Working on WebGL 2 support

Posted on:May 25 2018

I just implemented WebGL 2, in order to make the images rendered by the WebGL target look exactly like rendered by the native platforms using Direct3D and OpenGL. This worked before (and will be improved in the upcoming update), but with the new post effects feature, it wasn't possible anymore since WebGL 1 doesn't support non-power-of-two render targets. The update to WebGL 2 was worth it:


Looks pretty identical to me, doesn't it?





Comments:


You will be remembered forever for the gifts you bring to us.
wild master
Quote
2018-05-26 00:35:00


look pretty identical to me too, it's a good point!
bob
Quote
2018-05-30 19:47:00


Add comment:


Posted by:


Enter the missing letter in: "Internation?l"


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons