Happy new year, Review of 2007

Posted on:January 02 2008

Hello 2008, I'm back from holidays and happy to continue to blog about this and that, just like I did in the past. Last year a lot of interesting things happened in my life and with the projects I am writing about on this blog. Here is a short summary of some of the happenings of the last year:

Shortly after irrKlang was ported to Linux in the beginning of the year, I announced my plans to be be self employed. Then, Viacom, the corporation behind MTV, DreamWorks and Paramount claimed that they own the copyright on a video of an Irrlicht tutorial. This caused a comparative huge outcry and numerous big websites such as Slashdot reported this on their front pages. We released Irrlicht 1.3 in March and irrKlang added support for .NET shortly after this. Irrlicht also received a new font tool created by gaz. On the 1st of April, we did an April's fool joke together with Steve Streeting, project lead of the Ogre 3D engine where we announced a merger between Irrlicht and Ogre named 'Ogrirr'. It was quite funny, especially reactions of some people. I also released irrEdit 0.7, and its source code was made available for a license fee. After some few posts about problems founding my new company, ambiera, we released Irrlicht 1.3.1 in June. Shorty after this Jirr 1.3.1 (Irrlicht for Java) has been released and irrKlang was made available on the Mac platform. August brought some interesting releases of software using Irrlicht, like Amelia, a very interesting visualization of particle physics in the ATLAS detector at CERN which also used irrKlang, or Galactic Dream: Rage of War, a commercial strategic space game. In September, I introduced the xml based .irrmesh 3d format for Irrlicht, and Irrlicht also recieved an unified skeletal animation code. After this, irrklang 1.0 was released which was followed by the release of Irrlicht 1.4. Finally, in December, the Irrlicht team was increased with a new team member (Varmint) and Irrlicht 1.4 for MacOSX was released.

I omitted a lot of interesting other things, but basically, this was 2007, quite a busy year, IMO. Let's hope 2008 will be similar and bring some additional nice releases :)


Thx to you and the Irrlicht team for some great releases last year - I wish you all a happy new year. I'm sure in 2008 Irrlicht will continue rocking hard (1.5 looks already very promising) :-)
2008-01-03 03:07:00

thats a nice recap.. i had forgotten most of those things.. how time flies. let hope 2008 is as cool :-p
2008-01-08 10:06:00

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