.NET bugs

Posted on:August 18 2005

Irrlicht has some very few, minor bugs in the .NET version. And I'm not able to fix them, because of this. There is a fix, but they say it's better not to use it because it is not tested. Hurra. I could use one of the workarounds, but I don't like them all. *thinking*





Comments:


hmm. maybe it is possible to use the MarshalAsAttribute. but i am not sure about that really... could well be that it gets worse then... :-)
bertl
Quote
2005-08-19 09:25:00


C++ example no.3 -->

virtual void OnPreRender()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this);

ISceneNode::OnPreRender();
}

This cannot be ported in .net for irrlicht 0.11 --> is it related to the above problem?

PS. Do you have a 'nightly build system'?
Raedwulf
Quote
2005-08-20 09:53:00


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