CopperCube 6.0 released and free now

Posted on:July 13 2018

I just released CopperCube 6.0. One of the major changes is this:

CopperCube is now free.



You can develop games, sell them, publish them on Steam, any App Store, any website, for free now.

In order to support the future development of CopperCube, there are also two additional editions available with a few more features which can be bought: Professional and Studio edition.

The changes in the release are:


  • Post-Processing Effects

  • Full FBX import with Animation

  • New lighting system

  • Unified colors and lighting

  • DDS support

  • WebGL 2 support

  • Loading screen image

  • Multi Selection

  • WebGL automatic pointer lock

  • Freeze Scale command

  • Better Wireframe mode

  • Automatic DirectX installer

  • Scene Metrics tool

  • Nicer User Interface

  • More terrain generation options

  • Lots of performance improvements

  • Updated Lightmapper

  • Improved OpenGL renderer

  • Improved WebGL font rendering

  • Automatic clip prevention for FPS camera children

  • and many more smaller new features



You can see a detailed change log here: change log

If you own CopperCube 5 already, you can update to CopperCube 6 here
If you bought CopperCube 5 Pro in the last 2 months, just send me a mail and I'll give you a free upgrade.





Comments:


Very good update! Thank you very much!
heinz3d
Quote
2018-07-18 07:26:00


Been playing with it for a couple of days now, and it is very cool. Thanks you! Love to multi selection.
erik
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2018-07-19 10:05:00


hm... I think you might be a celebrity in the programming world... :)
Tim
Quote
2018-07-27 23:36:00


Had a play with the demo.

Shadows are pretty glitchy so wanted to turn off the grass shadows and perhaps use a terrain lightmap? However unchecking the single distant light's shadow checkbox (under its attributes tab) seemed to do nothing - instead selecting the top node and unchecking 'realtime shadows' did the trick. Can't seem to add a lightmap to the terrain (as an alternative). Dark fog colours and greater density seem to enhance the shadow glitching.
Madjack
Quote
2018-09-19 03:31:00


.dds texture not displaying in colours, instead all models imported with dds textures are green
Nigel
Quote
2018-11-23 04:13:00


Can we make open world games with coppercube or is there a limit?..Any idea to add .pbr to it and integration with popcornfx?
David
Quote
2018-11-23 04:20:00


that would be a great addition if coppercube could use normal and specular map
Anna
Quote
2018-11-23 04:23:00


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