I'm currently upgrading irrEdit
to irrlicht 1.3, and at the same time, refactoring the whole code, which is a lot of work. irrEdit was based on irrlicht 1.0 and parts of the newer Irrlicht version have been merged into it, while other parts have been extended. I'm now merging my improved parts back into Irrlicht and putting stuff which doesn't have to do anything with graphics into a separate library which I am planning to make available as well. If you are interested, it is looking like this currently:
Unfortunately, there is a lot of work to do until it is finished:
|irrEdit - 166 error(s), 7 warning(s)|
And those are real, big errors, not the usual ones where someone has forgotten a semicolon or similar. But I'm working on it, and you'll get a nicer Irrlicht Engine, a more open and extensible irrEdit and a scripting and physics toolset out of it for free then.