Flash 3D game - test with source code

Posted on:April 29 2009

After somebody suggested this in the comments of this blog, I thought about creating a 3D version of Darkness Springs. Maybe this would be fun, and it also would be quite easy with the flash 3D engine of Coppercube. So I sat down and tried to create a small test:

This small demo has been created with Coppercube and the full Actionscript 3 source can be downloaded from the 3d flash demo page on ambiera.com.

This was just a small test (the enemies are not moving and not dying), but it seems to be fast enough to be playable. So should I have some time in the near future and don't know anything better to do, I might start creating a 3D version of the RPG, would be fun.


I have to say: 8====o
2009-04-29 16:17:00

I know this is Actionscript but, this makes me think, someone should make a javascript port of IRR!!! =D There have been more and more examples of 3d done in canvas, and I find it extremely interesting.
2009-04-29 19:47:00

Dude, I am away for a few days and you develop a flash game in the meantime! Cool stuff. The characters are hot, difficult and distracting to shoot at them :). Actually I like the controls, quite accurate and sensitive enough. The engine, I've got no idea about engines actually :)
Good luck!
2009-04-29 21:15:00

at least on this PC the camera response is driving me crazy.
2009-04-30 01:44:00

How about hiring someone to make some decent artwork and produce some polish demos. From the technical point of view great stuff.
2009-04-30 08:33:00

I got this error message when I click the button 'Start 3D scene':
ReferenceError: Error #1069: Property simpleAPI not found on DemoGame and there is no default value.
at ccloader/onGraphicsFrame()[C:\Development\irrTech\flace\flashexamples\loader\ccloader.as:163]

I am using FP10 debug version on IE8. When I click dismiss all, it continues and everything iz OK.

It looks cool!
2009-04-30 10:04:00

It is very slow on Intel Celron 1.00 GHz 256 mb RAM in a caffe here, but I expect that flash is very much dependent on processor.
Though Quake 1 can be remembered which ran on 33 MHz CPU's. But then it was native code on a x86 CPU and that too brutally optimized.
Actually flash is just so slow for 3D, but things are looking better in future. Still the demo is pretty much very good and interesting. I tried it, it is so funny to play it.
2009-04-30 10:08:00

the error is an actual bug in the preloader (which is not part of coppercube), but it's not severe. :)
2009-04-30 18:43:00

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