Looks like I'm not calling irrEdit, the editor for Irrlicht
'extensible' for nothing. You can write extension scripts using Squirrel
with it and extend any part of the underlying 3D graphics engine and scene graph using a mighty plugin C++ API. And as just announced on the forum
, Blindside just released a shadow map plugin for irredit:
Quite impressive. Dynamic realtime shadows inside this editor which doesn't support something like this natively. :) There is also a youtube video
showing the plugin in action.