It went faster then expected: I thought Google has a similar review process as Apple, but it doesn't look like it. As soon as I hit the 'Upload' button, my game was available on the Android Market. And now I have published my first Android game, yay :)
The game is named K-Space Shooter, get it from and Android Market here. It is a fast action loaded space shooter game with a distinct difficulty level, not intended for beginners. I created a short video, showing it in action:
Some details about the game: The game has an endless amount of levels, scaling up difficulty all the time, with 7 different level types, from asteroid belts over mine fields to enemy fleets. There are 7 possible weapon upgrades for the player, and 6 different enemy types.
The game was designed to be played especially on small devices, with small screens and slower hardware. But of course it also works nicely on more modern hardware. It includes support for the DPAD, and features two nice sound tracks giving it some nice atmosphere.
I invested about 20 hours of programming and image drawing into it. That's what cold winter weekend days are for. :) I don't expect any sales from it, apparently, the Android owners usually don't buy apps. But let's see. I'll post my experiences with the market on this blog then. If you have 99 cents spare, get the game from the android market :)
Comments:
As a your blog reader, I decide to go to Android Market to buy your app for supporting you. But Android Market don't provide paid apps for people in China. sigh..
Oh-wow, cool down. It says R$2,24 here (U$1,30). And now I realize you were talking about €0,99. Please specify which currency you are talking about next time, or you are going to get surprised readers from everywhere.
Seems nice, but I'm from China too, In fact I can't buy it from android market.
Maybe you can consider port Irrlicht to android, that must be interesting.
@Juantar: No, I wrote it from scratch. Wasn't that difficult, the Android API is really nice and not difficult to learn.
@Nstaw: Ah, yes, sorry. I always think in euros. :/
@Steven: Maybe :)
Your game looks fun, is it using a keyboard or touchscreen / accelerometer? The best Android game I've played is "PewPew", it's a fast action, vector-based shooter with a really nice touchscreen input system. Their sales model was to give the first game for free, then use it to advertise a sequel. It seemed to work, looks like they made about €50k!
I've got a couple of game ideas for Android myself, but as they're both turn-based I'm considering writing them in JavaScript using PhoneGap, then pushing to WP7, iOS and BlackBerry markets at the same time.