Some progress

Posted on:April 03 2006

I did some progress with the small editor I started last week:
It is already possible to create, select, and move nodes. Not that much, but it's a beginning. And it really helps me improving Irrlicht. Especially the .NET version, I introduced at least 5-6 new features to make it easier to create windowed applications and to work with orthogonal 3d projections.





Comments:


hehe, looks cool. I like the new dwarf model ;)
will the editor be included in the new irrlicht release?

Ah: Not really the topic, but I read irrlicht is just capable of shaders with one pass, why is that?
Gauntlet
Quote
2006-04-03 20:13:00


Why do game programmers always put such strange dwarfs, elves or other creatures into their examples? :-)
mp
Quote
2006-04-03 22:38:00


Nice. It is very cool that you create something in .Net and improve the .Net port of the engine at the same time :)

Ah: Not really the topic, but whats about the meshbuffer for .Net which would help to use physic engine in .Net, too.
noone
Quote
2006-04-04 15:18:00


nice! what will this evolve in? :)

i think the 3d window headers waste a bit too much space.
stan silvercan
Quote
2006-04-04 18:01:00


Is this already available in CVS?
matt
Quote
2006-04-04 21:48:00


The developer CVS Server is dead and since there's only 1, I don't think so ;)
Gauntlet
Quote
2006-04-04 22:30:00


the server is running again, but I didn't check it in. And I don't know yet if I'm going to do this at all, vor several reasons.
niko
Quote
2006-04-05 20:24:00


Add comment:


Posted by:


Enter the missing letter in: "Inte?national"


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons