CopperCube 5.7 released

Posted on:June 19 2017

I just uploaded CopperCube Game Engine in version 5.7. There are a lot of nice new features included:



  • Realtime Shadows Support

  • Big game support and dynamic level loading

  • Simplified uploading games to Android Play Store

  • D3D Runtime detection

  • Floating point render targets

  • and a lot of other minor changes

For a detailed list of changes, see here.
It is now possible to create a lot more serious and bigger games with the engine. I personally like the fact that the new shadows feature also works so smoothly with WebGL. Will have to update the CopperLicht WebGL library as well in a few days.





Comments:


The dynamic shadows look AMAZING and work flawlessly! All the other improvements are impressive as well, like the ccbSwitchToCCBFile() and direct Play Store upload. CopperCube is getting better and better - keep it up! :)
pk12
Quote
2017-06-19 10:37:00


Oh that's just great!! I was just finishing up version 2 of my game... but now that you added ccbSwitchToCCBFile() I have no choice but to stay locked up in my 'coppercube laboratory' forever where I must build version 3... the ultimate and final version!! (i've got the blue prints right here). Thanks a lot!!!
Tim
Quote
2017-06-19 12:53:00


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