In
PostCollapse, the world is generated procedurally, including the furniture inside the houses. For simplicity, I simply generated cubes with some textures on them, which looked a bit like cupboards:
But to be honest, this didn't look and feel very good. So last weekend, I played a bit around and changed this with placed pregenerated 3D models instead. Now the interiours of the houses will look much better (for small values of 'better'):
The two screenshots are from the exact same room. I think I'll be able to live with that. I'll improve this still a bit, and then this will be included in the next update of the game.