlicht Forum up againNovember 01 2005 Dead body in front of my houseOctober 31 2005 Open source diff toolsOctober 31 2005 Worth nothingOctober 28 2005 Pixel shader tutorial part 2 - texturesOctober 28 2005 Layout damagedOctober 27 2005 Pixel shader tutorial - Hello WorldOctober 26 2005 Code::Blocks IDE v1.0rc2 releasedOctober 26 2005 No time for tvOctober 22 2005 Regular expressions are your friendOctober 19 2005 My DVD drive hates meOctober 18 2005 I want to believeOctober 15 2005 Generalizing women's strange behaviorOctober 14 2005 Killing rumorsOctober 13 2005 Credit card necessary to view game screenshotsOctober 12 2005 Krimhild growingOctober 10 2005 Wonderful world of programmingOctober 09 2005 Still something TODOOctober 06 2005 Maya dead?October 05 2005 C++ feature request - the !? operatorOctober 04 2005 Du bist DeutschlandOctober 03 2005 Visual RAD Editor for IrrlichtSeptember 28 2005 Growing in confidenceSeptember 27 2005 Excelsior toolsetSeptember 26 2005 DifferencesSeptember 25 2005 WLAN in my houseSeptember 22 2005 C# 3.0September 21 2005 GooodzillaaAAAAAHHH!!September 20 2005 Opera is FREE!September 20 2005 Administrative bodiesSeptember 17 2005 Software Engineering at its bestSeptember 16 2005 RevolutionSeptember 14 2005 I'm irrelevantSeptember 12 2005 Don't vote for SchröderSeptember 09 2005 Cool Irrlicht ScreenshotsSeptember 08 2005 Red vs. BlueSeptember 06 2005 Shader Model 4.0September 05 2005 Giving away fridge & bedSeptember 05 2005 Mission accomplishedAugust 31 2005 No updates of Irrlicht3d.org for the next few daysAugust 30 2005 How to attract girlsAugust 27 2005 Mail floodAugust 24 2005 Doing a blind releaseAugust 23 2005 Flipcode is dead.August 23 2005 Why the managed C++ compiler sucksAugust 23 2005 Cleaning up texturesAugust 22 2005 Austrian commercialsAugust 21 2005 Good to know PHP - Spam modAugust 19 2005 Magic The GatheringAugust 18 2005 .NET bugsAugust 18 2005 Sin CityAugust 18 2005 Referrer spamAugust 15 2005 Passive Software DevelopmentAugust 13 2005 I'll never get my stargate game...August 12 2005 Irrlicht Wikipedia articleAugust 10 2005 DonauturmAugust 08 2005 Irrlicht RaycasterAugust 07 2005 Stargate game cancelledAugust 06 2005 Irrlicht 0.11 linux compiling/linking problemAugust 04 2005 What to do?August 01 2005 Vienna Twin TowerAugust 01 2005 Pirate copiesJuly 29 2005 Reverse engineering Irrlicht using UModelJuly 29 2005 HotJuly 28 2005 Hot CoffeeJuly 27 2005 Doom MovieJuly 26 2005 KündigungJuly 25 2005 Bear farmingJuly 24 2005 PS 3.0July 21 2005 Enemy of the stateJuly 21 2005 Mails flooding meJuly 16 2005 Realtime 3D cloudsJuly 14 2005 Abusing the debugger as calculatorJuly 13 2005 C++ Line CounterJuly 12 2005 Ponies have the real ultimate powerJuly 11 2005 98% scored lowerJuly 11 2005 About Estate Agents and Changing LifeJuly 08 2005 Where is Waldo?July 08 2005 Controlling RobotsJuly 07 2005 SkinsJuly 06 2005 Software Patents rejectedJuly 06 2005 Improving Irrlicht documentationJuly 05 2005 Very Stargate SmartJuly 05 2005 XML-RPC ExploitJuly 04 2005 Law enforcementJuly 04 2005 U2 concert reviewJuly 02 2005 irrXML 1.1July 01 2005 U2July 01 2005 What I've done with my lifeJune 30 2005 Space shipsJune 29 2005 The best 3D engine everJune 29 2005 Holidays!June 26 2005 UFOs on google mapsJune 26 2005 No software patents!June 25 2005 JS/UIXJune 24 2005 Stopping irrlicht development.June 24 2005 Me as stortrooperJune 21 2005 Ugly subject, don't read.June 21 2005 X aus UJune 19 2005 Batman beginsJune 17 2005 Trying to crash gaimJune 15 2005 Freedom, democracy and human rightsJune 14 2005 IGDA ViennaJune 12 2005 T55June 10 2005 ShoppingJune 08 2005 Write once, debug everywhere.June 07 2005 Debian Sarge ReleasedJune 03 2005 Irrlicht InterviewJune 01 2005 Mystery with Googlebot and IT-AustriaMay 30 2005 Game OverMay 30 2005 Dear library developers,May 28 2005 Dungeon LordsMay 28 2005 Bandwidth ChartMay 27 2005 Webtraffic generated by IrrlichtMay 26 2005 New Irrlicht releaseMay 25 2005 F*cking, F*CKING tax officersMay 25 2005 3D windows widgetMay 24 2005 ARGLLL!!!!May 24 2005 Documenting managed C++ code using NDocMay 24 2005 Afecelis' demoMay 23 2005 Favorite E3 game?May 23 2005 Gesundheit!!May 22 2005 XML parser trainingMay 20 2005 Plans for my Star Wars III experienceMay 18 2005 I know it is quite senseless...May 18 2005 Mail floodMay 15 2005 Frohe Pfingsten.May 14 2005 irrXMLMay 13 2005 Epic Reality EngineMay 12 2005 Irrlicht XML parser designMay 11 2005 fatal error C1001: INTERNAL COMPILER ERRORMay 11 2005 I feel rejectedMay 10 2005 Dawn of the Dead - DVDMay 09 2005 Scary google search termsMay 06 2005 RABCATMay 06 2005 OpenforceMay 04 2005 Your hardware sucks and I don't give a shit.May 04 2005 I did itMay 03 2005 CSS HellMay 02 2005 Morrorwind finished in 14 minutesMay 02 2005 I suck as webdesignerApril 30 2005 Importing FireFox bookmarks into OperaApril 29 2005 Gates of DestinyApril 28 2005 F*cking for virginityApril 27 2005 HandcuffedApril 27 2005 Doesn't work as in tvApril 26 2005 Database development vs. Game developmentApril 25 2005 Functional shader programming languageApril 25 2005 ErrlichtApril 21 2005 Opera 8April 20 2005 Why MEL sucksApril 19 2005 Stargate: Source shut down.April 18 2005 What does a European politician earn?April 15 2005 Stargate SG-1: The AllianceApril 13 2005 I'm blogging for one year nowApril 13 2005 Irrlicht video for downloadApril 12 2005 Vote 'good' on this entryApril 11 2005 C++ funApril 11 2005 What is Parallax mapping?April 10 2005 Pleague of our centuryApril 09 2005 Last test post.April 08 2005 Posting from Irrlicht3d.org login