If you ever played a game where I was responsible not only for the programming but also the level and game designing part you might know that I may know how to programm some stuff, but I am definitively the worst game designer on earth. Games designed by me usually are not fun at all and are interesting for the technical aspect at least - if at all.
I faced this reality again when the closed beta of Darkness Springs
started some weeks ago - nearly all testers told me that the game gets a bit boring and is difficult. Woha.
So in order to improve the situation I allocated some time now to tweak all parts of the game the beta testers reported to be worth improving. That list is not too short, but after it has been worked off I'll make the game publically available finally, as public beta test. I hope that this will be in the next few weeks and that a public beta will help it to improve even more after this.