There is a new release out of
irrKlang, the free 2D/3D audio engine. This time I only added some
few bug fixes (removed the DirectSound pop/click sound which occurred sometimes when playing streamed sounds and a problem with the ALSA driver when running on hardware not supporting power of two buffers, which I thought I had fixed the last release already) and a small new feature (default values for 3D distances).
irrKlang is getting better and better and there are now so many features and not much bugs anymore, and thus, version 1.0 is not far anymore. I mentioned that the option to redistribute
irrEdit and to access the source of it will be available in about two weeks for people really needing it, for a small license fee, and now some are asking if I could offer a similar thing for irrKlang. Ok, why not, I'm doing it. But of course, irrKlang will remain free as it is currently.
Thanks to all the people supporting irrKlang :)
I hope some code guru out there can write a sound scene node plugin using irrKlang for irrEdit. (hint hint niko ;)..