Yes, I know, I should stop posting this stuff every week, but this program is in the beginning, and every time I work a bit on it there is a new nice feature to show, and it is fun to share it. :)
The first obvious new feature is a texture browser, it shows all loaded textures and makes it possible to select them. It is able to display textures in multiple rows and columns automaticly and scales them to fit into the window. There is currently no way to set the selected texture into a material or onto an object, but I'm going to add this soon.
Another bigger change: I rewrote the movement, scale and rotation tools completely. As you can see on the shot - the red box is selected - it now works similar to Blender or Maya. After playing around a lot with the old tools I noticed that it is easier this way to manipulate the scene.
And a last note: Several people asked me about that tool, here are some answers: The name of the editor displayed on the window is just a placeholder, I have no name for it yet. Designing: I simply hand code everything, I don't use any editor for it. Beta test: Sure, planned. As soon as it is usable, but this will take still some months or at least weeks. Purpose: Test tool for Irrlicht, Scenegraph editor, item placer. Vertex/Polygon editing: Maybe later. Plugins: Sure.
Anton V. Tolkach