Irrlicht 1.6 Released!

Posted on:September 30 2009

Irrlicht 1.6 is out now. New Features:
  • New mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures)
  • New Material properties ColorMask, Mipmap LOD, Depth test function, AlphaToCoverage, selective Anti-Aliasing
  • New console device and possibility to create different devices from the same library
  • OverrideMaterial for changing material properties globally
  • New Filesystem with tighter integration of different archive types
  • Improved Software rendering engine

Happy downloading!





Comments:


Great news!
Daniel
Quote
2009-09-30 15:40:00


Nice to hear. Gotta test it soon and convert my projects.
Brainsaw
Quote
2009-09-30 15:43:00


I assume that for iphone development i have to use the ogl-es branch yet?
however it's a good update.
garixi
Quote
2009-09-30 15:45:00


Way to go!!! It's great to see this engine developing :-)
Sad i have no time to play around with it a little more :(
Lenx
Quote
2009-09-30 20:18:00


Yes! I cant wait to see the improvements on the software rendering engine. The software render is one of my favorite things about IRR.
xteraco
Quote
2009-09-30 20:50:00


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