Shadows, shadows, shadows

Posted on:April 24 2017

Boy, adding support for shadows into an existing multi-platform 3D engine with tons of features isn't exactly easy. But I think I've now nailed it down. To make it work with a real-world example, I implemented this into the PostCollapse game. And - altough they are very simple shadows without any fancy features to make it run on as many systems as possible - it looks pretty nice! See this comparison for example:

Also, since that game has a lot of moving vegetation, you see shadows on walls of buildings quite a lot:

Going to update the Steam version with this feature in the next weeks. Adds a lot to the atmosphere, I guess. Merging this into the CopperCube Game engine should now be a piece of cake. But let's see.


A-W-E-S-O-M-E :3
rolevix (Vitaliy
2017-04-24 12:22:00

YES! Look's great, can't wait when it's ready in CC :)
2017-04-24 15:45:00

Always impressed!
2017-04-24 18:40:00

Looks great! Hope the cake is soon ready :-)
2017-04-24 21:26:00

Why no Linux support? (I do never buy non Linux games)
If you give me a steam key (on this e-mail), I can leave a review on steam page (positive, because I like games on irrlicht), and send you technical feedback in private (if you want)
Also I can help with Linux build for free (my main OS)
2017-05-19 11:20:00

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