The year 2015 was quite eventful for me, both for the private and the business side of my life. Here is a short overview what I did in the latter part, in 2015:
I created numerous free updates of
CopperCube, my flagship software product. Including the addition of realistic realtime 3d water, fog, and improvements of the WebGL renderer.
I programmed and launched a new website editor for creating responsive websites, and named it
RocketCake. I risked the experiment and made if free. And People seem to love it!
We launched
CopperCube on Steam, which was a first time for me. It was interesting to discover Steam from the developer side as well, as opposed to only as gamer, before.
I launched a first, playable version of my
post apocalyptic survival simulator game, 'Endtime at Home'. Lots of stuff already works, and I'm proud that the world is 100% procedurally generated. The game is apparently interesting so far, and so a few people already bought it :)
Summary
I'm pretty fine with my progress so far. Income is ok, and I like the new products and updates I created, and best: My customers seem to like them as well.
What's next
I hope to get more to people know of the existence of my new game and the new
responsive website builder. This is the part where I usually suck at: Marketing. But let's see what 2016 will bring.