New website launched

Posted on:November 24 2006

My satellite projects (irrKlang, irrEdit and irrXML) have been distributed across the web (ok, only on irrlicht3d.org *g*). I had to maintain a complete website for each of them, and this was a bit complicated and too much work, I decided to move them together to one single page. I thought about a website name, sat down and hand-wrote a nice css file and some .html files, and that's it: Here's the result.
As several people told me already, there's much space for improvement, but for a first version, it's ok for me. :)





Comments:


impressive! [..but several people are right. ;)]
dani
Quote
2006-11-24 20:02:00


I hope that one day, all the parts can roll into one Ambiera and have some nice unity. Anyways...

You should consider crafting the site with WordPress and adding bbPress for forums to have an integrated user experience.
RabidLockerGnome
Quote
2006-11-24 20:27:00


Excellent website!
But I coudn't find RSS. Do you have rss there?
Birukoff
Quote
2006-11-24 21:44:00


So I guess all this will become the Ambiera Game Studio or Ambiera Game Engine one day? I agree that the site is not yet perfect, but okay for a start.
matt
Quote
2006-11-24 21:58:00


It's a very good start ;-) but there could be improvement. First I would like if you kept the same design as Irrlicht site to be more consistent. Also it would be a good idea to change the logo... It's not as good as the Irrlicht one... Why not a logo contest?
cmoibenlepro
Quote
2006-11-24 23:14:00


100% agree to cmoibenlepro
sanjin
Quote
2006-11-24 23:55:00


Why Ambiera? I would prefer IrrTools or something like that. And Irrlicht should be there also. You should put all your tools into one site. But as a first attempt, it's great!
miguel
Quote
2006-11-25 11:08:00


I agree with miguel, why not put irrXML, irrEdit and irrKlang directly on irrlicht3D site ?
Aranoth
Quote
2006-11-25 13:53:00


When you have time it would be fun "IrrNet": wrapping Enet (or another LGPL library) and adding: client-prediction/interpolation/extrapolation and integration with irrlicht :) Nice site!
stef_
Quote
2006-11-25 14:59:00


Please! Let me Plagiarize your design(s)!!!
I suck at making my own!!!
And I also agree at putting everything on the Irrlicht site... - would make it easier to have them all in one place.
And also, 2nd for IrrNet
RustyNail
Quote
2006-11-26 02:41:00


I don't agree with the rest of them. I personally believe that your projects should combine into one modular engine. They should only share one mutual dependency which is the Irrlicht.Math (or Core) classes. That combined engine I think should be Ambiera. Then, your projects could move over to a nice Ambiera site... Irrlicht to me sounds more like a simple quake-like engine that could deploy Ambiera. but that's just me being weird.
RabidLockerGnome
Quote
2006-11-26 18:22:00


hm, thanks for the suggestions, have to think about them :)
niko
Quote
2006-11-27 17:34:00


why isnt irrlicht3D on the software list... just add the link even if it will point to the irrlicht3D.. anyways the big question what does Ambiera mean... it does sound good... hope its not your g/f name :D... but the page looks awsome... will save me time when I want to get new irr* updates.
leo
Quote
2006-11-27 18:26:00


Okay, this maybe off topic, but irrKlang needs a x64/64-bit port.

I had to remove it from my build and revert back to FMOD (which has win64 and win32 libs) when I tried building an x64 version of my project. :(
jclins
Quote
2006-11-28 01:36:00


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