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Added 3D room prototyping to CopperCube
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[quote][b]kinjalkishor[/b] wrote: @lonerunner, please check out the Irrlicht .NET port. It supports C#, and there is teh Java port also. Both ports are of great quality. It is easier to get open source programmers tehn open source artists, so taht is one reason, and another is art is subjective matter. For ex. I actually like Niko's art which is nice to eyes, and artisticly good, and like other artists he is aslo improving. Keeping Irrlicht download size samll is another factor for low size artwork with it. Do you really want that 8mb 4096x4096 texture with irrlicht 19.6 mb download. But if you have such great textures and models just plug them in with Irrlicht. The beauty is that you can do lots of things with irrlicht for free and it is great. Just try for yourself. And yes try Unity 3D also for, and see for yourself which suits you better, it is also a good engine. Well so are Ogre, J3D, Reality Factory, Horde 3D, Quake2/3, Wild Magic, Crystal 3D, Source SDK(a lot of nice code there), G3D The point is all were designed for different purposes, as in Niko's own words he wrote Irrlicht as no engine satisfied him. Just pick up the one you, like. All have flaws and benefits. The question is what suits you better. And also Many 3D engines have their dot net ports also. like Ogre, Horde, Quake 2, etc. Ogre, - Big and full Irrlicht - small, easy, powerful Horde - smallest Quake 2/3 - Complete efficient game engine lacking modern rendering paradigms, but can be extended. Wild Magic- Really technical J3d - similar to unreal engine Reality factory - old but ready made for making games from start. There are lots of choices and so many good ones. Even CryEngine Unreal Engine and Source Engine have their own benefits and lacks that they are good fro one and better for other. Though after long consideration I vote for CryEngine, and mostly due to great toolset also.[/quote]
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