The software I'm working most on, CopperCube
, is a quite complicated beast. It is targeted at people who want to create 3D apps and games, but do not want or are unable to program. To make this possible, you can easily click your apps together in CopperCube by using a fixed set of 26 Actions
and 18 Behaviors
. Together, they offer (an estimated) amount of 300 parameters, so you can do quite much with this already. But still, for more complicated apps - and a computer game is probably the most complicated piece of software there is - this is not enough.
I did some prototyping and testing during the last days, and managed to create a nicely working extension system already. The prototype already works partially on Windows .exe, Mac OS X .app and on the Flash .swf target, so I can continue working from there:
This new functionality also makes it possible to script all the target using one, single language, with one single API. Meaning CopperCube will probably be also become a lot more interesting for programmers. So I'm looking forward for it to be finished soon. It will take still a bit of time to be implemented fully, but the next update of CopperCube will already include a usable beta of it.