Some user interface clean ups for irrEdit

Posted on:October 10 2006

Lets face it: The user interface of irrEdit is ugly. So I updated it a bit. Subclassed some widgets, changed some colors and icons, adapted some 3d elements. The change is not very obvious, but if you are using the tool, it feels a lot more clean now. Here's a shot:
But just wait some days, I'll release irrEdit 0.5 with some other nice new features in the next few days, so you can try it our yourself.





Comments:


the new one really looks better :)
good job
will irrKlang support be in irrEdit 0.5?
pyro
Quote
2006-10-10 18:06:00


Looking good, I want to try it right away :)
What about OpenGL renderer support in irrEdit? (sorry for stupid question, if it was answered somewhere else, but software render is slow, and I have problems with DirectX).
butz
Quote
2006-10-10 18:18:00


butz, then update your driver
foo
Quote
2006-10-10 18:24:00


It doesn't seem very different IMHO... the icons are still similar and "ugly". There is tons of fine icon sets on internet, and many are open-source... You should use one of them, instead of making icons yourself if you want a beautiful interface.
bulbazaur
Quote
2006-10-10 19:01:00


Nice! [I realy don't know how do you have the time]
Lonerunner
Quote
2006-10-10 19:08:00


What about running with linux wine? Irrlicht compiled applications run
with wine instead irrEdit doesn't work, I don't know why...
stef_
Quote
2006-10-10 21:53:00


Wow, it looks so different! 8-o
Matthias
Quote
2006-10-10 21:56:00


And does irrEdit v0.5 work with terrain node properly? v0.4 crashes on adding terrain node as far as i remember :(
Bazzilic
Quote
2006-10-10 22:35:00


I didn't test it yet (like everybody here), but I don't think it's better... It's not much different, but it's a bit uglier...
muchacho
Quote
2006-10-10 22:35:00


Sorry but I don't think it's very different from how it was before... It's similar to the previous version, and by the way, it's also similar to many other 3d editors or modelers.
Few of all 3d programs have an original interface...
macomac
Quote
2006-10-12 21:11:00


@macomac: ...which is a good thing so that noone must spend too much time with the interface but can get productive as soon as possible. Bryce and Poser are negative examples for "original" UI design.
matt
Quote
2006-10-12 22:13:00


You might be true, I will know when I test it.
Maybe there is a huge difference, but I can't see it from this little screenshot.
They both seem to be almost the same,except for the axis that are now colored, and the control panel at the left that is plain instead of shaded...
I don't see anything revolutionary... yet.
macomac
Quote
2006-10-12 23:32:00


LOL, then you should really read the title people:

"Some user interface clean ups for irrEdit" -> can't you get it?

niko didn't say "hey, I got major changes to irrEdit, please destroy me with your comments, as you can't see no major change in the little screenshots".

I think some of the comments above are very stupid, and has nothing to do with the topic of this post.
bicunisa
Quote
2006-10-13 19:00:00


@bicunisa: I agree with you. I only posted because some people like Matthias said "Wow, it looks so different! 8-o", and I don't agree with him. There's nothing bad, it's pretty good, but there is nothing impressive to say "Wow". That's all.

But I never said that IrrEdit sucks, on the contrary it's very good. Thank you Niko for your good software.
macomac
Quote
2006-10-13 20:26:00


no, the terrain is currently not supported yet, sorry. But it doesn't crash anymore at least ;) OpenGL support is planned.
niko
Quote
2006-10-14 18:13:00


Add comment:


Posted by:


Enter the missing letter in: "Internatio?al"


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons