I just uploaded
CopperCube 4.5, this update includes Oculus Rift support, but also WebGL and Flash fullscreen and pointer locking support, which is very nice for doing first person shooter games running on websites. There is a
new demo showing this in action. If you can, try the WebGL version, the Flash version doesn't do pointer locking on some few browser/Flash player combinations because it is included on that page as an iframe.
It was really fun developing for the Oculus Rift, it's a very nice device and it's very elegant how they solved everything, both on the hardware and software end. I'm looking forward for the final, customer version of that VR device.