I just created a testlevel using anim8or
. I think I am getting a bit better as modeller, and I learned a lot while doing this level. Here is an example shot:
Some insights. First: I suck as artist. Totally. The only thing in that level which doesn't suck is the plant, and I've taken it from a free 3d model page on internet.
Second: The lightmapper in irrEdit is nice, but not very nice. Lightmap packing could be improved. Currently 50% of the texture space is wasted with nothing. Then, it needs some subsample options (not that hard to do, going to add this in about half an hour) and the possibility to use area lights, or at least sized point lights. Is there a technical term for such a point light?
And third: I need some global illumination. This will take some more time to add, but it's definately worth it, I think.