HearthStone and Nerfs

Posted on:April 28 2016

When I have half an hour of free time, I sometimes use this to play Hearthstone, that free Warcraft themed card game by Blizzard. It is quite popular, having just reached 50 million players recently. The game was designed so that you either need to play a lot of games with characters or techniques you actually don't want to in order to earn virtual currency, in order to craft or buy more powerful cards you need in order to win against others. Or to simply buy the cards directly, using real world money. But it is still interesting to play anyway.

I didn't spend money on the game, but have a very nice set of powerful cards already, and recently was even able to create a really nice deck, which surprisingly worked very well: I made it with my new deck within about 20 or 30 games up to level 8. Which is very much for me: As casual player, I'm usually hanging around level 19 or similar. I'm not simply creating decks by looking into the web and copying a successful deck as most people do as it seems. I'm more having fun with experimenting and trying out some own ideas.

Unfortunately, Hearthstone updated a few days ago, and introduced several Nerfs, making 2 of the cards which my deck relies on much less powerful. Rendering my deck worthless. Which is quite a bit pity. I was quite happy after that much time casually playing, and finally having found a deck that worked. With this nerf, now Blizzard has effectively destroyed the fun I had with this game.

I thought a bit about this, and came to the conclusion that it would probably be better to quit playing Heathstone. It is actually not fun playing, it's just making you a bit addicted. And once I recently found a way where the game was actually fun, they immediately destroyed that again. I think games should be fun, and not addicting. Of course, it is more difficult to make money from this that way.





Comments:


I agree. Much of the gaming industry revolves around ways to keep the tools we as gamers have paid for out of our hands so we have to pay THEM for them, which of course is what spurs things like IrrLicht.

Getting a community together to actually make the open source alternatives turns out to be more challenging than one might like to imagine, eh?
Shane
Quote
2016-05-01 18:37:00


they do this to mobile games like candy crush. not really fun, just frustrating and addicting.
marcos
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2016-05-05 03:37:00


So wait, you find a card combination that allows you to win easily (which means the game is unbalanced and you are taking advantage of that unbalance).

The developer fixes the unbalance to make the game fairer for those who haven't found this "trick".

You ragequit because you now have to play using skill like everyone else.

I agree, games are much less fun when you don't have an AutoWin button.
HS fan
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2016-05-13 13:32:00


HS fan, it looks like you haven't played Hearthstone that much yet. It is unbalanced already so that players who spend money have many more powerful cards. (See Dr.Boom for a great example.)
halan
Quote
2016-05-17 05:35:00


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