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Irrlicht 1.6.1 released
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[quote][b]niko[/b] wrote: @beergoggles: it's in the sdk. Details: - Fix pingpong for CSceneNodeAnimatorFlyStraight (found by gbox) - Fix bug with IGUIEditBox where the cursor position is reset on text change. - Make sure the window top-left corner on Windows is not negative on start so that Windows sytem-menu is always visible. - Fix problem that the window did sometimes not get the keyboard focus in X11 in fullscreen. Add more debug output in case focus grabbing goes wrong. - Fix screensize in videodriver when we didn't get the requested window size. This also prevents that gui-clicks are no longer synchronized with gui-drawing and elements can't be hit anymore. - Bugfix: Prevent a crash when getTypeName was called for the guienvironment. EGUIET_ELEMENT got changed for this. - Bugfix: Horizontal centered font with linebreaks draw now all lines. For example multiline TextSceneNodes work again. - Bugfix: spinbox can no longer get in an endless loop due to floating point rounding error (found by slavik262) - !!API change!! Disabled AntiAliasing of Lines in material default Please enable this manually per material when sure that it won't lead to SW rendering. - IGUIComboBox: clicking on the statictext displaying the active selection does now close and open listbox correctly. (Bug found by Reiko) - Scrollbuttons in IGUITabControl adapt now to tab-height. - Fix texturing of cylinder mesh - Fix modal dialog position (found by LoneBoco: http://sourceforge.net/tracker/?func=detail&aid=2900266&group_id=74339&atid=540676) - Fix DMF loading - Fixing left+right special keys (ctrl, shift, alt) on Win32 (thanks to pc0de for good patch-ideas). - Make stringarrays for enums in IGUISkin a little safer - Add support for keys KEY_PRINT, KEY_HOME (on numpad) and KEY_NUMLOCK on Linux. - Fix material handling in createMeshWith1TCoords - Fix another (OldValue == NewValue) before drop()/grap(), this time in CTextureAttribute::setTexture. - Fix LIGHTMAP_LIGHTING for D3D drivers. - AntiAliasing disabled for debug render elements. - Bugfix: CGUIToolBar::addButton does no longer mess up when no image is set and does now actually work with the text. - Fix ninja animation range which got messed up a little when b3d animations got fixed (thx gbox for finding)[/quote]
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