CopperCube 2 has been released today. It contains a lot of major new features and improvements, such as the recently mentioned
game AI behavior. But there is also Undo/Redo, something which wasn't that simple to implement considering the fact that CopperCube wasn't initially designed to include this and that there are about 500 actions which can be done by the user in that editor.

But the major news for
Irrlicht users is maybe that CopperCube 2 is now basically free for them: exporting .irr scenes in CopperCube 2 will now also work although the trial period end has been reached. If you are interested in the detailed changes, you can read the
change log here.
With that version of the editor, it is now also very easy to create pretty interesting WebGL applications, and I'm looking forward to the next versions of Chrome and Firefox which seem to have WebGL built-in then. I'm also going to release a new version of
CopperLicht soon to keep up with this version of the editor.