irrEdit 0.4 released

Posted on:August 29 2006

So now now there is one more functional free lightmap generator available in this world, I just released irrEdit 0.4. I wrote a short tutorial on light mapping with irrEdit, would be nice if you could tell me if it is helpful or not. I hope it's now again a bit easier to create free/open souce/indie games and realtime 3d scenes with that tool.
If you want to load those lightmapped scenes in Irrlicht 1.1, you might need to apply a patch included in the irrEdit download, or simply use the latest version from the SVN. In addition, a lot more has happened, but I wrote most of it down here.





Comments:


After applying the patch it worked nicely and the tutorial is really hands down too - nice job. Will we see SkyDome nodes in the next release of irrEdit by any chance? :)
Danijel
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2006-08-29 20:27:00


Hey, firstly i love the screenshots of the light mapper, i mean the results blew me away! And now its a really good solution for the usual light mapping problem! Even though i followed your tutorial i couldnt get it to work on the room.3ds, nor on any other mesh i tried! And irredit aint opening bsps for some reason dont know why though!
RapchikProgramme
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2006-08-29 23:22:00


Great Niko!

wonderfull!!!!!!!!!!!
Blizzard
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2006-08-29 23:34:00


very impressive! O_O
there is a bug maybe, while adding a terrain (menu edit->insert->terrain) leads irrEdit to crush. It happens also to you?
paooolino
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2006-08-30 00:02:00


hi!

quite impressive. only two things missing ;) http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=15258 => userdata / user defined properties and plugins :D
would like to use it in my game, but need to create a waynet and don't want to use 2 apps for that.

bye jan
Lino
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2006-08-30 13:09:00


Exellent work!

May I suggest physics support as the next feature for IrrEdit?
juantar
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2006-08-30 16:39:00


Maybe it is time for Linux support?

Best wishes,
Isgalvotas.
Isgalvotas
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2006-08-30 19:40:00


in short:
skydomes, userdata: sure, I think next release. 3ds files: maybe adjusting the emissive color in the materials of the mesh helps. plugins: later. way nets, physics, linux, macos: planned.
I also wanted to answer lots of posts in the forum now, but it looks like its currently down..
niko
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2006-08-30 20:04:00


ich wundere mcih nur, wie du so schnell vorrankommst, neben deinen Sonstigen Themen.

Wie meine Vorredner berreits sagten,
Wunderbar!
Jan_
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2006-08-31 08:19:00


some feature suggestions:

- the transform widget looks a bit strange. :p why not use nicer arrows more similar to other 3d applications?

- it would be create to have customizable viewport controls so that you can make them like in maya for example
hugo
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2006-08-31 15:22:00


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