Archive


November 19 2021 Short examples of all modern C++ features
November 05 2021 How to market your game BEFORE releasing it
October 22 2021 Wrote a new blog software
April 07 2020 PostCollapse Post-Mortem
June 14 2019 The craziness of developing a WYSIWYG web editor in 2019
May 27 2019 Switching to an Electric Car
January 29 2019 Creating a Tycoon Game Part 4 - UI and dialogs
January 01 2019 Happy new year!
December 03 2018 CopperCube 6 Pro Steam Sale
November 30 2018 Creating a Tycoon Game Part 3 - Rockets and Particle Systems
November 19 2018 RocketCake 2.2 - Mojave troubles fixed
November 16 2018 First Gameplay Video
November 09 2018 Changed the name of the game
November 09 2018 Mac Mini 2018
November 05 2018 Creating a Tycoon Game Part 2 - Hit Tests and Streets
November 02 2018 CopperCube Roadmap
October 26 2018 Deprecation not Appreciated
October 22 2018 Creating a Tycoon Game Part 1 - Writing the ISO engine
October 12 2018 My Next Game
September 18 2018 A couple of random Game Development Tips
September 17 2018 Trumped up - Tariffs now in Government Simulator
September 04 2018 Android SDK version updates
September 03 2018 RSS feed repaired
August 28 2018 RocketCake 2.1 and SFTP bureaucracy
July 13 2018 CopperCube 6.0 released and free now
July 06 2018 Overload Review
June 08 2018 Realization
May 25 2018 Working on WebGL 2 support
May 15 2018 Airmash
May 04 2018 CopperCube 6 Steam Page live
April 29 2018 Post effects
April 13 2018 Multiple selection coming
April 06 2018 Possibility to try out the Brexit
March 31 2018 Working on necessary updates
March 27 2018 Working on new light model
March 25 2018 Feels bad man
March 09 2018 Edge and IE line break problem
March 06 2018 Prius+ and Prius V Review
February 23 2018 Improving Terrain Generation
February 20 2018 Flash is dead, so I'll remove it. Right?
February 13 2018 irrKlang 1.6 released
February 10 2018 Situation in my Country
February 02 2018 Government Simulator 1.1
January 26 2018 Why Developers Can Ignore Software Reviews
January 23 2018 Reddit now crippled by mods as well?
January 22 2018 RocketCake 2.0 released
January 14 2018 Ranges of electric cars
January 12 2018 End of Early Access
January 01 2018 Happy New Year!
December 15 2017 CopperCube 5.7.1
December 04 2017 Government Simulator Released
November 27 2017 Google Translate is getting better
November 21 2017 The games I created
November 18 2017 Why the Update Fever is Bad
November 10 2017 Galaxy Ranger Luna released
November 03 2017 Bitcoin Bubble Thoughts
October 27 2017 Revolutionary budget idea for the USA
October 24 2017 Please read beyond the first line of text
October 23 2017 Steam Page
October 09 2017 Game Trailer
October 08 2017 My latest Side Project
October 02 2017 PostCollapse 1.14 update: create your own buildings
September 29 2017 Super Galaxy Ranger Luna 64
September 26 2017 Website update and communities
September 15 2017 Marderschaden
August 21 2017 PostCollapse 1.13
August 10 2017 Steam Direct and what it means for us
July 14 2017 A few important Tips for new Game Developers
July 10 2017 A guy with a stolen iPhone walks into the Apple Store
June 19 2017 CopperCube 5.7 released
June 15 2017 Android Studio Madness
May 30 2017 Combining lighting methods
May 25 2017 The Craziness that de.Wikipedia has become
May 22 2017 RocketCake 1.5 released
May 01 2017 Postcollapse 1.09
April 24 2017 Shadows, shadows, shadows
April 17 2017 Stolen Resident Evil Asset
April 15 2017 Struggling with mail support
April 07 2017 PostCollapse 1.08
March 28 2017 Working on Trees
March 20 2017 Fast WebGL Shadowmaps for Big Scenes
March 14 2017 RocketCake 1.4 released
March 04 2017 PostCollapse version 1.06
March 03 2017 The Chrome 55 Video Download Button and How to Remove it
February 21 2017 Generated Furniture vs. Placed Models
February 20 2017 SDP
February 17 2017 Prototyping using WebGL: Vegetation and Shadows
January 31 2017 Working on Vegetation
January 27 2017 Fake STEAM Key Generator
January 22 2017 Fixing Disappearing Texture Alpha Details in MipMaps
January 12 2017 Getting used to Software Half-Assery
January 11 2017 Let's play's and my Confusion about them
January 09 2017 RocketCake 1.3
January 01 2017 New Year Sale, Happy New Year!
December 10 2016 My 2016 in Review
November 22 2016 Minecraft mode
November 11 2016 Reviews
November 08 2016 TV will be dead soon
October 26 2016 CopperCube 5.5
October 17 2016 Most Unity game ever!
October 13 2016 PostCollapse now on Steam
October 07 2016 Getting Feedback is difficult
September 23 2016 JavaScript vs C++: Creating the same 3D game in both
September 12 2016 First Windows .exe build
September 03 2016 Borders
August 26 2016 Constant Reminder
July 29 2016 GreenLit!
July 08 2016 Now on Steam Greenlight
July 04 2016 Gameplay Video
June 28 2016 Steam Summer Sale 2016
May 27 2016 RocketCake 1.2
May 24 2016 The Android SDK Manager is now blatantly lying
May 09 2016 How to get a free Steam key for CopperCube
April 29 2016 CopperCube 5.4.2
April 28 2016 HearthStone and Nerfs
April 26 2016 Dynamic Day-Night Cycles for CopperCube
January 02 2016 Tips for Starting your own Software Business in 2016
January 01 2016 Happy New Year 2016!
December 25 2015 Ambiera 2015 software development progress review
December 16 2015 The strange case where Internet Explorer is faster than Chrome
December 13 2015 3D Scene Geometry Compression
December 09 2015 Software user behavior change (2003 - 2015)
December 03 2015 DZone Q&A with me
November 28 2015 Improved procedural vegetation generation
November 26 2015 RocketCake 1.0 released
November 04 2015 XCode and me
October 16 2015 Learn how to report a bug
September 25 2015 CopperCube 5.3 released
September 23 2015 Heating Our Building - Part II
September 11 2015 Fog
September 10 2015 C++ sorcery
September 09 2015 Short "The Thing" (2011) review
September 04 2015 RocketCake Beta 1 released
August 28 2015 Optimizing Memory Usage
August 21 2015 Announcing a new project
July 18 2015 Day/Night cycle in 3D running in your browser
July 09 2015 I'm a celebrity!
June 19 2015 Implementing your own CSS Layouter
May 07 2015 Now on Steam
April 30 2015 Android Development Update Hell
April 22 2015 Greenlit!
April 15 2015 The Real World doesn't have Undo
April 01 2015 My Adventure of Getting a Code Signing Certificate
March 20 2015 High-Tech solar eclipse gadget
March 14 2015 Cities: Skylines Review
March 08 2015 Amazon Prime Instant Video
March 01 2015 CopperCube 5.2 and its water rendering
February 13 2015 Baffled by Microsoft Developer Support
February 08 2015 Water
January 29 2015 Pieces of modern Art
January 21 2015 The Long Dark
January 15 2015 Our Steam Greenlight Progress so far
January 10 2015 Heating, Energy, Zubadan and Me
January 01 2015 Happy new Year 2015: Resolutions and Discounts
November 13 2014 Philae and .NET
November 07 2014 CopperLicht now Free and Open Source
October 17 2014 CopperCube on Steam Greenlight
October 15 2014 Problems with uploading to youtube
October 09 2014 My book is (nearly) feeding my family
October 02 2014 CopperCube 5 and the Race to the Bottom of the 3D Engines
September 24 2014 Kerbal Space Program
August 07 2014 Terrain renderer
June 22 2014 Wait, is this the right page?
June 18 2014 Shadows: Heretic Kingdoms
June 06 2014 Why developing in C++ for the Windows App Store sucks
June 02 2014 HearthStone Review
May 18 2014 irrKlang 1.5 released
April 30 2014 Gamedev news update
April 25 2014 Working with Ubuntu 14.04 LTS
April 23 2014 The Business Guy vs. the Programmer
April 17 2014 Development tip: never remove features
April 09 2014 CopperCube 4.5 released and new demo
April 03 2014 Oculus Rift Demo
March 28 2014 War of the 3D Engines
March 21 2014 Oculus Rift CopperCube integration test
March 19 2014 WTF, de.wikipedia?
March 14 2014 Oh those poor, poor, spammers
March 12 2014 Devkit arrived
March 09 2014 MS-DOS 3.3
March 06 2014 Which IDE is the best?
February 28 2014 Release week
February 26 2014 New Mind Map Editor
February 21 2014 Grass rendering
February 19 2014 My new coffee can
February 14 2014 Dynamic texture loading and CORS
January 23 2014 Software "from an unidentified developer" on OS X
January 16 2014 Things programmers hate - project updates
January 05 2014 Happy new year
December 18 2013 Holiday discount - this year a bit different
December 12 2013 Develop's article about CopperCube
December 04 2013 Website statistics update
November 20 2013 CopperCube 4.3 and CopperLicht 1.7 released
November 17 2013 BattleField 4 - nice, but
November 06 2013 IE11 and WebGL - broken?
October 23 2013 Power pole generation
October 18 2013 Updated to Windows 8.1 RT
October 16 2013 Windows, Mac OS X, Diesel and Petrol
October 09 2013 Kromaia now on Indiegogo
October 06 2013 Procedural generation of Cities
October 03 2013 Icons
September 26 2013 Sold out
September 23 2013 Breaking Bad DVD Box deception
September 18 2013 Procedurally generated 3D world in WebGL
September 12 2013 Elysium
September 04 2013 Drones Attack
August 29 2013 Some tips for promoting your game using a Press Release
August 28 2013 Complying with the Cookie Law and turning the switches off for the NSA
August 21 2013 CopperCube 4.2 released
August 16 2013 Writing documentation
August 10 2013 Update on Normal Map Support
July 26 2013 Buran
July 24 2013 Irrlicht Tutorials in French
July 19 2013 Playing with Normal Mapping
July 16 2013 Amazed by Microsoft Developer Support
July 05 2013 Suicidal Squirrel
June 28 2013 Stop selling your software for peanuts
June 26 2013 WebGL in IE11 and the future
June 23 2013 Recut the video
June 21 2013 3D Jump'n'Run browser game
June 19 2013 Short 'After Earth' review
June 13 2013 What is Microsoft smoking?
June 10 2013 Windows RT and Asus Vivo Tab Review
May 31 2013 CopperCube for Game Developers Beta released
May 22 2013 TV, TV and of course TV!
May 20 2013 One Arrow less
May 16 2013 Yay, it worked
May 10 2013 Designing an Extension and Scripting System for CopperCube
May 05 2013 Admire my mad video editing skillz
April 29 2013 Celebration!
April 24 2013 Sales details of a small indie RPG: Darkness Springs
April 19 2013 Update to gamedevnews
April 18 2013 AbstractFactoryClassInstanceWorkflowSetter
April 12 2013 Darkness Springs is now Free
April 10 2013 Programmer? Back Pain? I might have a solution.
March 30 2013 Looks like WebGL for IE is coming
March 29 2013 Asus VivoTab
March 27 2013 Small bank run
March 21 2013 Announcing GameDevNews.net
March 14 2013 Linux, Steam and irrKlang
March 13 2013 3D Game AI in WebGL and Javascript
March 08 2013 SearchCode and Bug or Censorship on /r/programming
March 01 2013 Doing a startup? 50% of your work will not be what you expect it to be.
February 27 2013 How to remove all useful comments from your blog
February 13 2013 Stupid, Non-Working Anti-Spam Mail Links getting out of hand
February 08 2013 App signing and certificates - a PITA
February 01 2013 How I doubled Android 3D game scene quality with 4 lines of code
January 31 2013 My Encounter with The Walking Dead
January 30 2013 CopperLicht 1.6
January 24 2013 CopperCube 4 released
January 23 2013 After Earth
January 20 2013 Subscriptions on Dreamingmethods
January 19 2013 IonMonkey first impression
January 16 2013 Guess what feature I mean
January 16 2013 Malware gates wide open!
January 11 2013 Mobile Game Engines Interviews
January 09 2013 3D Particle System in Flash / Stage 3D and WebGL
January 06 2013 Short visit in Skyrim
December 19 2012 Gnomoria
December 12 2012 Ambiera Winter Discount
December 05 2012 Solar Tournament - WebGL Multiplayer Game
November 29 2012 WebGL Canvas Background-Color visible when using Alpha Blending
November 21 2012 Preinstalled crap on Android phones
November 15 2012 A bank just told me they are sorry
November 09 2012 Irrlicht 1.8 released!
November 04 2012 Android Performance Tip
November 03 2012 My letter to the Bank Austria
October 26 2012 Again an anti-spam update
October 18 2012 Game weekend summary
October 11 2012 The mysterious Finalruct
October 04 2012 Minerwars beta
September 29 2012 Drawing 3D scenes in HTML 5's 2D Canvas - Part 2: Textured Triangles
September 27 2012 Wikipedia article halflife
September 22 2012 Drawing 3D scenes in HTML 5's 2D Canvas
September 20 2012 Still waiting for HTML 5 audio to happen
September 14 2012 Captured
September 08 2012 The Cabin in the Woods
September 07 2012 Back again
August 17 2012 CopperCube 3.5 released
August 16 2012 Linker Errors from Hell
August 08 2012 Google+
August 08 2012 R
August 02 2012 Beginning of the death of Facebook?
August 01 2012 Pixel Prospector
July 25 2012 Advertising gone wrong
July 20 2012 How much do you earn writing a book?
July 18 2012 Dancing Bunnies or Why I'm not going to use signed installers
July 13 2012 Thoughts about icon sizes
July 06 2012 Diablo 3 review
July 05 2012 Small discount for 3d models
July 04 2012 Babelfish
June 28 2012 CopperCube 3.1, and WebGL engine Copperlicht 1.5 released
June 27 2012 SEO
June 20 2012 Why I prefer JavaScript to C++ and ActionScript when developing 3D code
June 15 2012 GTB Demo
June 14 2012 Internet Addiction
June 13 2012 The crash will come quickly now
May 31 2012 Good bye Hamster :(
May 30 2012 Now for a quick game of... error 37
May 21 2012 How do I say that I need to move on?
May 19 2012 Mac OS X Sandbox - Why I havn't sandboxed my apps yet
May 18 2012 Main quest failed
May 10 2012 WebGL now faster than Flash?
May 08 2012 Upcoming productivity hole
May 03 2012 Want good programmers? Then PAY them.
April 26 2012 Minor version update
April 25 2012 Space Mining == Picture Apps
April 14 2012 Koki's Adventure
April 12 2012 Ironic
April 11 2012 Wasted Development Time
April 06 2012 Postmortem of my Android Game App
April 05 2012 Fighting Spam
April 04 2012 Crazy
March 30 2012 Blog fixed
March 28 2012 Action Hamster
March 18 2012 Morbid Land Released
March 15 2012 CopperCube 3.0.3 released
March 14 2012 Google Not Paying European developers - and has no clue why
March 09 2012 CopperCube update preview: Vertex colors
March 03 2012 Game Developer Job in Vienna
March 02 2012 Todays Gamedesign Lesson
February 29 2012 Realtime 3D Apartment
February 24 2012 My "Low Maturity" game
February 22 2012 The Sandboxing Disaster Continued
February 19 2012 Beast of Prey
February 16 2012 Android game sales findings so far
February 08 2012 Office view (version=winter)
February 05 2012 My Android Game is published now!
February 02 2012 First Android development experience
January 29 2012 Finally: My book available as eBook
January 27 2012 Legend of Grimrock
January 23 2012 Starcrafting
January 18 2012 Ambiera Website Statistics
January 15 2012 The restart page
January 12 2012 The Duck
January 11 2012 WebsitePainter 2
January 10 2012 IDN support - still not there today
January 06 2012 New Irrlicht Website
January 05 2012 CopperCube 3.0.2 and CopperLicht 1.4.2 released
January 02 2012 MOD3 now has support for copperlicht
December 29 2011 Why book publishers will probably die soon
December 27 2011 Virtual Drums in WebGL
December 24 2011 Merry X-Mas
December 21 2011 Dear manager of irrlicht3d.org...
December 18 2011 Is WebGL the future?
December 14 2011 Ambiera Holiday Discount - 20% off
December 14 2011 Irrlicht Book giveaway over
December 10 2011 If Quake was done today
December 07 2011 First impressions after the release of my book
December 05 2011 Occupy Frankfurt
December 01 2011 The DVD box that wasn't one
November 30 2011 Win a free Copy of the Book "Irrlicht 1.7 Realtime 3D Engine Beginner's Guide"
November 24 2011 Nonsensical and Inconsistent
November 23 2011 Die Wiederentdeckung der Erde
November 19 2011 Google Plus
November 17 2011 Himmelsrand
November 16 2011 Irrlicht Book now available
November 11 2011 New text mode: Justify
November 03 2011 Sandboxing starting on March 1st
October 22 2011 Opera 12 with WebGL
October 19 2011 Eigen
October 16 2011 Ambiera Employee of the Month
October 12 2011 My thoughts on Dart and JavaScript
October 06 2011 Unreal in the Flash Player, a game changer?
October 01 2011 CopperCube 3 released
September 28 2011 Why I won't buy Skyrim
September 28 2011 Mouse Lock in the Browser
September 22 2011 How to detect Flash Player 11 correctly
September 14 2011 Nyan Cat Deemer
September 08 2011 Demo tool php script
September 01 2011 On Starcraft II, how it works, and about me failing at it
August 26 2011 New CopperCube WebGL Demo
August 24 2011 New Ambiera Office Staff Member
August 19 2011 IEWebGL 1.0 released
August 17 2011 Sorry, but this is not supported on your hardware
August 12 2011 Icon work
August 10 2011 My secret Hobby: Applying for jobs
August 10 2011 Unrelated Ramblings
August 05 2011 Playing with Lighting
August 03 2011 Amazon.com and my Indie Software Company
July 29 2011 A random list of 3D engines with mobile support
July 27 2011 3D Web Games ante portas: Dynamic Light in WebGL and Flash/Molehill
July 25 2011 Smartphones are so useful
July 22 2011 Looking for a game dev job?
July 20 2011 2.5D audio for WebGL via HTML 5
July 15 2011 Trapped in Bureaucratic Hell
July 09 2011 Forum Revolutions!
July 06 2011 WTF, America
June 29 2011 WebGL support for Internet Explorer now possible
June 26 2011 Downloadable Documentation is important
June 23 2011 Firefox 5 forces update of CopperCube and CopperLicht
June 17 2011 Problems with intelligent Spam Bots
June 16 2011 Forced ads
June 14 2011 Camy Adventures
June 11 2011 Duke Nukem Forever first impression
June 03 2011 Please, please! Take my money!
June 01 2011 Solicitors...
May 25 2011 Opera Mobile Emulator Released
May 16 2011 Puzzle Moppet
May 13 2011 Interface Design Thoughts
May 09 2011 Low Cost Productivity Upgrade
May 05 2011 Moving Nearly Complete
April 26 2011 Moving
April 21 2011 We live in the future
April 19 2011 The Upcoming Collapse - From a Game Developer's Point of View
April 18 2011 Minecraft clones
April 15 2011 WebGL Demos
April 14 2011 Thanks!
April 13 2011 Family Farm
April 08 2011 WebGL Third Person Camera Test
April 06 2011 Want a free copy of WebsitePainter or CopperCube? - Translations wanted
March 30 2011 Did you miss important information?
March 30 2011 irrKlang for your Mac App Store projects
March 27 2011 The Pale Blue Dot
March 23 2011 WebsitePainter 1.4 released
March 22 2011 Why WebGL doesn't work in Firefox 4 on some systems? Solution here.
March 18 2011 My troubles in Starcraft 2
March 14 2011 Molten salt reactor
March 10 2011 My last offer
March 07 2011 Irrlicht - from Noob to Pro
March 06 2011 Advertising and Online Game Magazines
March 04 2011 WebGL 1.0 is ready
March 03 2011 Reconsidering 7z
February 27 2011 Molehill now public, CopperCube 2.5 released with support for it
February 25 2011 Elder Scrolls Soundtrack
February 20 2011 Ridiculous
February 15 2011 John Doe
February 09 2011 DukeNukem 3D in Flash
February 09 2011 Irrlicht.NET
February 04 2011 WebGL released, finally
February 03 2011 Duty Calls
January 28 2011 A better place
January 26 2011 Awesome Hacker
January 22 2011 Crysis 2 and Duke Nukem Forever with same music?
January 20 2011 What If the US Collapses?
January 20 2011 This is a test post, please ignore
January 19 2011 CopperCube 2.2.3 and CopperLicht 1.3.3 released
January 16 2011 New WebGL Quake map demo
January 10 2011 Unusual Bug Report
January 06 2011 Castlevania tribute in Flash and 3D
January 04 2011 Planet Hunters
December 30 2010 Camera control experiment for 3D Flash/molehill and WebGL
December 20 2010 Just an idea
December 19 2010 Maybe you should do something now
December 17 2010 Ambiera Xmas Discount
December 15 2010 JMStV prevented - German internet safe!
December 10 2010 How to fail building a MMORPG
December 08 2010 Not Amazon then
December 04 2010 Give me back my money
December 03 2010 CopperLicht 1.3.2 released
December 02 2010 Help WikiLeaks
December 01 2010 WebsitePainter 1.2.1 released
November 29 2010 Terror isn't the problem
November 26 2010 Mario in 3D and in Flash
November 25 2010 Upcoming Irrlicht Book
November 24 2010 Irrlicht 1.7.2 released
November 23 2010 DVD tip: Pandorum
November 19 2010 The Mac Bundles
November 18 2010 CopperCube 2.2 released
November 15 2010 Kinect Hacked
November 12 2010 Working on a new Material
November 09 2010 OpenTTD
November 08 2010 They all make the same mistakes
November 05 2010 A long missing feature added
November 02 2010 DNA and programmers
October 29 2010 CopperLicht 1.3.0 released and why Google Closure sucks
October 26 2010 Flash coming with real 3D support
October 25 2010 Mac App Store: The new censorship and revenue sucking tool?
October 21 2010 FlashPacker
October 20 2010 WebGL closer than ever
October 11 2010 Farewell my friend
October 07 2010 Looking for a good WYSIWYG HTML web editor on Linux?
October 06 2010 Twitter feed now embedded on this blog
October 04 2010 To tweet or not to tweet
October 01 2010 Singlebörse zu verkaufen
September 30 2010 WebsitePainter 1.2.0 released
September 29 2010 Minecraft
September 24 2010 Nightingale's Playground
September 22 2010 Open Trial
September 20 2010 Must be a driver bug
September 17 2010 Starting your own Software Company? Think twice.
September 15 2010 CopperLicht 1.2.1 out now
September 13 2010 3D Duck Hunting as Flash Game
September 10 2010 EU: seamless surveillance state in progress
September 08 2010 CopperCube 2 released
September 07 2010 SysAdmin on a battle ship
September 03 2010 Upcoming CopperCube feature: AI
September 01 2010 No more gold in Fort Knox?
August 30 2010 Timelapse developing a game
August 27 2010 WTF-Week
August 26 2010 Starcraft 2 Review
August 23 2010 Twitter is nice
August 20 2010 CopperLicht 1.2.0 out now
August 19 2010 Terrain editor taken to the next level: From Dust
August 18 2010 Red rectangle II
August 17 2010 Quick Starcraft 2 Strategy Tip
August 16 2010 Smartpacker Pro
August 10 2010 Red rectangle
August 05 2010 Your first dogs name is too short - Visual Studio Express Edition
August 03 2010 Jailbreaking Smartphones
August 02 2010 Pro Tip for Gamers
July 31 2010 CopperLicht 1.1.2 released and why all your WebGL code will break soon
July 30 2010 irrFuscator is the best Actionscript / Flash protector
July 28 2010 irrKlang 1.3.0b released - now supporting .NET 4
July 27 2010 Google Adplanner: The new Alexa Rank?
July 24 2010 They'll never learn
July 22 2010 The state of WebGL and HTML 5 audio for creating JavaScript games
July 21 2010 Tricky --no-sandbox
July 20 2010 Downfall
July 19 2010 With all its glory
July 16 2010 Now on Twitter
July 15 2010 Game Over
July 14 2010 A Mac Application
July 12 2010 What google knows about your pages
July 08 2010 Ambiera internal HTML editor now available for public
July 05 2010 Charity
July 02 2010 Again a small C++ debugging report
July 01 2010 BP mode of irrlicht3d.org
June 30 2010 Shocked by my own brain
June 29 2010 A MMORPG where the main quest is to collect "friends"
June 28 2010 Tutorial on how to integrate NetDog into an Irrlicht application
June 28 2010 Back again
June 21 2010 The New Generation of Web Experts
June 18 2010 Nice CopperCube demo
June 16 2010 CopperCube 1.4.1 now available
June 14 2010 Well, profits, then safety
June 11 2010 Adobe released Flash Player 10.1 - much faster now
June 10 2010 Finally
June 09 2010 Internet Explorer is dead for Developers
June 07 2010 Writing drivers seems to be difficult
June 02 2010 CGDigg huge discount
May 31 2010 Triliza
May 28 2010 Opera vs. Potato
May 28 2010 Full Ace Tennis Released
May 27 2010 SWFDecrypt and Flash 'protection'
May 25 2010 JavaScript MOD player
May 21 2010 Liar!
May 19 2010 Adsense for the poor
May 17 2010 Ultima 4 in Flash
May 15 2010 Rain
May 13 2010 Ribbon
May 12 2010 Laziness
May 10 2010 My comments on Google converting O3D to WebGL
May 05 2010 Embarrassing
May 04 2010 Pixel Prospector
April 30 2010 CopperLicht 1.1.0 released: supports Character Animation
April 29 2010 10000 male users reached
April 28 2010 Security vs Freedo^H^H^H^H^H^H Performance
April 27 2010 Torchlight
April 25 2010 'Killer games' are making you smarter
April 23 2010 Android running on iPhone
April 22 2010 Wine and Mac OS X support: CopperCube 1.4.0 released
April 22 2010 Under construction
April 21 2010 Generate space sky boxes using Spacescape
April 20 2010 Beta test running nice so far
April 19 2010 How does your website look on the iPad
April 15 2010 Looks like I am a crappy 3d engine creator
April 13 2010 Did Microsoft just say "fuck you, european developers"?
April 08 2010 I'm in Streetview
April 07 2010 CopperCube for MacOS X beta released
April 06 2010 Changing my profession
April 02 2010 Starting to port a huge application to Mac OS X
April 01 2010 CopperLicht 1.0.3 released
March 31 2010 Irrlicht, irrKlang, Raknet explained in Spanish
March 29 2010 50%
March 26 2010 Working on OpenGL support
March 24 2010 Subconscious Bugfixing
March 23 2010 Not boring
March 22 2010 It's not me, it's you, Facebook
March 19 2010 Browser integrated Web Development Tools
March 18 2010 I want to unread
March 15 2010 CopperLicht 1.0.1 released - featuring Collision Detection and Custom Shaders
March 12 2010 Optimizing 3D Collision Code
March 10 2010 0 users
March 08 2010 Some Very Short Movie Reviews
March 05 2010 Torchlight Boxed
March 04 2010 Why I stopped paying Google last week
March 03 2010 Bad Reviews
March 01 2010 Axis Mundi
February 26 2010 My first Facebook Application
February 25 2010 Darkness Springs Update
February 23 2010 How to afford an indie game
February 19 2010 Galcon Fusion relesaed
February 17 2010 Irrlicht 1.7.1 and irrKlang 1.3.0 out now
February 16 2010 3D Test Interview with me
February 15 2010 Opera 10.5 faster than Google Chrome 5
February 12 2010 Shiny yellow helps
February 11 2010 Another new reason why your JavaScript doesn't work
February 10 2010 Backwards compatibility? Ha.
February 05 2010 CopperLicht Released
February 03 2010 Irrlicht 1.7 released
February 01 2010 Another One: Fiona Finch and the Finest Flowers
January 30 2010 Austrian Army commercial
January 28 2010 Armada 2526
January 26 2010 A tip to recruiters from a Software Developer
January 22 2010 Spacework - A game using Irrlicht
January 21 2010 Irrlicht Reddit
January 21 2010 Photo bombing taken to the next level
January 19 2010 IP Adresses and the Law
January 15 2010 Africa
January 13 2010 Irrlicht 1.6.1 released
January 12 2010 First hackers, now Thieves. 2010, you don't like me, eh?
January 08 2010 Wiki Up and Running Again
January 07 2010 Subversion can't open db\transactions\ 0-1.txn Windows 7
January 06 2010 Analyzed: How my Websites got hacked
January 04 2010 DVD recommendation
December 30 2009 How to make Visual Studio .NET 2003 run on Windows 7
December 29 2009 Website Hacked
December 22 2009 Happy Holidays - Small X-Mas Present for you
December 21 2009 Modern Warfare 2 Mini-Review
December 17 2009 CopperCube 1.1.2 released
December 17 2009 irrEdit downloads currently unavailable
December 16 2009 Irrlicht 1.5.2 out now
December 15 2009 Scare Mail from the Handelsgericht
December 11 2009 Adding a 2D Editor into a 3D Editor
December 09 2009 No-Game-List
December 07 2009 Voize now open source
December 07 2009 StairDismount for iPhone - created using Irrlicht
December 04 2009 Blind Point
December 04 2009 Survived
November 30 2009 Blog closed
November 26 2009 The eagle has landed (II)
November 24 2009 Irrlicht Analyzed
November 22 2009 Rammstein Concert Vienna 09
November 20 2009 irrKlang 1.2.0 released, including FLAC playback
November 19 2009 No More CHM
November 17 2009 3D Graphic Design Job Offer
November 16 2009 User Rating (In)consistencies
November 14 2009 DSDefense 2 released
November 12 2009 Thanks, Wikimedia
November 11 2009 Swine flu reaches Vienna
November 09 2009 CopperCube 1.1.0 released - including Character Animation
November 06 2009 Irrlicht Considered Harmful
November 04 2009 I guess I wouldn't earn any Money as Animator
November 03 2009 There was an error. But I'm not going to tell you.
November 02 2009 "Just trying on my Halloween Costume"
November 02 2009 Game developers getting tax breaks
October 30 2009 Animation Editor Preview
October 28 2009 Language Selection Symbols
October 26 2009 CopperCube Tutorial: First Person Shooter Controls in Actionscript 3
October 23 2009 Spaghetti Character Animation
October 21 2009 Nanojit
October 19 2009 The Most Important Part When Creating a 3D Game
October 16 2009 3D Skeletal Animation in Flash / Actionscript
October 15 2009 Flex VerifyError: Error #1102
October 13 2009 "Upgrade"
October 12 2009 Playing around with HTML 5's Canvas
October 11 2009 Kontrust - Bomba
October 09 2009 Everything is ok - Run two wars, win Nobel Peace Prize
October 08 2009 Korea Games Wire now public
October 05 2009 Chinese Irrlicht Developer Community
October 02 2009 Added 3D room prototyping to CopperCube
October 02 2009 More Details of Irrlicht 1.6
September 30 2009 Irrlicht 1.6 Released!
September 29 2009 Some thoughts on JavaScript 2.0
September 25 2009 Sunsets always look nice
September 24 2009 Fuck you, GIS. Fuck you.
September 23 2009 Batman: Arkham Asylum Demo: schizophrenic?
September 21 2009 Looking for a programming language
September 18 2009 Playing around with the 3D capabilities of Flash 10
September 17 2009 Irrlicht Nightly Builder updates
September 16 2009 Movie Recommendation: District 9
September 15 2009 Designing a simple Event/Action system
September 14 2009 Back from the offline world
September 03 2009 Does not have to be games only
September 01 2009 Opera 10 released
August 31 2009 Some Tips for Developing Successful Flash Games
August 27 2009 Some new Coppercube Tutorials
August 26 2009 Short Inglourious Basterds Review
August 24 2009 Irrlicht Engine Users Group on Facebook
August 21 2009 Date My Avatar
August 20 2009 Free Textures for CopperCube
August 20 2009 Mac OSX installer for Irrlicht 1.5.1 available
August 19 2009 Google not supporting Opera anymore?
August 17 2009 Not 100% finished flash game - DSDefense
August 14 2009 Mass Effect
August 12 2009 Designing Game Menus
August 11 2009 Link Exchanges
August 07 2009 Game Soundtrack Quiz 7
August 06 2009 Fixable
August 05 2009 Irrlicht 1.5.1 Released!
July 31 2009 Ghana - you're out
July 31 2009 Banner Test II
July 30 2009 Through HTML/CSS/Browser hell again
July 28 2009 Doom-Flash-2D
July 24 2009 CopperCube Released!
July 22 2009 Daggerfall for free
July 20 2009 High quality 3D rendering in Flash
July 17 2009 X-Spam-Score: 5.8
July 17 2009 Bienen und Blumen now also in .DE
July 15 2009 CopperCube Beta slowly ending
July 15 2009 "I can't believe it's a Democracy!"™
July 14 2009 Nice one, Sony-Ericsson
July 14 2009 Back again
July 02 2009 Silence for a few days
June 30 2009 Why German Politicans love Internet Censorship
June 29 2009 I'll get rich!
June 29 2009 StarCraft 2 without LAN
June 22 2009 C++ likes URLs
June 19 2009 How to port an MFC application to Mac OS X
June 17 2009 Building up Germany's Censorship Infrastructure
June 16 2009 Shocked at a first glance
June 15 2009 Blogging about not blogging
June 08 2009 Ancient Galaxy
June 05 2009 Expecting the unexpected
June 03 2009 E3 2009 best of: Project Natal - Milo
June 03 2009 The Downfall of Reddit
June 02 2009 Worship my mad 3d modelling skillz
May 30 2009 2DBoy's Rapid Prototyping Framework
May 27 2009 Lithunwrap
May 25 2009 CopperCube Beta 2 Released
May 20 2009 Operator Overloading, please
May 18 2009 Automatic translation overkill
May 14 2009 Email simply seems not to work anymore
May 11 2009 Duke Nukem Forever looked great
May 07 2009 Game Soundtrack Quiz 6
May 05 2009 CopperCube crack and keygen - download here!
May 04 2009 IE8 bug - explorer opens every folder in new window on Vista
April 29 2009 Flash 3D game - test with source code
April 29 2009 Scary
April 28 2009 Monkey Island Memorial Day
April 27 2009 How to create a multiplayer 3D game (Raknet and Irrlicht)
April 24 2009 CGDigg
April 22 2009 CopperCube Beta released
April 21 2009 Space Quest in JavaScript
April 17 2009 Some performance improvements
April 16 2009 Automaton Bloopers
April 14 2009 Braid
April 08 2009 Designing Programming Interfaces
April 06 2009 Game Sountrack Quiz 5
April 03 2009 3D Collision and Physics in Flash
March 31 2009 Korea Games
March 30 2009 Interesting - Press Freedom Index
March 27 2009 Star Sonata 2
March 26 2009 BB mentioned in another magazine
March 24 2009 Game Soundtrack Quiz 4
March 23 2009 Why OOP is great
March 20 2009 You know you are too tired to start programming when...
March 19 2009 Javascript 3D engine
March 16 2009 Some more details about my side project
March 13 2009 Irrlicht in Linux Journal
March 12 2009 Computer game prohibition demanded
March 09 2009 Game Soundtrack Quiz 3
March 05 2009 Unimpressive first screenshot of a side project
March 04 2009 Google Adsense in Euros
March 02 2009 Game Soundtrack Quiz 2
February 27 2009 Further adventures in C++
February 26 2009 Bienen und Blumen tested by Konsument
February 23 2009 Game Soundtrack Quiz 1
February 20 2009 Ceville
February 18 2009 Initial Darkness
February 16 2009 Short Fallout 3 Review
February 12 2009 My Flash CS4 experience
February 09 2009 My recent unusual selection of a new forum software
February 05 2009 Irrlicht In Motion Competition Winners Announced
February 03 2009 First Signs
February 02 2009 Level 50
January 30 2009 Surveillence is 'In'
January 28 2009 Demoscene 2.0
January 28 2009 On Japanese Tax Forms Again
January 26 2009 irrEdit 1.5
January 26 2009 Fakebook
January 23 2009 World of Goo Soundtrack available - for free
January 23 2009 Irrlicht Competition Submissions Available
January 22 2009 Everyday Life of a Sysadmin
January 22 2009 Internationality
January 19 2009 Obfuscating SWF files: new feature
January 16 2009 Game Development Fail
January 16 2009 Must... resist...
January 13 2009 Using Adobe Flex in Visual Studio
January 13 2009 Côte d'Ivoire, what's your problem?
January 12 2009 Space Invaders
January 12 2009 Yes, Irrlicht is compatible with...
January 09 2009 Caster released
January 06 2009 Working on irrEdit 1.5
January 05 2009 irrKlang 1.1.3 released
January 02 2009 Happy 2009
December 19 2008 Irrlicht Competition
December 19 2008 Free Game Recommendation: C&C
December 19 2008 Web programmers suck
December 16 2008 Irrlicht 1.5 released!
December 11 2008 Appcelerator Titanium
December 10 2008 Some thoughts
December 09 2008 WLANs around the world
December 04 2008 IrrAR - Irrlicht & Augmented Reality
December 04 2008 Will they never learn?
December 02 2008 Again a new piece of Software
December 01 2008 Irrlicht 1.5 beta released
November 27 2008 Night of the Cephalopods
November 27 2008 Maiya-ha
November 25 2008 3D on the web with Java and Irrlicht
November 24 2008 Doom running in Flash VM
November 24 2008 Max Payne Movie Review
November 21 2008 Max Payne Movie: The Fear
November 20 2008 Just confirm my email already!!1!
November 19 2008 Obviously Austria now belongs to Japan
November 18 2008 How (not) to protect AS3 source code
November 14 2008 IrrEdit Shadow Map PlugIn
November 13 2008 Good Time for a Winter Dejection
November 11 2008 A new piece of monster hardware
November 10 2008 Tetris in Little Big Planet
November 09 2008 Black/White Shooter
November 07 2008 Irrlicht Wiki Now 100% ad-free
November 03 2008 Things you don't expect - Invincibility
October 31 2008 How to crash your compiler
October 29 2008 C++0x in Visual Studio 10
October 28 2008 Improved Magic System in Darkness Springs
October 27 2008 Rogerborg joined the Irrlicht Team!
October 23 2008 Irrlicht on the iPhone
October 21 2008 Silence, I'll sue you!
October 20 2008 Already caught some scammers
October 16 2008 World of Goo Demo is great
October 15 2008 Flash player 10 available
October 13 2008 irrKlang 1.1.2 waiting to be downloaded
October 10 2008 Managed C++ horror
October 09 2008 Brazilian RPG
October 06 2008 Unusual Bug Report
October 03 2008 Lexventure
October 01 2008 Irrlicht 1.4.2 for MacOS X available
September 29 2008 How to Analyze C++ Crashes on End User Systems
September 26 2008 Bienen und Blumen jetzt öffentlich
September 26 2008 Sorry for the next blog post
September 25 2008 Shake it
September 25 2008 Not Impressed With OpenGL 3.0
September 24 2008 Medieval Town - 3rd place on deled's competition
September 22 2008 Irrlicht 1.4.2 released
September 19 2008 EEE at work
September 17 2008 Irrlicht Forum Down
September 16 2008 Darkness Springs update 1.0.2b released
September 15 2008 Future of graphics programming
September 11 2008 World of Goo gone gold
September 09 2008 Spore DRM
September 08 2008 How software pirates again influenced my work
September 05 2008 Back
August 19 2008 Holidays!
August 17 2008 Subversion files left in Drakensang Demo
August 15 2008 Gothic 3 Game of the Year Edition Review
August 13 2008 MOD player in flash
August 12 2008 OpenGL 3.0 - The End is near
August 11 2008 PHP Adventures
August 08 2008 Ambiera website changes
August 05 2008 Irrlicht3d.org moved to a new server
August 04 2008 Censorship Bullshit
August 01 2008 Simpsons Quake 3 Map
July 29 2008 Playing too much rpgs?
July 28 2008 How to play mp3, ogg, wav, mod and other sound files in Windows.Forms and C#
July 27 2008 Unusual delivery address
July 23 2008 Impostors in Irrlicht
July 23 2008 Prime number based encryption
July 21 2008 Know Facebook? Know StudiVZ.
July 17 2008 Unexpected Massacre Use of Realm Architect
July 16 2008 On Job Interviews in Software Development Companies
July 16 2008 Defender of the favicon
July 14 2008 Another 'Vote now' call-up
July 11 2008 Max Payne Movie Trailer - Nice
July 10 2008 Darkness Springs: Realm Architect now Beta
July 09 2008 And another great video...
July 08 2008 Schizophrenic
July 04 2008 Irrlicht Nominated in CCA 2008, vote now!
July 04 2008 How to defend against those CEO advertisers
July 02 2008 Implications of searchable SWF content at Yahoo! and Google
July 01 2008 Just played Battlefield 2 in Real Life
June 24 2008 Orient: A Hero’s Heritage
June 18 2008 irrKlang 1.1.0 released
June 18 2008 Another reason not to visit Britain
June 17 2008 Fighting against cheaters
June 16 2008 Irrlicht 1.4.1 for MacOS released!
June 16 2008 Drunken City
June 13 2008 Why you have to live with negative feedback as blogger and software developer
June 12 2008 Opera 9.5 Released - Including Dragonfly
June 11 2008 Nice list of things which are ok to do today
June 09 2008 Movie recommendation: [REC]
June 06 2008 Duke Nukem Forever Video
June 06 2008 Free Software is great!
June 04 2008 Irrlicht 1.4.1 released
June 02 2008 irrEdit 1.4.1 Released!
June 01 2008 Frustration dump
May 30 2008 Earthquake weapon?
May 29 2008 Irrlicht at QuoVadis 2008
May 28 2008 Game Development Rule: Create your tools first
May 26 2008 Thoughts on Spam Filter Quality
May 23 2008 European Football Championship 2008 is over already
May 22 2008 Preventing SWF reverse engineering and pirate copying
May 19 2008 Irrlicht as GUI Framework
May 16 2008 Community Choice Awards Nominations
May 15 2008 DS update
May 13 2008 I want my internet back
May 08 2008 Virtual Global
April 29 2008 Irrlicht Nightly Builds
April 28 2008 EEE Update
April 25 2008 First Irrlicht.sf.net update after an eternity
April 25 2008 First DS review
April 23 2008 No more engrish in DS
April 21 2008 How to Build the Next Stasi, Step 2
April 18 2008 Irrlicht Extensions
April 16 2008 Trying to digg DS up
April 14 2008 My new toy
April 11 2008 DS Beta more successful than I thought so far
April 09 2008 Darkness Springs now open to play for everyone!
April 08 2008 Mail delivery failure notice II
April 08 2008 Mail delivery failure notice I
April 04 2008 Gamedesign Headaches
April 02 2008 Self-praise permitted?
April 01 2008 irrBlend - Blender to Irrlicht exporter
March 31 2008 Impressed by the EU
March 31 2008 New Game: Bankenkrise
March 29 2008 My first AIR application
March 27 2008 skAI lib
March 24 2008 ActionScript 3 Obfuscator
March 20 2008 And you thought programming games is fun
March 19 2008 Trick for solving extremely nasty programming problems
March 13 2008 European Adsense Wanted
March 11 2008 Darkness Springs Beta Video
March 10 2008 How to treat your employees in software development
March 07 2008 Darkness Springs Closed Beta launched
March 06 2008 Debugging typos
March 04 2008 WTFs per minute
February 29 2008 Some random links
February 27 2008 Mono for game developers
February 26 2008 Ich bin dann vermutlich auch bald weg
February 25 2008 Flex 3 vs. Silverlight and Java
February 22 2008 Phun
February 20 2008 Krabbit System Wars
February 19 2008 How I should have prevented game performance problems during development
February 14 2008 FarCry movie
February 13 2008 Shadow Dimension
February 11 2008 First details about the game I am working on
February 08 2008 Discrimination? What's that?
February 06 2008 Mr. Gebhardt I presume?
February 05 2008 Note to myself: Another reason why I don't like Java
January 31 2008 Omerta
January 31 2008 It was just a joke
January 30 2008 My new book
January 30 2008 Skype is evil
January 28 2008 Vague announcement of what I am going to blog about in the near future
January 23 2008 irrKlang 1.0.4 released
January 22 2008 My strange AvP 2 experience
January 21 2008 Implementing audio recording - Debugging log
January 17 2008 irrlicht3d.cz
January 17 2008 Skyboxes
January 16 2008 Sun buying MySQL
January 14 2008 Platterwatch
January 11 2008 I am Legend
January 09 2008 Irrlicht is useless
January 08 2008 Monkey Island Revival
January 07 2008 Localization madness
January 04 2008 Leading surveillance societies
January 02 2008 Happy new year, Review of 2007
December 21 2007 Happy holidays & what I'm going to do in the meantime
December 19 2007 Crash Car
December 18 2007 Gegen den Überwachungsstaat
December 17 2007 Irrlicht 1.4 for Mac OS released
December 17 2007 Debris
December 13 2007 Fear & Loathing in Leningrad
December 13 2007 Minesweeper the movie
December 12 2007 I'm an Opera evangelist
December 10 2007 Licht aus!
December 07 2007 Mac OS Maintainer Wanted
December 07 2007 2007: 1984
December 06 2007 Software Development: The Linux Problem
December 06 2007 Compiling cookies
December 03 2007 irrKlang 1.0.3 released - support for Power PCs
November 30 2007 Irrlicht 1.4 released
November 28 2007 Game Development in Finland
November 26 2007 Irrlicht is worth 7 Mio.
November 26 2007 Murphy
November 20 2007 Hurra for Mikas
November 19 2007 Beowulf
November 16 2007 First Irrlicht Website
November 16 2007 Zeroes
November 14 2007 Oh those Spammers
November 12 2007 Nabla Nuts
November 09 2007 53 days until you will lose all your privacy
November 08 2007 HL in 60 seconds
November 07 2007 Lost in translation
November 05 2007 irrKlang 1.0.2 released
November 02 2007 Bioshock
November 02 2007 CodeBlocks doesn't work on Vista either
October 30 2007 Making VisualStudio 2003 run on Vista
October 29 2007 Crysis Demo Review
October 26 2007 DVW and audio
October 25 2007 Checking out FLTK
October 23 2007 Irrlicht Beginners Manual
October 19 2007 Now blogging from Windows Vista
October 17 2007 Privacy 2.0
October 16 2007 Bugfixing: irrKlang 1.0.1
October 15 2007 UT3 Beta Demo Review
October 12 2007 Bolzplatz 2008
October 09 2007 if !password goto jail
October 09 2007 Game Development Tutorial
October 08 2007 Divus Armada
October 05 2007 Parking Pond
October 04 2007 Free Burma Day
October 01 2007 Irrlicht 1.4beta out now
September 27 2007 FastLSM - Fast Lattice Shape Matching
September 25 2007 Why I don't like localized ads
September 24 2007 Being self-employed - review
September 21 2007 irrEdit user extension screenshot
September 21 2007 Do you speak Russian?
September 20 2007 And the winner is...
September 18 2007 Resignation
September 17 2007 irrEdit 1.4alpha preview released
September 17 2007 Halo 3 diorama
September 14 2007 Material bug fixing
September 13 2007 28 Weeks Later
September 13 2007 Two New Members of the Blogosphere
September 11 2007 Introducing the .irrmesh 3D file format
September 11 2007 Our webs are down
September 07 2007 Unified Skeletal Animation, RIP IUnknown
September 06 2007 irrKlang 1.0 released, some facts and a review about it
September 05 2007 Development Scheduling
August 31 2007 Irrlicht Engine Wiki Spammed
August 29 2007 Sony Rootkits, Bioshock Protection
August 28 2007 irrEdit as Logo Tool
August 27 2007 Video of AMELIA in action
August 27 2007 Republic of Ideas
August 24 2007 Irrlicht, irrKlang and Particle Physics
August 22 2007 Sensobots
August 21 2007 Google Adsense for Video Games
August 20 2007 Ambiera censored
August 17 2007 Galactic Dream: Rage of War Released
August 16 2007 Thieves! Blog Thieves!
August 14 2007 PacAnd
August 13 2007 Back From the Desert
August 03 2007 Blog Silence
August 03 2007 New Irrlicht Test Data Source
August 02 2007 CAPTCHA for Java Programmers
August 02 2007 There is no Win32 API function to create a blue screen
August 01 2007 Some unrelated video link
July 30 2007 We didn't win
July 27 2007 Lost Video Game Trailer Available - using CryEngine
July 26 2007 irrKlang for Mac OS X released
July 26 2007 Spiderpig!
July 24 2007 Some Stripped Technical Details From the Unreal Engine 3 Lawsuit
July 23 2007 Jirr 1.3.1 released!
July 20 2007 Sweating in third person view
July 19 2007 Your last chance to vote for us
July 18 2007 irrKlang Mac OS X preview demo
July 17 2007 Bloodiest Irrlicht Game Ever
July 17 2007 Lies
July 16 2007 My annually don't-bug-me rant
July 13 2007 Please vote for us (again)
July 13 2007 Singen Singen Singen!
July 11 2007 First Time MacOS C++ Development
July 09 2007 Monkey Island Short Version
July 09 2007 Heavy transport
July 06 2007 Discovering new worlds
July 05 2007 Social networks distribution
July 03 2007 Irrlicht Nominated for Community Choice Awards
July 03 2007 C-Base
July 02 2007 Dropping Support for Irrlicht.Net
July 02 2007 300 Spartans on a Plane
June 29 2007 Hurrican
June 27 2007 irrKlang (pro) is free for non-commercial use now
June 26 2007 7-zip
June 25 2007 H-Craft Championship Full Version
June 22 2007 Please vote for us!
June 22 2007 Upcoming irrKlang License Change
June 21 2007 Second Life
June 20 2007 Irrlicht 1.3.1 released
June 19 2007 The Sims Label
June 19 2007 Austrian Bundestrojaner
June 18 2007 Jericho
June 15 2007 irrEdit 0.7.1 released
June 14 2007 Blade3D
June 12 2007 Irrlicht & Ambiera T-Shirts available
June 11 2007 Mysterious Announcement
June 08 2007 Video of irrKlang running in irrEdit
June 06 2007 irrKlang 0.9 released, added options for professional users
June 05 2007 Valve's Updated Hardware Survey Summary
June 05 2007 No, I'm not a spammer, believe me
June 04 2007 History of Video Games
June 04 2007 irrlamb
June 01 2007 Krimhild update
May 29 2007 Crysis Technology Trailer - Review
May 28 2007 Privacy was yesterday
May 25 2007 Templates are fun
May 23 2007 Discounted web hosting for Irrlicht users
May 21 2007 The Dark Secret of Irrlicht Revealed
May 21 2007 Null Toleranz bei innerer Sicherheit
May 18 2007 Architectural Visualization using Irrlicht
May 16 2007 Fun founding a company
May 15 2007 Google Analytics tested on irrlicht3d.org
May 14 2007 Slowness
May 11 2007 irrKlang 0.8.1 and my first own scene node
May 10 2007 Shaders, Soap
May 09 2007 CivilFEM
May 08 2007 Digital restriction management
May 07 2007 Notepad++
May 05 2007 The problem sits behind the keyboard
May 03 2007 irrKlang 0.8 released
May 02 2007 Embedded Web Browser in 3D
May 01 2007 How to get into the game industry
April 30 2007 Suspect continent, Stasi 2.0
April 27 2007 irrEdit 0.7 released
April 25 2007 Virtual Reality
April 23 2007 Bad Omen
April 20 2007 Terrain and WYSIWYP editing in next version of irrEdit
April 18 2007 New forum
April 17 2007 Solar Model
April 16 2007 Game feature: Wuselfaktor
April 16 2007 Welcome to the banana republic of Austria
April 13 2007 irrKlang 0.7 released
April 12 2007 Virtual 3D office
April 12 2007 Irrlicht 1.3 crashing your custom scene nodes?
April 11 2007 Visual Studio, the Video Game
April 10 2007 Sick, Irrlicht 3D Xtra with physics
April 05 2007 The eagle has landed
April 02 2007 166 errors to go
April 01 2007 Ogre and Irrlicht projects are going to merge
March 28 2007 My adventures with Flash and ActionScript
March 26 2007 irrKlang 0.6 released: including .NET support
March 24 2007 Anti-Spammers Are Lamers
March 23 2007 My struggle with the real-estate agents
March 21 2007 An outlook to irrKlang.NET and its implementation details
March 20 2007 Did I mention that I suck at website and logo design?
March 19 2007 Why I'm busy currently
March 16 2007 Irrlicht 1.3 released
March 16 2007 Galactic Dream: Rage of War
March 14 2007 Things you don't learn at university
March 13 2007 Viacom still doesn't get it
March 12 2007 Staplerfahrer Klaus
March 12 2007 New font tool
March 09 2007 H-Craft Championship
March 07 2007 Lфst in Trдnslдtion
March 06 2007 Best Adsense Alternatives and Replacements
March 05 2007 Irrlicht and irrKlang for Java
February 28 2007 Back to the roots
February 27 2007 "Video games create killers"
February 26 2007 Irrlicht wiki growing
February 23 2007 Digg this!
February 22 2007 How I got banned from Google Adsense for life
February 19 2007 irrKlang 0.5 released - including support for Linux
February 19 2007 Explaining the entry about the lost beer
February 16 2007 irrKlang for FreeBasic
February 16 2007 Lost Beer
February 15 2007 Nobody expects the american inquisition
February 14 2007 Unreal Tournament 3 Shots
February 13 2007 PmWiki vs. Mediawiki
February 13 2007 Any Recommendation for a stable Linux Mail Client?
February 12 2007 Viacom vs. Irrlicht Community - we win!
February 12 2007 Irrlicht.sf.net updated
February 09 2007 Detox: gamedev.netters
February 08 2007 irrKlang Linux Port Progress
February 07 2007 Slashdotted
February 05 2007 Viacom claims copyright on Irrlicht video
February 02 2007 Master of Puppets
February 02 2007 Not creating my own Java VM
January 31 2007 Postal - The Movie
January 31 2007 assert( dynamic_cast<Siberia*>( Vienna ) != 0 );
January 29 2007 C++ vs. Java 1.6 - A fair Benchmark
January 26 2007 Dear dispelled readers
January 24 2007 Pope: Brutal computergames are sick
January 23 2007 Hardware Ray Tracing Using Irrlicht
January 22 2007 Webpage fixed, Interesting list of game development libraries
January 19 2007 Of New and Dead Game Development Studios
January 19 2007 Trying to debug IE6 without having IE6
January 17 2007 MEL is (nearly) dead, long live Python!
January 16 2007 Starting with cross platform development again
January 15 2007 Inbox worked off
January 15 2007 To drop or not to drop?
January 11 2007 Demonstrations in Austria
January 10 2007 OpenBC, Xing
January 09 2007 irrKlang 0.4 released, Logo wanted
January 08 2007 Tip on how to reduce the size of GCC executables
January 08 2007 Want to go to University in Austria? Do 120 hours social service a year.
January 05 2007 Gothic 3 finished in 53 minutes
January 05 2007 VisualStudio / GCC compatibility
January 03 2007 Halflife 2 done in 97 minutes
January 03 2007 D
January 02 2007 irrKlang 0.3 released
December 21 2006 Happy holidays
December 18 2006 Programmer's time of the year
December 18 2006 War on terror - the board game
December 15 2006 X-mas Spam Gold Rush
December 14 2006 Irrlicht's software mode is good for something
December 12 2006 Still waiting for Linux to get ready
December 11 2006 Extremo programming. AKA deaf programming.
December 06 2006 Nikolaus
December 06 2006 irrEdit pictures
December 05 2006 Thinking about adding mp3 support to irrKlang
December 04 2006 Digg for Game Developers
December 04 2006 Krimhild II
November 29 2006 Irrlicht 1.2 released
November 28 2006 Ego shooters to be forbidden in Austria
November 28 2006 Killing Irrlicht
November 27 2006 Windows Vista Development
November 24 2006 New website launched
November 23 2006 Generation Killergame
November 22 2006 Irrlicht on Symbian
November 20 2006 irrEdit 0.6 released
November 17 2006 How to fight computer game addiction
November 16 2006 Foreign expeditions
November 14 2006 irrKlang 0.2 released
November 13 2006 The Great Firewall of Germany
November 10 2006 Hardware accelerated global illumination
November 09 2006 Bored? Two movies for you to watch
November 08 2006 Gothic 3 vs. The Elder Scrolls IV - Oblivion
November 07 2006 Funniest referrer ever
November 06 2006 Demotivated
October 30 2006 Testing irrEdit Global Illumination
October 27 2006 Playing around with Global Illumination
October 24 2006 Me, the scientist
October 22 2006 Documentary Recommendation - "Press For Truth"
October 21 2006 Gamedev.net surprise
October 19 2006 IE 7 released
October 18 2006 How to get rid of brain damaged lawyers
October 17 2006 Weekly link list
October 14 2006 irrEdit 0.5 released
October 10 2006 Some user interface clean ups for irrEdit
October 09 2006 Battlefield 2142 Demo
October 09 2006 Network cable, your flexible friend
October 07 2006 Lightmap generator bug hunting
October 07 2006 Links into the world part III
October 03 2006 UFO sightings
October 02 2006 IT-Freak?
October 02 2006 I'm not welcome in this country
September 29 2006 Subsampling, anyone?
September 29 2006 Some more links into the world
September 27 2006 Thoughts about irrEdit
September 27 2006 Pimp My Rights
September 26 2006 Under attack
September 23 2006 irrKlang 0.1 released
September 21 2006 First useful Eclipse plugin
September 21 2006 Some links into the world
September 20 2006 Strange Laziness
September 18 2006 Something new is coming around
September 15 2006 Janus - Nachtmahr
September 13 2006 Trademarks, Patents, Popular Free Software & Co
September 12 2006 Real World Counterstrike Crates
September 11 2006 September 11 effects
September 11 2006 Incredible rocked jumps
September 09 2006 Doom - the movie
September 07 2006 Lost mail
September 07 2006 Open source licences
September 05 2006 SM4, SM3, ShaderX 4
September 04 2006 My readers are geeks!
September 04 2006 More pictures
September 02 2006 Thoughts about further development
August 30 2006 How to do illustrations
August 29 2006 irrEdit 0.4 released
August 28 2006 There and back again
August 18 2006 Irrlicht in iX and good bye
August 16 2006 About Weather Gods
August 15 2006 GTA Coke Style
August 14 2006 irrEdit light map generator making progress
August 11 2006 Network library wanted
August 10 2006 Planar mapping meshes
August 09 2006 Irrlicht running on the PSP
August 08 2006 How to integrate Irrlicht in a wxWidgets application
August 06 2006 Irrlicht 1.1, irrEdit 0.3 out now
August 04 2006 irrEdit Lightmapper explained
August 02 2006 Piratenpartei Österreich
August 01 2006 The Big Lebowski and 911
July 31 2006 irrEdit including a full lightmapper?
July 31 2006 The End of the E3 as we know it
July 28 2006 Bolzplatz 2006 T-Shirt in action
July 28 2006 Optimizing Software in C++
July 27 2006 Pusher finished
July 27 2006 USA molesting Germany
July 26 2006 Another Raycaster
July 26 2006 Blogging about my job
July 25 2006 Shoot 'em up
July 24 2006 irrEdit development on hold
July 20 2006 irrEdit 0.2 released
July 19 2006 Space Invaders Revived
July 18 2006 Lebanese Programmer blog
July 17 2006 Editor progress week 14 - some more scripting
July 14 2006 Migrating to Direct3D 10
July 13 2006 Lag
July 12 2006 My typing speed
July 10 2006 Scripting the Irrlicht Editor and some general explanations
July 09 2006 Thoughts
July 07 2006 Scripting languages - Squirrel
July 06 2006 I'll never get my degree
July 05 2006 Debugging start position
July 04 2006 Easy Eyes - Funny tutorial
July 04 2006 Left Blender, went to anim8or
July 03 2006 Movie recommendation - Unser täglich Brot
July 02 2006 Editor Progress 12 and more
June 29 2006 Hail to the King Baby
June 29 2006 Bolzplatz 2006 T-Shirt arrived
June 28 2006 Prey Demo Review
June 26 2006 Memory Leaks
June 25 2006 Editor Progress - Week 11
June 25 2006 Graphics meets Games competition
June 22 2006 Bush Go Home Demo Vienna review
June 20 2006 Opera 9
June 19 2006 Vienna preparing
June 17 2006 Need a break
June 15 2006 Editor Progress Week 10 - Ogre .mesh and Irrlicht .irr
June 14 2006 Fighting World Cup 2006
June 12 2006 Printing T-Shirts
June 11 2006 Editor Progress week 9 - Particles
June 09 2006 Irrlicht 1.0 for MacOS released
June 08 2006 VS 2005 here I come
June 08 2006 Alphachanneled Display
June 06 2006 Diabolic
June 06 2006 Physics Hardware
June 05 2006 Playing around with Blender and XMLSpy
June 03 2006 Hamburg sponsoring game development
June 02 2006 Depressing
June 01 2006 Reptiles in the Donaukanal
May 31 2006 Should I watch Road to Guantanamo?
May 29 2006 Editor progress week 8 - Textures & new movement tools
May 27 2006 The read-only blog phenomenon
May 27 2006 Web 2.0
May 23 2006 Editor progress week 7 - mixing GDI, OpenGL and D3D
May 22 2006 Password: Ficken
May 22 2006 Creating your own allocators in C++ is fun
May 21 2006 Global warming
May 20 2006 No, you won't get any T*MB RAIDER N*DE PATCHES from here
May 18 2006 Small tip for Opera users
May 18 2006 Links updated
May 15 2006 Allocators and what they do
May 14 2006 Editor Progress Week 6
May 11 2006 RIP Rockstar Vienna
May 10 2006 I'm a spammer
May 10 2006 This is my blog
May 09 2006 Editor Progress Week 5
May 08 2006 Bush Go Home
May 06 2006 Converted to Opera
May 03 2006 Direct Physics
May 01 2006 Migrating from C# to C++, and from Windows.Forms to wxWidgets
May 01 2006 Infectious
April 29 2006 Editor Development - .NET 1.1 and shortcuts
April 27 2006 Internet free local zones with automatic rule enforcement
April 26 2006 DIDIDI. DIDIDI. DIDIDI. DIDIDI.
April 26 2006 Prey portals
April 25 2006 Fuzzy Logic Meeting Points
April 24 2006 DXSDK April 2006
April 22 2006 Editor Progress Week 4
April 19 2006 Irrlicht 1.0
April 16 2006 Reworked SpecialFX example
April 16 2006 Lightfeather homepage hacked
April 14 2006 Weekend!
April 11 2006 I'm popular. Erm.
April 10 2006 Sunday shopping hell and Monsterkills
April 08 2006 My blog software is running mad
April 08 2006 Editor Progress Week 3
April 06 2006 Committed
April 05 2006 Tomb Raider: Legend
April 05 2006 Why companies should make available their modified open source code
April 03 2006 Some progress
April 02 2006 Returning an Array in Managed C++
April 01 2006 BRDFs and Java vs. C#
March 31 2006 Pictures of Game Developers
March 29 2006 Helden des Alltags reden beim Sport Vom Leben
March 29 2006 Chapters
March 29 2006 Transparency International Deutsches Chapter vs Moni
March 27 2006 Simple metal effect
March 25 2006 Small editor
March 21 2006 Someone is locking the file!!1!!
March 21 2006 MSDN.Dispose()
March 19 2006 Interesting stats or irrlicht3d.org pr0n
March 19 2006 Broken signal
March 17 2006 Undercover - Operation Wintersonne
March 16 2006 German or not German
March 14 2006 Server moved
March 09 2006 Legal threats against The Pirate Bay
March 09 2006 Games Giant
March 08 2006 Why doesn’t Irrlicht use the STL?
March 08 2006 Commentless blog
March 05 2006 UML in 3D
March 04 2006 Schleichfahrt remake
March 02 2006 IGDA vienna still not dead
March 02 2006 Irrlicht in your webbrowser?
February 28 2006 Marielies Blaskovich, Wrapper Generators & Co
February 25 2006 New hardware
February 23 2006 e dot c dot c dot t dot erm... i.. dot a dot?
February 21 2006 Stunts
February 18 2006 DELETE from users WHERE user is spammer
February 18 2006 Blog link updates
February 15 2006 Bad filename
February 15 2006 WMD?
February 13 2006 Insomnia Engine
February 04 2006 Irrlicht for Mac Os X uploaded
January 30 2006 Take2 with problems
January 26 2006 History of a financial masterstroke
January 25 2006 Failed
January 25 2006 Booth Babes Bad?
January 22 2006 Irrlicht on MacOS
January 21 2006 C++ namespaces
January 21 2006 Sex is bad, killing and torturing people is ok
January 16 2006 Crusade
January 15 2006 Subject? Who cares.
January 15 2006 Script sharing
January 14 2006 New blog links
January 14 2006 Woody Allen's Match Point
January 10 2006 Motivation!
January 09 2006 In Extremo concert in Gothic
January 06 2006 Tatoo
January 06 2006 Old hardware
January 03 2006 Krimhild has gone completely mad
January 02 2006 He-Man
December 31 2005 Internet ban for idiots
December 30 2005 d3dx9_28.dll not found!
December 29 2005 Excellent RPG package
December 28 2005 Big changes
December 21 2005 Must.. blog...
December 15 2005 for nothing
December 14 2005 Stargate quotes
December 11 2005 Sometimes I'm evil
December 09 2005 The Chronicles of Narnia
December 06 2005 Open source development in action
December 05 2005 People are just stupid
December 04 2005 BerliOS Developer Project Denied
December 04 2005 Blog recommendation
November 30 2005 Open Source 3D Software Rasterizer
November 29 2005 Kabarett hoch Drei
November 28 2005 Headaches
November 28 2005 The beauty of managed C++
November 25 2005 The best 3D portal generator
November 24 2005 Things I don't like about .NET
November 23 2005 I'm blind!
November 21 2005 World maps
November 18 2005 Rendering 2D stuff in 3D
November 16 2005 War is not like BF2
November 15 2005 Boycott Sony!
November 15 2005 Writing mails is fun!
November 14 2005 irrXML 1.2 released
November 12 2005 Files of $USER$
November 10 2005 Best provider I ever had
November 09 2005 Anisotropic filtering
November 09 2005 msdnmicrosoft.com
November 07 2005 Jubiläumswarte
November 04 2005 Updated about text
November 04 2005 OOD and Templates
November 03 2005 Improving 3D rendering quality
November 02 2005 Irrlicht Forum up again
November 01 2005 Dead body in front of my house
October 31 2005 Open source diff tools
October 31 2005 Worth nothing
October 28 2005 Pixel shader tutorial part 2 - textures
October 28 2005 Layout damaged
October 27 2005 Pixel shader tutorial - Hello World
October 26 2005 Code::Blocks IDE v1.0rc2 released
October 26 2005 No time for tv
October 22 2005 Regular expressions are your friend
October 19 2005 My DVD drive hates me
October 18 2005 I want to believe
October 15 2005 Generalizing women's strange behavior
October 14 2005 Killing rumors
October 13 2005 Credit card necessary to view game screenshots
October 12 2005 Krimhild growing
October 10 2005 Wonderful world of programming
October 09 2005 Still something TODO
October 06 2005 Maya dead?
October 05 2005 C++ feature request - the !? operator
October 04 2005 Du bist Deutschland
October 03 2005 Visual RAD Editor for Irrlicht
September 28 2005 Growing in confidence
September 27 2005 Excelsior toolset
September 26 2005 Differences
September 25 2005 WLAN in my house
September 22 2005 C# 3.0
September 21 2005 GooodzillaaAAAAAHHH!!
September 20 2005 Opera is FREE!
September 20 2005 Administrative bodies
September 17 2005 Software Engineering at its best
September 16 2005 Revolution
September 14 2005 I'm irrelevant
September 12 2005 Don't vote for Schröder
September 09 2005 Cool Irrlicht Screenshots
September 08 2005 Red vs. Blue
September 06 2005 Shader Model 4.0
September 05 2005 Giving away fridge & bed
September 05 2005 Mission accomplished
August 31 2005 No updates of Irrlicht3d.org for the next few days
August 30 2005 How to attract girls
August 27 2005 Mail flood
August 24 2005 Doing a blind release
August 23 2005 Flipcode is dead.
August 23 2005 Why the managed C++ compiler sucks
August 23 2005 Cleaning up textures
August 22 2005 Austrian commercials
August 21 2005 Good to know PHP - Spam mod
August 19 2005 Magic The Gathering
August 18 2005 .NET bugs
August 18 2005 Sin City
August 18 2005 Referrer spam
August 15 2005 Passive Software Development
August 13 2005 I'll never get my stargate game...
August 12 2005 Irrlicht Wikipedia article
August 10 2005 Donauturm
August 08 2005 Irrlicht Raycaster
August 07 2005 Stargate game cancelled
August 06 2005 Irrlicht 0.11 linux compiling/linking problem
August 04 2005 What to do?
August 01 2005 Vienna Twin Tower
August 01 2005 Pirate copies
July 29 2005 Reverse engineering Irrlicht using UModel
July 29 2005 Hot
July 28 2005 Hot Coffee
July 27 2005 Doom Movie
July 26 2005 Kündigung
July 25 2005 Bear farming
July 24 2005 PS 3.0
July 21 2005 Enemy of the state
July 21 2005 Mails flooding me
July 16 2005 Realtime 3D clouds
July 14 2005 Abusing the debugger as calculator
July 13 2005 C++ Line Counter
July 12 2005 Ponies have the real ultimate power
July 11 2005 98% scored lower
July 11 2005 About Estate Agents and Changing Life
July 08 2005 Where is Waldo?
July 08 2005 Controlling Robots
July 07 2005 Skins
July 06 2005 Software Patents rejected
July 06 2005 Improving Irrlicht documentation
July 05 2005 Very Stargate Smart
July 05 2005 XML-RPC Exploit
July 04 2005 Law enforcement
July 04 2005 U2 concert review
July 02 2005 irrXML 1.1
July 01 2005 U2
July 01 2005 What I've done with my life
June 30 2005 Space ships
June 29 2005 The best 3D engine ever
June 29 2005 Holidays!
June 26 2005 UFOs on google maps
June 26 2005 No software patents!
June 25 2005 JS/UIX
June 24 2005 Stopping irrlicht development.
June 24 2005 Me as stortrooper
June 21 2005 Ugly subject, don't read.
June 21 2005 X aus U
June 19 2005 Batman begins
June 17 2005 Trying to crash gaim
June 15 2005 Freedom, democracy and human rights
June 14 2005 IGDA Vienna
June 12 2005 T55
June 10 2005 Shopping
June 08 2005 Write once, debug everywhere.
June 07 2005 Debian Sarge Released
June 03 2005 Irrlicht Interview
June 01 2005 Mystery with Googlebot and IT-Austria
May 30 2005 Game Over
May 30 2005 Dear library developers,
May 28 2005 Dungeon Lords
May 28 2005 Bandwidth Chart
May 27 2005 Webtraffic generated by Irrlicht
May 26 2005 New Irrlicht release
May 25 2005 F*cking, F*CKING tax officers
May 25 2005 3D windows widget
May 24 2005 ARGLLL!!!!
May 24 2005 Documenting managed C++ code using NDoc
May 24 2005 Afecelis' demo
May 23 2005 Favorite E3 game?
May 23 2005 Gesundheit!!
May 22 2005 XML parser training
May 20 2005 Plans for my Star Wars III experience
May 18 2005 I know it is quite senseless...
May 18 2005 Mail flood
May 15 2005 Frohe Pfingsten.
May 14 2005 irrXML
May 13 2005 Epic Reality Engine
May 12 2005 Irrlicht XML parser design
May 11 2005 fatal error C1001: INTERNAL COMPILER ERROR
May 11 2005 I feel rejected
May 10 2005 Dawn of the Dead - DVD
May 09 2005 Scary google search terms
May 06 2005 RABCAT
May 06 2005 Openforce
May 04 2005 Your hardware sucks and I don't give a shit.
May 04 2005 I did it
May 03 2005 CSS Hell
May 02 2005 Morrorwind finished in 14 minutes
May 02 2005 I suck as webdesigner
April 30 2005 Importing FireFox bookmarks into Opera
April 29 2005 Gates of Destiny
April 28 2005 F*cking for virginity
April 27 2005 Handcuffed
April 27 2005 Doesn't work as in tv
April 26 2005 Database development vs. Game development
April 25 2005 Functional shader programming language
April 25 2005 Errlicht
April 21 2005 Opera 8
April 20 2005 Why MEL sucks
April 19 2005 Stargate: Source shut down.
April 18 2005 What does a European politician earn?
April 15 2005 Stargate SG-1: The Alliance
April 13 2005 I'm blogging for one year now
April 13 2005 Irrlicht video for download
April 12 2005 Vote 'good' on this entry
April 11 2005 C++ fun
April 11 2005 What is Parallax mapping?
April 10 2005 Pleague of our century
April 09 2005 Last test post.
April 08 2005 Posting from Irrlicht3d.org




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