I just released
irrEdit 0.7, the free 3d world editor. And as you might notice when
looking at the web site, there are a lot of changes, not only irrEdit specific ones. I'll summarize this here a bit.
First, irrEdit 0.7 is completely new now, nearly everything has changed and I had to rewrite a lot of code. I hope that everything still works, but some things might be different now. There is now a plugin system for editing your own scene nodes or adding new file formats to irrEdit. There are example plugins with code to learn from it. It is also possible to let games run inside irrEdit, but this isn't totally finished yet, it doesn't work on some 3d hardware. The source of the engine used is included in the package, and there is a irrEdit library with a scripting and a physics engine included (undocumentated yet). Terrain editing is possible now as well. And, there is a new tutorial written by Daryl Lee. Here is a shot trying to show some of the features:
Because so many people asked for it: I'm also going to make the source of irrEdit available for people really needing it, for a small license fee. Also, you will be able to redistribute and customize the editor for your games with that license. This will be possible in about two weeks.
And finally, did you notice the new
ambiera.com website and the new logos? Thanks for all the people sending me new logo ideas for irrKlang, irrEdit and irrXML, I liked them as well. But I've now decided to let new logos to be designed by
Lemonaut Creations, and as far as I can tell, they did a good job.
Keep it up niko. :)