Irrlicht 1.4 released

Posted on:November 30 2007

We just released Irrlicht 1.4. Nobody should say we don't adhere to our own deadlines: We still made it in November ;)


Happy downloading!





Comments:


Hmm, makes me want to take a look *looooading*
Marcus
Quote
2007-11-30 20:18:00


yay!
veegun
Quote
2007-11-30 22:16:00


Nice!
Virion
Quote
2007-12-01 08:54:00


good work :)
but still problems with compiling on macos x
i hope he'll fix this soon. i dont want to use patches from others and i dont want to write my lines on windows :(

pls fix it
jens
Quote
2007-12-01 12:56:00


Thank You IrrTeam :)
halun
Quote
2007-12-01 18:11:00


Great! Thank you guys! And I love the new logo! Looks very clean. I just have to wait for the C# wrapper because I use that one... :)
PI
Quote
2007-12-02 13:02:00


By the way, Niko, do you have larger versions of this current logo? Where could I find it?
PI
Quote
2007-12-02 13:03:00


You should more care about engine portability. For example if I want to make a port for nintendo DS of your engine, I need to write some APIs, etc. I think you should use sth like this:

namespace Platform {
enum Platform_t {
PSP,
XBOX,
WIN32,
WIN64,
LINUX32,
LINUX64,
MACOS,
NINTENDO_DS
/* <...> */
};
}

and after:

IIrrlichtDevice* createDevice( Platform::Platform_t platform, <...> ) {
if ( platform == Platform::WIN32 )
return new Win32Device(<...>);
else if ( platform == Platoform::LINUX32 )
return new Linux32Device(<...>);
/* <..> */
}

IMHO.
NightVisio
Quote
2007-12-03 07:03:00


maybe someone will just join our team who will maintain the macos ports (etienne, who did this before disappeared somehow), currently it looks like no one of us has that much time unfortunately.
No bigger version of that logo, sorry :)
@nightvisio: Hm, I think you have some slight misunderstanding of how cross platform development works in C++. This is usually done statically, not dynamically. The latter does not make a lot of sence IMO.
niko
Quote
2007-12-03 17:47:00


The 30th is exactly one year since I downloaded my first Irrlicht SDK. I think it was at version 0.14 :p and now its at 1.4 lol.
leo
Quote
2007-12-04 09:31:00


Irrlicht is coming closer to world domination
bull
Quote
2007-12-04 10:47:00


tanx niko and the irrlicht team..
good job!
totaly love this engine!(h)
tunde
Quote
2007-12-04 18:48:00


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