Time to reveal more details about my
recently announced side project: In short, it is a 3D engine for flash, as surprisingly many people already suspected in the comments of this blog. Here is a screenshot of it in action:
(Click on the image to start this as demo)
I named it '
Coppercube 3D' and put together a small website on ambiera.com about it.
Basically, it is a 3D engine with a content creation system: You edit your 3D scenes in the editor (place imported 3d files, edit materials, particles, positions etc), select a deployment target (flash .swf or windows .exe) and see the result immediately.
Coppercube is still in very early alpha phase and not public yet. It's about 80% finished, but the last 20% of work is always the hardest part. :) That's why there is now the website: Let's see if some people are interested at all in this project, and if so, I'm going to invest more time into this and release it earlier.
Coppercube is basically the result of merging a handfull of my major projects together into one: irrEdit (base of the editor framework for Coppercube), Irrlicht (3D rendering in the editor and for windows targets), irrKlang (sound for windows targets) and irrFuscator (swf writing, to create the flash 3D playback code). Therefore, it is also an ideal project to test out and find things to improve in these other projects.
For more info, see the
CopperCube 3D website.
And of course, I'm going to blog updates and development news about CopperCube from now on at this blog.