Irrlicht 1.3.1 released

Posted on:June 20 2007


We just released Irrlicht 1.3.1. Here is a short exerpt of some of the new features:
  • Works seemlessly with the also just released irrEdit (0.7.1).
  • Support for Ogre 1.4 .mesh files
  • Added an optional SDL device, to let Irrlicht run on not yet natively supported platforms like embedded devices.
  • Added support for more texture creation flags in OpenGL
  • Cloning of whole scene graphs is now possible
  • Improved GUI editor
  • Multiple dozens of bug fixes and other small improvements
Thanks to the whole Irrlicht Team and to all other people who made this possible.





Comments:


nice
jan_
Quote
2007-06-20 10:46:00


I like the new logo
the bull
Quote
2007-06-20 10:54:00


yeap i love the new logo. ;-) let me download it and give it a try.
leo
Quote
2007-06-20 13:33:00


finally now go for 1.4 :D
halan
Quote
2007-06-20 13:35:00


why is it 1.3.1 and not 1.4 ? just wondering
leo
Quote
2007-06-20 13:38:00


"Lightning fast"? Hmm, I would have to disagree with that.
Stodge
Quote
2007-06-20 14:16:00


It became 1.3.1 because there were basically bug fixes and no major API changes. So your apps should recompile without modifications. 1.4 will have several new features and probably some API changes. Or maybe the new animation system will be ready and we change to 1.5 directly...

@stodge: interesting comment from someone who throws away his own render engine in favor of ogre or jmonkey...
hybrid
Quote
2007-06-20 14:39:00


if i were you i would also keep an eye on IrrSpintz maybe some of its improvment will help "Vanilla Irrlicht" too

greets,
Halan
halan
Quote
2007-06-20 15:57:00


Hybrid: Irrelevant.
Stodge
Quote
2007-06-20 18:06:00


COOL!
cmoibenlepro
Quote
2007-06-20 19:16:00


Not some much update for the engine in the last releases!
redmonk
Quote
2007-06-20 21:51:00


redmonk: Again in english please. :-)
erik
Quote
2007-06-21 10:14:00


I guess he meant 'not so much', but I already gave the reasons in my previous comment. We tried to reorganize and simplify much stuff in order to integrate the new features more easily and keep the engine's API simple.
hybrid
Quote
2007-06-21 10:38:00


its is lightning fast.. i am getting 12 more frames/sec on the demo with 1.3.1 than i had with 1.3.. clearly some nice improvements went on here. :D.. Btw the GUI editor looks cool.. i just wish it had a full screen option.
leo
Quote
2007-06-21 11:00:00


Sorry for my English! In the next version will be any VBO (Vertex Buffer Object) support or multiple textures available in shaders.
redmonk
Quote
2007-06-21 12:16:00


are ogre meshes animated?
bubbles
Quote
2007-06-21 14:21:00


no, static.
niko
Quote
2007-06-21 16:05:00


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