Terrain renderer

Posted on:August 07 2014

I'm currently working on implementing terrain rendering for the next version of CopperCube. I have some experience with implementing stuff like this, but this time it is a bit different: The implementation needs also be able to be editable, as being used in an editor. It currently looks like this:




It is not that difficult, but a you have to try around a bit until it not only looks nice, but also works nice with all the features of the editor, such as undo management, material editing, light mapping, serialization and so on. I like how it works so far, but a lot of work is still to be done.





Comments:


great job Niko
pmax
Quote
2014-08-07 13:20:00


Really looking forward to this exciting update and all the the other things. Thanks Niko I'm pleased with all that you have done already. Hope you've had a chance to enjoy the beach this summer. ;)
Ed
Quote
2014-08-07 19:01:00


the editor in cube engine is great and intuitive
jay
Quote
2014-08-14 07:37:00


This is Seriously Good :)
Kinjal Kishor
Quote
2014-08-30 14:13:00


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