I don't have much spare time anymore, but when I do from time to time, I like working on my
procedural generated post apocalyptic game, which runs directly in the browser (WebGL), and is based on
my book. I just added a much improved procedural generated vegetation:
It looks much better in movement, but
see for yourself (Chrome or Firefox recommended).
I'm also using this to actively test CopperCube's WebGL 3D engine, and to improve it here and there. Works nice so far, with the next CopperCube update, I'll have some WebGL improvements in there which I found while working on that game.
Jumping needed! :)