So much happened this week, so little time to blog. But maybe I'm catching up on all this later. I just
updated irrlicht.sf.net, writing down most of the interesting news there, like the new official irrlicht team members, which is great news. Also, did I mention that I LOVE the subversion server? I LOVE it. :)
This shot of my current development version of
irrEdit also shows some stuff merged into the SVN version by hybrid: Binary .x file support.
The tomb/crypt shown there is part of the
DirectX 9 SDK and was read directly by Irrlicht - as usual by just on single line of code. The other new thing visible on that shot is the light icon. Invisible scene nodes like lights and cameras will be displayed as transparent icons in the next
irrEdit release. This is very useful when editing scenes. It wasn't difficult to implement at all, but I think needed about 1 or 2 hours to draw that stinkin' icon. :)