Shadows, shadows, shadows

Posted on:April 24 2017

Boy, adding support for shadows into an existing multi-platform 3D engine with tons of features isn't exactly easy. But I think I've now nailed it down. To make it work with a real-world example, I implemented this into the PostCollapse game. And - altough they are very simple shadows without any fancy features to make it run on as many systems as possible - it looks pretty nice! See this comparison for example:


Also, since that game has a lot of moving vegetation, you see shadows on walls of buildings quite a lot:


Going to update the Steam version with this feature in the next weeks. Adds a lot to the atmosphere, I guess. Merging this into the CopperCube Game engine should now be a piece of cake. But let's see.





Comments:


A-W-E-S-O-M-E :3
rolevix (Vitaliy
Quote
2017-04-24 12:22:00


YES! Look's great, can't wait when it's ready in CC :)
pk12
Quote
2017-04-24 15:45:00


Always impressed!
Tim
Quote
2017-04-24 18:40:00


Looks great! Hope the cake is soon ready :-)
Blackwater
Quote
2017-04-24 21:26:00


Why no Linux support? (I do never buy non Linux games)
If you give me a steam key (on this e-mail), I can leave a review on steam page (positive, because I like games on irrlicht), and send you technical feedback in private (if you want)
Also I can help with Linux build for free (my main OS)
xxxDSSxxx
Quote
2017-05-19 11:20:00


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