Hello 2008, I'm back from holidays and happy to continue to blog about this and that, just like I did in the past. Last year a lot of interesting things happened in my life and with the projects I am writing about on this blog. Here is a short summary of some of the happenings of the last year:
Shortly after
irrKlang was ported to Linux in the beginning of the year,
I announced my plans to be be self employed. Then, Viacom, the corporation behind MTV, DreamWorks and Paramount
claimed that they own the copyright on a video of an Irrlicht tutorial. This caused a comparative huge outcry and numerous big websites such
as Slashdot reported this on their front pages. We
released Irrlicht 1.3 in March and
irrKlang added support for .NET shortly after this. Irrlicht also received
a new font tool created by gaz. On the 1st of April, we did an April's fool joke together with Steve Streeting, project lead of the Ogre 3D engine where we
announced a merger between Irrlicht and Ogre named 'Ogrirr'. It was quite funny, especially reactions of some people. I also
released irrEdit 0.7, and its source code was made available for a license fee. After some
few posts about
problems founding my new company, ambiera, we
released Irrlicht 1.3.1 in June. Shorty after this
Jirr 1.3.1 (Irrlicht for Java) has been released and
irrKlang was made available on the Mac platform. August brought some interesting releases of software using Irrlicht, like
Amelia, a very interesting visualization of particle physics in the ATLAS detector at CERN which also used irrKlang, or
Galactic Dream: Rage of War, a commercial strategic space game. In September, I
introduced the xml based .irrmesh 3d format for Irrlicht, and Irrlicht also
recieved an unified skeletal animation code. After this,
irrklang 1.0 was released which was followed by the
release of Irrlicht 1.4. Finally, in December, the Irrlicht team was increased with a new team member (Varmint) and
Irrlicht 1.4 for MacOSX was released.
I omitted a lot of interesting other things, but basically, this was 2007, quite a busy year, IMO. Let's hope 2008 will be similar and bring some additional nice releases :)