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Added 3D room prototyping to CopperCube
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[quote][b]kinjalkishor[/b] wrote: @ lonerunner,Now you are going in realms of OGRE, and OGRE or its DotNet port MOGRE will suit you lot better. You will certainly notice that OGRE is not easy for beginner, but Irrlicht is really very easy. And it is meant to be easy, small, cross-platform(not doable if dot Net is added to core). And yes you are eight about lack of advance features. Even though OGRe is very complete and advanced 3D engine, it is not Ready made for Game Programming and lot of work need to be done to use it in Game Engine. Likewise Irrlicht needs lot of work done for adding more advanced features. But the LATEST rendering technologies are completely according to game design are available in CryEngine only. If one uses free open source engines he probably have to add a lot to it. That is currently unavoidable, as we have not researched how Niko and Irrlicht team can surpass the dedicated work of Highly Skilled and Highly paid lots of programmers at Crytek,Id,or Epic in shorter time. If you need only a 3D engine OGRE is currently more featured and is easily expandable as you wish. Irrlicht is good in the restrictions of its limits. For Ex. Unreal Engine is quite bad in Terrain Rendering but otherwise is good. Source Engine is particularly good at running on low hardware. CryEngine gives most eye candy and accurate rendering in seamless outdoor-indoor environments. And yes OGRE does not have Megatexturing or Clipmap support, but you can easily add to it. OGRE is going to be MIT license with next version, and Irrlicht is zlib. If you want zlib, then Irrlicht is really good. Well if you find all the features in Unity 3D it is also a good choice then. As I mentioned if you want complete Game Code for a FPS Quake2/3/OpenArena is the only choice. It is though highly probable that whatever Engine you choose you will have to modify it to suit ur needs.[/quote]
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