Editor Progress week 9 - Particles

Posted on:June 11 2006

After a week of time-out because of a massive lack of time, I continued to work on the editor a bit. I added some really useful new features, like the possibility to switch the viewport type quickly using the toolbar, the menu and the F1-F4 keys (Perspective, Top, Front, Left), so it is not necessary anymore to use other viewports - but still possible of course. I also wrote a mesh cache manager window and implemented access methods for the most important scene node types. One of them being the ParticleSystemSceneNode opens a lot new possibilities: You can use the editor as particle system designer too if you want, here are some examples:

Creating these particle systems is possible with just a very few clicks, and it is quite fun.
This one is was small stress test and looks a bit weired. I limited the amount of maximum possible particles in the editor, to prevent the user to make the editor hang when drawing millions of particles.
As you might have noticed I also played around with the name of the editor. Maybe 'irrEdit' would be ok anyway. But what should it mean? 'Irrlicht Editor' is much to boring. Ideas welcome :)





Comments:


How about 'Editirr'
evo
Quote
2006-06-11 12:30:00


a kick-ass editor!
biotech
Quote
2006-06-11 13:28:00


how about "irred"? or "saphirr" but i don't know with the saph could stand for. :p
hugo
Quote
2006-06-11 13:41:00


irrE (just "crazy" (german)) ;-)
iTool (maybe to general, and Apple might not like it)
but what about: Irranger
MasterD
Quote
2006-06-11 16:40:00


What about irrMEedit = Irrlicht Mighty Editor ;)
Yoy!
Quote
2006-06-11 17:08:00


I live evo's suggestion of EditIrr. That is a great play on words! :0)
TSM
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2006-06-11 18:22:00


what about BIrrNE, Better Irrlicht with Nikos Editor (well, really bad explanation, i know, but i like the word ;) )
Lino
Quote
2006-06-11 21:30:00


oh, forgot something: birne (german) = pear
Lino
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2006-06-11 21:31:00


C'mon niko let us poor guys use billions of particles, don't be so prude! ;)
Gauntlet
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2006-06-11 22:32:00


Ich wär' für "Irrwisch" oder "Walpurgis", da gäb's jeweils einen Konnex zu "Irrlicht".
Arno
Quote
2006-06-11 22:40:00


"wirr" - [w]orld editor for [irr]licht
"sirr" - [s]cenegraph editor for [irr]licht

i like "irre" too! :)

here is a acronym generator but i didn't get anything useful from it:
http://www.cs.uoregon.edu/research/paracomp/anym/
hugo
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2006-06-12 07:24:00


Editirr - really coooooooooool and irre - my second choice
lost
Quote
2006-06-12 08:48:00


I like Irre and Wirr best so far. But we need something better, imo. ;)
Matthias
Quote
2006-06-12 10:13:00


I like Irranger and IrrED very much! (IrrED just because i love UnrealED :P)
DooFi
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2006-06-12 16:59:00


thx for all the ideas. lets see :)
niko
Quote
2006-06-12 18:51:00


Editir oder IrrE
SkaCahToa
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2006-06-12 18:57:00


Do you remember Sfiera's idea from week 8? It was “Irradiance”, and I think that's kind of cool, too.
Matthias
Quote
2006-06-13 09:30:00


I like IrrEdit or EditIrr the best I think those are complementary to your program, also are you planning on adding sprite manipulation to the editor? Can animated sprites be mixed in with the 3D to create a hybrid 2D/3D game? This would be really cool to see so people can mix up animations besides just particles. Looking great though, keep up the good work!
Lone Wolf
Quote
2006-06-14 18:48:00


+1 for irrE :-)
Armin Ronacher
Quote
2006-06-15 10:39:00


Sorry if anybody has already suggested this. (Didn't read :)

My suggestion:
Irradiator ( the one that brightens up our lives :D )
Sameera
Quote
2006-06-16 12:41:00


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