The next version of
CopperCube will include character animation, but because most skeletal animated 3d files you find on the web include only one single animation track which includes all kinds of animations, I implemented a very simple animation editor (the panel on the right):
The zombie model has been created by Psionic3d.
With that editor, it is possible to cut animations into smaller, named animations and also set an animation playback speed for each animation. So for example for human like game characters, it would be useful to define the animations 'walk', 'run', 'attack' or 'die' in there. After doing that, you'll have access to these animations in all actions and of course from the scripting interface, be it ActionScript or Squirrel.
I'm not sure if the interface of the animation editor is very intuitive, but I like it for now.
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