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The Most Important Part When Creating a 3D Game
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[quote][b]Gothi[c][/b] wrote: I agree 100% with the above post, BUT you left out the most important part: Networking code. Whether you use a 3d or a 2d engine, the networking part in a mmorpg is by far one of the hardest things to write, even with a full high-level networking engine under your belt, you still have to deal with things like dead-reckoning (and endless DR debugging sessions), security, and scalability. I'd LOVE to see some comments & suggestions about that. Anyone ever hoping to finish even the smallest mmorpg (or any multi-player network game for that matter) is going to have to deal with this.[/quote]
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