I just created a
new Quake 3 demo for WebGL. It features the new control method with the mouse which I blogged about earlier, the possibility to jump using space, heavily improved collision detection and response (performance much better now) and faster 3D rendering.
The latest Firefox 4 beta 9 has a problem with its z-buffer (its precision is much too low, I guess they are now using 16 bit by default now?), but fortunately, you won't notice this in this new demo.
Perhaps also adding a larger circle in the center wherein no turning occurs at all so that it is easier to stop turning altogether.