Linux, Steam and irrKlang

Posted on:March 14 2013

If you are programming a game and planning to sell it on Steam, you might want to consider irrKlang as audio library: I just uploaded irrKlang 1.4.0b, which includes some Linux improvements. Some developers of games which are using irrklang had a preview-build of this, and it appears to be working fine even for those who are being sold as Linux version on Steam.
You can get irrKlang here. Happy programming!





Comments:


Cool!
Btw. you need to fix the title. ;)
MyGateNet
Quote
2013-03-14 14:55:00


Oh, thanks. Corrected :)
niko
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2013-03-14 15:36:00


I like the lib and have used it in the past, but no Win64 support is a dealbreaker for me now. Any plans to support this in the future?
unvestigate
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2013-03-26 08:36:00


Most games are still 32bit, and will continue to be like that. Your games is probably never going to use more than 2GB of memory, right? :)
64bit support is on my TODO list, but it is not high priority, because most clients don't need it.
niko
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2013-03-27 09:15:00


Quick note: I would suggest you Niko to recompile the irrKLang gcc lib just one more time with a gcc 4.7+ version. The problem being that 4.7+ gcc has a serious issue with using pre 4.7 libraries. Meaning as soon as I initialize the irrKlang engine and load a sound it crashes. This being with just plain the latest mingw gcc compiler that comes with CodeBlocks 12.11
r_r
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2013-03-27 17:02:00


I know, there is a special irrklang gcc 4.7 package available on the download page of irrklang :)
niko
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2013-03-27 18:29:00


Yay! (jumping) I'm stuck in the ceiling now! :D
r_r
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2013-03-27 23:13:00


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