After quite a lot of work, finally, I uploaded
CopperCube 5. It includes a lot of new features, such as terrain support, physics, video playback, network communication, iOS 8 support via WebGL, shader programming, animation blending, and much more.
I also created a list with screenshots with
detailed descriptions of the changes in this new update. People seem to really like this release, and I received a lot of overwhelming feedback for this release of my small and apparently quite useful 3D game engine. However, there are also voices like these getting louder each release:
"WTF, 99 euro for this? $OTHER_ENGINE$ is free!"
I already once wrote about the new
race to the bottom of the 3D engines, where the most popular 3D engines currently seem to be in a battle, making their software packages cheaper and cheaper. App developers know this phenomenon from the app store, which resulted in the current state, where mostly only developers of very, very popular apps can make a living from their work anymore.
I have no plans to participate in this race to the bottom. CopperCube has a set of
quite unique features, and isn't a direct competitor to those products, fortunately. And my users seem to understand that it won't be possible to get the same amount of support, dozens of free updates and this set of features if I made CopperCube a free product.
But I'm curious about how this will end. For a short time, when Crytek
payed its employees late a few months ago, I thought maybe this would be the first visible victim, but for now, it looks like they will go on.
But it's true: All this has made me thinking about the pricing scheme of CopperCube more than once. The Basic edition now is 99 euro, but since someone actually still complained about this price point, I thought about adding a monthly subscription option. Not sure if anyone might be interested in this, but 5 euro / month for example really looks a lot lower than 99 euro. Hm.
Other engines may seem cheaper on face value but they tend to make more money by selling exportes and addons, scripts, plugins etc and earning a percentage from 3rd party developers that sell their assets in their asset stors etc.
you're always going to get people complaining about your prices however you setup your pricing.