Editor progress week 8 - Textures & new movement tools

Posted on:May 29 2006

Yes, I know, I should stop posting this stuff every week, but this program is in the beginning, and every time I work a bit on it there is a new nice feature to show, and it is fun to share it. :)

The first obvious new feature is a texture browser, it shows all loaded textures and makes it possible to select them. It is able to display textures in multiple rows and columns automaticly and scales them to fit into the window. There is currently no way to set the selected texture into a material or onto an object, but I'm going to add this soon.
Another bigger change: I rewrote the movement, scale and rotation tools completely. As you can see on the shot - the red box is selected - it now works similar to Blender or Maya. After playing around a lot with the old tools I noticed that it is easier this way to manipulate the scene.
And a last note: Several people asked me about that tool, here are some answers: The name of the editor displayed on the window is just a placeholder, I have no name for it yet. Designing: I simply hand code everything, I don't use any editor for it. Beta test: Sure, planned. As soon as it is usable, but this will take still some months or at least weeks. Purpose: Test tool for Irrlicht, Scenegraph editor, item placer. Vertex/Polygon editing: Maybe later. Plugins: Sure.





Comments:


It's good that you share progress with us. :) What about editor: it looks like becoming really useful. Who knows, maybe one day I can replace DeleD editor with your one. Yeah, I'm fan of Irrlicht software :)
Isgalvotas
Quote
2006-05-29 19:39:00


Good progress up there! keep up the good work niko!
Adrián De
Quote
2006-05-29 19:51:00


Man, you're making a great progress! How much time are you spending on this?
NeARAZ
Quote
2006-05-29 20:11:00


You're already sort of locked into the Irr* style naming. As far as I can tell, "Irradiance" is the only English word starting with "irr" that has a positive connotation. Maybe you can find another in German, though ;)
Sfiera
Quote
2006-05-29 20:21:00


thats looking pretty friggin sweet man. I still sorta wish you could have done it in c#, but its still really awesome. perhaps since it is wxwidgets it will work in linux tho, is that your intent?
buhatkj
Quote
2006-05-29 20:29:00


OOO! Great! hop to see more sone.
Lonerunner
Quote
2006-05-29 21:43:00


This screenshot has a cool "doom3-like" aspect. Judjing by your blogs, your editor alreary seems very professional
hervé
Quote
2006-05-29 21:52:00


I'd be in for the Linux beta test or even porting it, but IIRC there are several parts of the GUI still windows native. At least I think this was what Niko wrote in one of the previous entries.
hybrid
Quote
2006-05-29 23:57:00


It's very interesting to see the editor growing every week. Great work niko!
Fre4LeTy
Quote
2006-05-30 00:11:00


can u apply bump/parallax mapping in the editor?
RabidLockerGnome
Quote
2006-05-30 04:01:00


oooh, its getting interesting!
The Anaconda
Quote
2006-05-30 06:21:00


You're focus on editor. So, what about new version of engine? When will work start?

ps: I'm irrlicht fan from Russia! Great job!
Anton V. Tolkach
Quote
2006-05-30 08:07:00


oh man, i just can't wait anymore ;) and i like the every-week-progress-report. it's nice to see it growing
Lino
Quote
2006-05-30 12:22:00


Awesome stuff!!! Stop posting is just unthinkable. :)
Teal'c
Quote
2006-05-30 13:51:00


Cool stuff.
Some crazy names for it, which I'd consider using if it was my program (I like such crazy stuff):

irrElevant
irrWeg (english: aberration)
irrEnhaus (english: mad house)
wolfgke
Quote
2006-05-30 17:09:00


how about the irrlicht scene editor..? lmfao
RabidLockerGnome
Quote
2006-05-30 17:15:00


Looks Great! I love the axis manipulation component, they are so much easier to use than ticker arrows. Maybe a little bigger on the axis tool though so it is easier to grab. Again it looks fantastic!
TSM
Quote
2006-05-30 18:39:00


Looking better all the time. Keep it up! As for name 'irr-ed' nothing wacky ;)
atomic pond
Quote
2006-05-30 19:30:00


Great work! I haven't used Irrlicht for about half a year but now i think i'm gonna give it a try again.
Still nice to see the progress here :)
clayman
Quote
2006-05-30 20:38:00


Will this have *n?x/Mac versions?
Twey
Quote
2006-05-30 21:36:00


I can't wait to youtubed it! :P
veegun
Quote
2006-05-31 05:10:00


I think it's great. These kind of tools will attract even more new people to Irrlicht and game programming as such!
Martins
Quote
2006-05-31 10:37:00


Great work man!
"Vertex/Polygon editing: Maybe later. Plugins: Sure. "
Vertex and polygon editing will be a very good advantage. About suggestions like "You’re focus on Editor", Niko wrote in Irrlicht forum that creating of similar tool is a good practical way for improvement design of engine and implementation of new features. This is main point of view too.
etcaptor
Quote
2006-05-31 17:49:00


Hi!
Can you help me with creating dockable controls ? What components you use for it ?
Thanks ?
user
Quote
2006-06-02 14:44:00


hm, just one of the docking tools recommended on the wxWidgets wiki. I tried 3 (or so) but I'm not sure which on I will use finally.
niko
Quote
2006-06-02 18:42:00


Thanks, niko.
I fully agree with you !
user
Quote
2006-06-03 16:51:00


interestingly, would u at least release your source-code in progress??
arixion
Quote
2006-06-07 06:45:00


Add comment:


Posted by:


Enter the missing letter in: "Internati?nal"


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons