Since I
added OpenGL drawing to my local build of
CopperCube recently, it would probably be a good idea to try to make it run on Mac OS X. So I imported the source into
XCode and after I made a few tweaks here and there, the result was this:
Not too impressive, but with some few missing parts, CopperCube now basically runs on Mac OS X. Not least thanks to
wxWidgets the cross-platform UI library used by CopperCube and
Irrlicht, of course. A lot of parts are still missing which I simply commented out, so it should be still quite a lot of work to make it 100% functional, but for a start, this is great.
The most apparent missing feature is obviously the 3D rendering, which is not even visible. Making Irrlicht work together with wxWidgets in MacOS via AGL/CGL will be the next step to do.