I've made some great progress this week. I finished implementing to read and write the whole scene graph including materials and animators into and from an .irr file (it's just an own xml format). This means I'm nearly finished with this new feature. Another new thing is this:
These are OGRE .mesh files, loaded directly into Irrlicht. It's nothing unusual - after all just another file format added to Irrlichts loader list, but OGRE being the other popular open source 3d graphics engine which is nearly always mentioned in forum posts when irrlicht is mentioned, seeing the ogre head displayed in Irrlicht feels a bit odd. (I just integrated hybrid's loader and modified it slightly, thanks for his great work!) In this way I hope Irrlicht can profit a bit from Steve's/OGRE's useful exporters and - who knows - maybe the OGRE community can profit somehow from this too - maybe by using irrEdit as mesh viewer or whatever. :)
I'm going to work on the editor and the Irrlicht source for this still a bit and I hope I'm going to release both this or next weekend, depending on the amount of sunshine available in Vienna. :)
Update: The editor is done, you can
download the editor here.