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Terrain and WYSIWYP editing in next version of irrEdit
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Enter the missing letter in: "Internati?nal"
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[quote][b]niko[/b] wrote: modelling over plugins: no, I think, not yet. The libIrrEdit.dll first will only provide access to some of the editors functions, like its built-in physics and scripting engine. Can also be used for your games. OpenGL won't be supported in this version, but hopefully in the next. And sure, you can make plugins on your own, there will be also two example plugins with full source.[/quote]
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