Recently
I wrote a lightmapper and included it into
irrEdit, the Irrlicht Editor, but I didn't release it yet because it's still a toy. Several questions arised and I'm going to answer some of them here. But first, here's a shot of the light map generator in action:
How does it work?
Simple. It generates a new mesh, with a new texture coordinate set and meshbuffers, and draws lightmap pixels onto the new textures. That's it.
How fast is it?
Quite fast. Needs about half a second for a small room with 3 point lights and shadows enabled as shown above. But I didn't test it out with huge levels and hundreds of lights yet.
Why is it that fast?
I don't know. I just wrote it. Maybe because it's still simple.
What lighting model are you using?
Simple diffuse direct lighting. Global illumination to be implemented later maybe, would be possible without a lot of changes.
How much until it is finished and usable and released?
Depends on how much work I've still to do with Irrlicht. A month, two months maybe.