irrKlang 0.3 released

Posted on:January 02 2007

I'm back from holidays refreshed and relaxed, hello in the new year 2007. As I promised I'm going to continue with full speed now, and as kind of proof here is a new release of irrKlang, the free sound library: It features mp3 support (via plugin which comes with full source and which represents now my first LGPL software, including code from ffmpeg and Matt Campbell), a plugin system, various built-in rolloff models, 3D sound buffer support, two tutorials, debugger support, several bug fixes and more.
irrKlang now has so much features and is very stable so I thought about tagging this release with 'version 1.0', but maybe it's better to wait with this and make it available on other platforms first as well. Hope you like it and thanks for the overwhelming interest in that library.
I also reworked the website for irrKlang and irrEdit and made it resolution independent, hope it works with all browsers. If you discover any problems, please tell me.





Comments:


wow, yes, that's to be called full speed :) thanks for the new release, i'll just have a look...
Lino
Quote
2007-01-02 10:47:00


The .chm in the .zip is about the 0.2 version!
Erik
Quote
2007-01-02 12:54:00


ups, corrected
niko
Quote
2007-01-02 13:16:00


Hmm very nice. Checking it out now
jasper
Quote
2007-01-02 13:22:00


why are there two of four questions about irrEdit in the irrKlang FAQ?
benjamin
Quote
2007-01-02 13:42:00


copy 'n' paste error. Fixed it. Thanks for reporting!
niko
Quote
2007-01-02 13:56:00


New features are nice, but I am still waiting for a MinGW version of the lib^^

Take your time !
Aranoth
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2007-01-02 20:26:00


Would you mind adding me to your link list niko? I am just getting started with the whole blogging thing, although mine isn't necessarily about Irrlicht or game dev.
blah
Quote
2007-01-03 03:44:00


Yeah, a MingW version would be awesome o_o
jasper
Quote
2007-01-03 10:25:00


Just follow the tutorial on converting msvc libs to mingw .a files found on the Irrlicht forum. You don't really need a version compiled with mingw (it might even be more ressource consuming).
hybrid
Quote
2007-01-03 11:17:00


It doesn't work for me : I have done "reimp -c irrKlang.lib " and got a libirrKlang.a but when I try to link it with my project, MinGW says: "undefined reference to `_imp___ZN3irr5audio20createIrrKlangDeviceENS0_21E_SOUND_OUTPUT_DRIVEREiPKc'"

:(
Aranoth
Quote
2007-01-03 14:54:00


don't think if this would work at all, even if you get around the linker error (for example by loading the dll manually). GCC and VisualStudio builds are not binary compatible at all, leading to crashes. But I'll try to provide a GCC working version soon.
niko
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2007-01-03 17:20:00


Will irrKlang ever run on linux?
erus
Quote
2007-01-04 04:34:00


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