Generated Furniture vs. Placed Models

Posted on:February 21 2017

In PostCollapse, the world is generated procedurally, including the furniture inside the houses. For simplicity, I simply generated cubes with some textures on them, which looked a bit like cupboards:


But to be honest, this didn't look and feel very good. So last weekend, I played a bit around and changed this with placed pregenerated 3D models instead. Now the interiours of the houses will look much better (for small values of 'better'):


The two screenshots are from the exact same room. I think I'll be able to live with that. I'll improve this still a bit, and then this will be included in the next update of the game.





Comments:


Nice! But will be awesome if some features like inventory can be make in CopperCube, but without programming...
rolevix (Vitaliy
Quote
2017-02-21 18:02:00


Looks cozy inside now. Add a rainstorm outside and it might be even more cozy.
Tim
Quote
2017-02-22 14:51:00


I tried irredit 10 years ago. And my difficulty is I can't perceive depth. I can't remember why because it was long ago. I forgot if it is because of lighting or transformation and I can't perceive depth. But loading the output to irrlicht does not have this problem.

Is it so much better now with CopperCube?
Mishelle
Quote
2017-02-24 07:14:00


Since I can perceive depth, this is difficult to tell for me. Best would be to just try it out? Would have probably taken as long as writing that comment :D
niko
Quote
2017-02-25 03:59:00


@Mishelle Sounds like it was set to orthographic instead of perspective.
Wesley
Quote
2017-02-26 13:08:00


Add comment:


Posted by:


Enter the missing letter in: "?nternational"


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons