I always wanted to create a whole 3D world by programming. Procedurally generating everything has a nice touch: You can build whole worlds with unlimited details, and by adjusting just a few parameters change everything easily. Because the work on my side-project game Darkness Springs
, while also improving the WebGL backend of CopperCube
as side effect.
For now, it only does some very basic 3D world generation, and it looks like this:
It generates simple terrain, buildings with a real floor plan, streets and trees. Nothing too exciting yet, but it is a start. I also found time to set up a small website for it, write down what the game will be about and setup a preorder button, so that if people like the game idea, they can pay something in order to speed up its development (That way I maybe can outsource some more work). The game will be named EndTime at Home
and will be set in a post-apocalyptic world, where you walk around to gather food, hunt, and survive on your own. For simplicity, it is set in the universe of my book
, just a few years before the story happening in that book. There is a playable demo of the 3D engine in action, try it out