For my side project game Endtime At Home
, I now implemented the first version of city generation. I wrote some details about this on the game's blog
, and I'm really happy about how it looks now. It's nothing spectacular for now, but it is a beginning. The game engine now can create a more structured 3d world, where it can place interesting things and connect them. Like in this case, it can place cities and connect them with streets. Here is a rural area vs. city comparison:
There is still much work to do, but it is a very nice code base to continue working on. People who preordered the game in order to support the development (thanks, btw! This is a very nice motivation!) can try out the alpha with the new cities in the game already now.