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IrrEdit Shadow Map PlugIn
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[quote][b]CuteAlien[/b] wrote: Niko, you could support Linux just like the way Windows applications are distributed. Deliver the binary together with the shared libs. Include your libgcc_s.so and if you use stl also your libstdc++.so and probably also some libwx libs. Some Linux people will not like it, but it's actually possible to release binaries nearly the same way like on Windows. You can set an rpath so the application tries to use your shared libraries before the system libraries (like: -Wl,-rpath -Wl,./linux_shared to access all libraries in the subfolder ./linux_shared). You will need a start-script to call your binary which does set the working-directory to your application-path, so you can use a relative rpath. As an example you can copy that from googleearth (or from h-craft... which got it from googleearth). This should run on all common distributions. At least I haven't heard about problems with this solution so far. And once you have set that up it doesn't cost much time if your libraries run on all platforms. And it would certainly be nice for a cross-platform engine as that's one of the big features of Irrlicht. And just noting - not having an editor running on Linux is a very big motivation right now for someone to write a competing editor to yours ;-)[/quote]
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